Not exact matches
A frequently fascinating romp
through American
culture with the emphasis on pop
culture (some would say there is no other kind), showing the myriad ways in which the figure of Jesus has been detached from theological or churchly connections to become an
icon for the promotion of almost anything.
Originally ushered into the Japanese auto manufacturer's model lineup as a flagship vehicle to demonstrate the company's advanced automotive technologies and performance capabilities, the Nissan Skyline GT - R has become a revered fixture in not only the global automotive enthusiast community but has transcended the car world to become an
icon in popular
culture through blockbuster motion pictures as well as video games.
Designing Women celebrates female
icons in TV, music, pop
culture and history, as seen
through the eyes of LAND's artists.
Utilizing society darlings such as Paris Hilton and Kate Moss, art world players such as Jay Jopling and music
icons such as Lady Gaga and Rihanna, Barba expresses his debt to Art History and contemporary
culture through a satirical and humorous slant.
The artist references the intimacy of worship, be it of a religious
icon, celebrity and pop -
culture, or the adoration of one's self
through today's social media.
Exploring and questioning contemporary life
through visual imagery, the approach of Pictures Generation artists is particularly relevant in understanding our current image - oriented
culture and decoding the roles that images play as forms of representation, as
icons, and as symbols.
Exploring and questioning contemporary life
through visual imagery, her approach is particularly relevant in understanding our current image - oriented
culture and decoding the roles that images play as forms of representation, as
icons, and as symbols.
This exhibition presents Warhol's book work, from early student - work illustrations of the late 1940s,
through to his careers as a commercial artist in the 1950s, Pop fine artist and underground filmmaker in the 1960s, and photographer and Pop
culture icon of the 1970s — 80s.
Drawing from an assortment of design motifs, including Persian carpet patterns and early Nintendo game graphics, Kamrooz Aram creates highly stylized landscapes that complicate the conventional definitions of binary terms such as East and West,
through spectacular depictions of light, traditional
icons, and digital
culture.
Through such tactics Dahn's suggests there is no distinction between high and low
culture: «You can transform the low, the most shitty and obvious things, into high quality art, recycle them into an art context where they take on different meanings... That's my strategy, working with these kinds of mass or working class
icons.