It has that gorgeous spritework you'll see in all Capcom arcade games of the 1990s, and the designers really make the most of the license: the environments are wonderfully grimy and bleak, the new xenomorph variants fit perfectly into the mix, and even the standard Aliens slink along the ground and
creep out of the shadows with wonderful Gigerian flair.
Much like the previous game, the stealth mechanics forego any particular focus for a loose grab - bag
of toys and abilities; you can
creep around
out of sight, hiding in
shadows, under tables and
out on ledges, or if that's too pedestrian, you can vomit up a clone to act as a decoy, turn invisible, leave acid traps underfoot and shoot people full
of darts.