For instance, if your dual - wield pistols»
critical hit bonus isn't working out for you, you can change it so they reload faster.
Not exact matches
Timing your attacks appropriately awards you certain
bonuses like
critical hits and combo chains as you bounce enemies off stage walls and juggle them in the air.
Here you can take shards you've collected throughout the levels and attach them to a multitude of oaths spread out across three tabs which grant passive
bonuses, such as higher starting health, more damage when wielding certain weapons or perhaps a better chance of nailing a
critical hit.
For example, Werewhiskey grants you a 100 % chance to deal
critical hits for
bonus damage, but only when your health is very low.
This means characters will do
bonus damage on their turn and their ability to pass the baton with a
critical hit or a weakness based attack can enact this multiple times.
It's a relatively straightforward turn - based affair with a few twists:
hit an enemy's elemental weakness and you get another shot, another character might join in with a
bonus attack after a
critical hit, while downing all opponents at once gives you the chance to pile in under a cartoon dust cloud.
Better equipment will offer you additional
bonuses like higher
critical hit chance, more ammo, stronger attack power and faster speed.
The Trapper emits a
critical hit percentage
bonus aura and has the ability to drop traps on the map.
Wearing at least three Rathalos armor pieces gives you the set
bonus of increasing elemental damage when landing
critical hits.
Extra dodge, chance to
hit, even a higher
critical chance can turn a difficult battle in your favor so utilizing these support relationships and
bonuses can only be worth it for any prospective conqueror.