Dogs are social
creatures designed by nature to be a part of a family unit or pack.
Halloween's John Carpenter fought hard to make his somber, disgusting masterpiece, an elegant combination of the director's synth - scored minimalism and a maximalist expression of special - effects body horror (
creatures designed by Rob Bottin).
It also showcases
the creature design by Stan Winston quite well.
NightCry is being made by Clock Tower creator Hifumi Kono and The Grudge director Takashi Shimizu, with
creature designs by Pyramid Head creator Masahiro Ito.
Not exact matches
And
by your same logic, he therefore can not possibly exist, because a
creature as complex as a god, would have to have been
designed.
By exploring how creatures in nature are able to fly by flapping their wings, Virginia Tech researchers hope to apply that knowledge toward designing small flying vehicles known as «micro air vehicles» with flapping wing
By exploring how
creatures in nature are able to fly
by flapping their wings, Virginia Tech researchers hope to apply that knowledge toward designing small flying vehicles known as «micro air vehicles» with flapping wing
by flapping their wings, Virginia Tech researchers hope to apply that knowledge toward
designing small flying vehicles known as «micro air vehicles» with flapping wings.
Most soft - bodied
creatures live in water, but
by using stronger materials it is possible to take these
designs onto land.
Each enclosure is surrounded
by tough, fine netting
designed to stop the wind blowing the virus away, and keep out birds, burrowing animals and other
creatures that could spread the virus.
Designed by the bay at our San Francisco studio, this pillow pairs a palette of coastal blues with a playful sea
creatures for the perfect coastal pillow mix.
Wedgwood Cornucopia Sugar Box - Inspired
by the mythical «Horn of Plenty,» the Cornucopia collection is characterized
by designs featuring legendary
creatures like unicorns and satyrs.
Designed by the bay at our San Francisco studio, this bedding blends a palette of coastal blues with playful sea
creatures.
It still has cool
creatures and 1960s set
design, and the 3 - D is the best of the season, but if you try to remember the story or jokes, you'll find that you've been hit
by a neuralyzer beam.
Survivors Trillian, builder Simon Canton (Anthony Heald), and others talk of sea monsters, but Hanover (Wes Studi) doesn't believe them — until the fanged, squid - like
creature (
designed by Rob Bottin) extends its huge tentacles and makes its presence known to all.
Technically, this is Jackson's best to date, with state of the art
creature and gore effects
by Richard Taylor and prosthetics
design by Bob McCarron.
«Equisses des personnages» is a step - frame gallery of the
creature and costume
designs by (former Jean - Pierre Jeunet collaborator) Marc Caro and Fabien Esnard - Lacombe, respectively; French comprehension is irrelevant here and in the «Galerie d'affiches,» an archive of Vidocq poster concepts.
The game's distinctive zombies were created
by Silent Hill
creature designer Masahiro Ito, famed for his
design of the iconic Pyramid Head.
includes footage of Bruce Greenwood in MoCap dress as the alien,
designed and redesigned ad nauseam
by Neville Page, who struggled to please both Abrams and Spielberg with a
creature that ultimately reeks of compromise.
A while later, through multiple doors and around many more corners, past the soundstage that contains the set for the interior of the apartments for characters played
by Hawkins and Jenkins — including a bathroom specially
designed for a scene when it will be completely filled with water — actor Doug Jones is in full costume as the
creature.
** Theatrical and Unrated Versions of AVP Requiem Blu - ray ** Full - Length Audio Commentary
by Directors Colin and Greg Strause and Producer John Davis ** Full - Length Audio Commentary
by Creature Effects Designers / Creators Alec Gillis and Tom Woodruff, Jr. ** Added Footage Marker ** Prepare for War: The Making of AVP - R Featurette ** Fight to the Finish: The Making of AVP - R Featurette ** AVP - R: The Nightmare Returns — Creating the Aliens Featurette ** Crossbreed: The PredAlien Featurette ** Building the Predator Homeworld Featurette **
Design Photo Galleries ** On - Set Photo Galleries ** Theatrical Trailers ** Digital HD
Taylor is also overseeing the
design and production of armour, weapons,
creatures and special makeup, which are once again being made
by the award - winning Weta Workshop.
This old - fashioned
creature feature is a goopy new lab sample of the growing Atlanta, GA horror scene featuring hand - crafted make - up effects
designed and created
by James Sizemore.
This feels like it's
by design, since neither Elisa nor the
creature can actually speak.
Daybreakers conjures a convincing mood, punctuated
by a sharp production
design, vivid
creature - feature gore splashes, and a few inventive action sequences (a car shoot - out, where Edward has to avoid scorching light shafts made from bullet holes, is a film highlight).
The Terror from Beyond Space, this instant classic set a tone of its own, offering richly detailed sets, ominous atmosphere, relentless suspense, and a flawless ensemble cast as the crew of the space freighter Nostromo fall prey to a vicious
creature (
designed by Swiss artist H.R. Giger) that had gestated inside one of the ill - fated crew members.
Although the totality of Doctor Dolittle feels incredibly tired, there is some genuine creativity and brilliance on display
by the computer visual effects technicians and Jim Henson's
Creature Shop, which designed the animatronic creature effects, which were used in conjunction with actual
Creature Shop, which
designed the animatronic
creature effects, which were used in conjunction with actual
creature effects, which were used in conjunction with actual animals.
The pack includes: A long colourful display banner A display border with colourful Hermit crabs An A4 word card to use when writing about the story and sea
creatures A title poster for display Word and picture cards of the different sea
creatures in the story Word cards with words relating to the story on sea shells Sea
creature flash cards Sea
creature fact cards with simple facts about the sea
creatures in the story Tracing pattern worksheets Match the label to the correct sea
creature worksheet Colour photographs of different sea
creatures and underwater scenes - great for discussion and displays
Design a new house for Hermit crab worksheet Label the sea
creatures worksheets A Hermit crab fact book to make and complete Fact posters about Hermit crabs with colour photographs Sequencing picture cards for the story Cut and paste sequence worksheet What happens next worksheets My favourite part of the story worksheet Comparing my house to Hermit crabs house worksheet - with different version for different abilities Cut and paste the months of the year with pictures of the corresponding sea
creature Month cards for display with corresponding sea
creatures Beginning, middle and end worksheet Count the different sea
creatures on the shell worksheets An alphabet line on Hermit crabs A number line to 30 on different sea
creatures A crab face mask to make - in colour and black and white Writing paper with themed borders Please note: The art work used in these resources has been produced
by ourselves.
Dogs are resource guarding
creatures by design; if they had shared everything before domestication, they would be an extinct species.
A stylish modern
design is complemented
by ample
creature comforts, including an 18 - metre swimming pool, well - equipped gym and charming sun terrace, making it equally...
Designed by the internationally renowned architectural firm De Yturbe Arquitectos, the 9.5 - acres property spreads over a hill teeming with the lush, thriving vegetation of the rainforest and the diversity of jungle
creatures.
Omen of Sorrow features 12 perfectly
designed legendary
creatures inspired
by gloomy European myths, such as a vampire, succubus and werewolf.
- the team has been adding weapons one
by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed
by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled
by getting 8 players with similar rank points, and then they're split
by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the
design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born
by splitting, which means Jelfonzo was born
by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run
by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten
by other
creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
by Fabio Rodighiero, Onrpg Channel Manager Onrpg: When you started thinking about Freaky
Creatures and
designing it, which were the main ideas you want...
Beyond that level of play, you may begin transforming into a red eyed
creature with stubby claws that avoids any level of interaction that doesn't require quickly tapping buttons as the visuals and sounds compete to see whether your heart might explode before your eyes suck back into the sockets as you become what rhythm games are here to make us
by design — a perfect being of light with fingers that react to the harmony that comes from feeling the music in your soul.
These characters were
designed and coded
by psychopaths to be the most powerful
creatures in virtual reality.
It had the most original
creature design I've ever seen, I believe you were inspired
by various mythologies?
Designed by Will Wright, the creator of SimCity and The Sims, Spore was supposed to simulate the evolution of life, from single - celled organisms to small
creatures to tribal human societies to an advanced civilization exploring outer space.
Three new prints have just been added,
designed by Don and Ryan Clark, the creative duo behind Invisible
Creature.
2014 Beauty Reigns: A Baroque Sensibility in Recent Painting, organized
by René Paul Barilleaux, McNay Art Museum, San Antonio, TX Garden Party, Nassau County Museum of Art, Roslyn, NY Cielo y Tierra, Impakto Gallery, Lima, Peru Mythical
Creatures, The Salon: Art +
Design, Park Avenue Armory, New York Morgan Lehman Gallery at Miami Project, Miami, FL PDX Contemporary Art at Miami Project, Miami, FL Pierre Marie Giraud at
Design Miami, Miami, FL
Creature is a line of art, jewelry and apparel featuring original
designs by Atlanta, GA based artist, Sara Lehtman.
The exotic and wildly imaginative
design for the Gertrude Vanderbilt Whitney Studio, created between 1917 and 1923
by artist Robert Chanler, features painted plaster reliefs of fantastical sea
creatures on the ceiling and an extraordinary fireplace engulfed in three - dimensional plaster and bronze flames stretching twenty feet high.
T - shirt
designs are drawn and printed
by hand using non toxic paints and all in - house fabric waste is collected and donated to local artists making handmade stuffed
creatures.
Let cuddly and strong forest
creatures wander into your home with whimsical and sophisticated style
by taking cues from these well -
designed spaces.