I would say the game is more
creepy than scary and that's because of the human characters imo.
Not exact matches
So with Barely any jump scares, the movie is more
creepy, mysterious and a puzzle rather
than just flat out
scary.
The first Silent Hill was
creepy, eerie, and
scary in a totally different way
than Capcom's Resident Evil.
It's slow burn of a movie, more eerily atmospheric
than truly
scary with great cinematography, fantastic makeup, and a
creepy score.
For a horror film, this is unusually subtle and disturbing, rather
than all - out
scary, quietly profiling a
creepy central character in ways that are designed to provoke the audience.
The condition of sleep paralysis looks
scarier than any horror movie here, in a doc that collects strikingly similar testimonies from those afflicted and recreates their terrifying dream scenarios to inexplicably
creepy effect.
Though
creepy and more
than a little gross at times, it's not
scary, and though the adventure is sweeping, we're never quite swept along with it.
Gary's a little
creepy and more
than a little
scary.
So what better way to market your
scary movie starring Rose Byrne, Patrick Wilson and Barbara Hershey
than by ignoring them and putting a giant
creepy child front and centre?
Legacy is not an ordinary game, it tackles serious sociological problems and takes more
than a handful of inspiration from the most dark and
creepy paintings from our history, while still being an extremely fun (and
scary!)
There's nothing all that
scary about Weeping Doll; any sort of
creepy imagery just tends to fall flat and the game's voice acting can, at times, make the game feel more comedy
than horror.
While we don't doubt the game has some traditional scares hidden in it, the operative word here is «unsettling» or «
creepy» rather
than full on «
scary».
The first Silent Hill was
creepy, eerie, and
scary in a totally different way
than Capcom's Resident Evil.
What better way
than with some terrifying tunes, a
scary horror movie, or a
creepy book?