Sentences with phrase «crouch button»

The crouch button and the alternate fire mode keys have been remapped though one could set them back to the keys that were used in The New Order.
In space, no - one can hear you... if you hold down the crouch button Solarix is a game I was prepared to love.
The lack of a crouch button is a curious decision but thankfully the cover system more than makes up for this; with a tap of the X button you'll stick to the nearest piece of cover in your line of sight.
Meanwhile, each sub-class also has a new recharging ability, activated by holding or double tapping the crouch button - this includes erecting a shield, a quick dodge and healing.
In addition, there are many old - school throwback features in the game like the Tanooki Suit, Flagpoles at the end of each level, Music Note Boxes, holding the crouch button to charge a high jump (SMB2), even the old style of swimming from Super Mario Bros. 3 is back!
This can work with any character, preferably Stealth Black Hand, but when you want to sneak up on someone somewhat far away and cant normally reach him in time, hold down the crouch button and constantly jump towards wherever you want to go!
A new dive ability has been implemented which is enabled by sprinting and then holding the crouch button.
The lack of a crouch button is a curious decision but thankfully the cover system more than makes up for this; with a tap of the X button you'll stick to the nearest piece of cover in your line of sight.
The shooting is tight, although enemies are pretty tough eveb around Normal difficulty and the lack of a cover system or a crouch button means that you'll be going less gung - ho than you'll want to.
Is that the catcher equivalent of a Call of Duty player repeatedly hitting the crouch button while standing over a fallen opponent?
The analog «sticks» don't press in as their own buttons, meaning a lot of conventional first - person shooter control schemes won't have their sprint button or melee / crouch buttons.

Not exact matches

Apart from that navigating is done through the right analog stick which is also used for swimming and there is a jump, crouch and action button.
It's a tight game, with a very different flavour than the PS2 originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
Lara's default fighting stance is a crouch, and when she gets near cover she'll automatically hunker down behind it without the need for any button pressing.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
I prefer to map the buttons I use the least to the back touch pad, such as crouch and jump, and it makes the experience much better having melee and sprint on either the face buttons or front touch screen.
There's no picking up objects, no pushing buttons, no flipping switches, no opening doors... there's not even an option to crouch or jump.
New»n' Tasty uses an analog movement system, so that the left stick on the PlayStation 4 controller allows Abe to move slowly, walk and run, sneak when the L1 button is held, and roll when Abe is crouched.
You can't remap buttons — get ready for lots of accidental crouching when you're trying to run — but you can at least switch the jump button from X to B, which is way better placement.
Many controls carry over from Guns Of The Patriots and the console port of Peace Walker, such as a button for contextual interaction (climbing, picking up bodies) and a button for movement stance (walk / crouch / crawl).
Use the A button to crouch and then release to jump up to get over holes.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You have to press another button to aim and temporarily lean out of cover, another one to crouch, another to lock your target, and yet another to then actually shoot them.
For some reason the developers tied the crouch and jump actions to the same button.
My only complaint with the control scheme was that crouch was assigned to the Triangle button, making it hard to crouch and aim / look around at the same time.
So if you want to crouch you need to hold down the button.
The Z button crouches or slides.
Holding the X button makes Joe crouch down to duck under barriers, while releasing it makes him jump, an essential pair of skills to master if you want to progress.
Stealth mechanics work similarly too, with a hold of a shoulder button placing your man Talion into a crouch, allowing him to sneak up on unsuspecting enemies and either stealth kill them or brutalize them, which can often scare nearby foes.
Anyone who played the old games will recall the pain of wrestling with the clumsy three - step stand / crouch / prone button.
There are numerous buttons to use including to reload; fire; melee and interact; climb, roll, vault and run; pick up weapons; cover; use painkillers; and to crouch or go prone.
As you can see, Fortnite's controls are adapted for mobile users, with the crouch and jump buttons on the right, next to the kill -»em - all key.
For example, the player was able to bend at the knee and their on - screen representation would do the same, however looking through a keyhole still required a button press rather than simply crouching and leaning towards the small shaft of light.
As with a number of other titles Nintendo has brought to the DS, the majority of the controls are activated by the touch screen only, with the exception of moving Wario around (including crouching and jumping), which can be accomplished by the control pad, or using the similarly laid out A, B, X, and Y buttons.
Since the cover / lean button is separate from the Crouch button, this also allows a sort of «low crouch» function, enabling players to peek under obstacles to find things tucked under bunk beds, or to shoot some guy in the ankles.
Players can use the R1 button to crouch, which, when using the helpful map points, should have got me through the beginning stage quicker, but I looked for something above on the ceiling and climbed the boxes instead of finding cover as the text prompt instructed.
According to Mintoff, flight handling has been designed to resemble ground controls, so the ship has RCS thrusters so that you can strafe, while hitting sprint operates boost, the jump button is up and crouch is down.
The crouch - walk Sebastian breaks into while holding the stealth button are pretty slow.
Some are privy to your crouching attacks and know when and where to block, so you don't simply run through mashing your attack button.
With the Joy - Con held horizontally, you've got all the inputs you need: the analog stick to move left or right or tiptoe or crouch, the buttons under your right thumb to jump or cut into the other shape or reform your own, and the shoulder buttons to rotate.
Instead, of course, I remained crouched down, eye glued to the lens, finger on the button, shooting away as the horses charged across the river towards me.
Similarly, the mouse was a good fit with «Batman: Arkham City,» especially since the extra buttons and triggers let us map useful functions such as the grappling hook and the crouch to our dominant hand.
Firing off spells in «World of Warcraft,» picking up items in «BioShock Infinite,» selecting groups of soldiers in «StarCraft II» or crouching to sneak up behind enemies in «Arkham City» were all useful skills to have assigned to thumb buttons.
To crouch in Monster Hunter World, all you have to do is press the X button if you're on PS4 (or the A button on Xbox One).
Assigning skills to the thumb buttons, such as crouching in «BioShock Infinite,» selecting whole groups of soldiers in «StarCraft II» or grappling from point to point in «Batman: Arkham City» left our left hand free to focus almost entirely on movement.
While more buttons would have been nice, we were able to assign two of our most important skills (crouch and use) to the thumb buttons, which freed up our left hand considerably.
To hide, all you need to do is get in the crouched position by using the X button (A on Xbox), then walk into some kind of vegetation like long grass or bushes.
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