Not exact matches
Other companies with
world - class R&D groups built radical innovations only to see their company fumble the future and others reap the rewards (think of Xerox and the personal computer, Fairchild and integrated circuits, Kodak and
digital photography, etc.) Common themes in these failures were, 1) without a direct connection to the customer advanced R&D groups built products without understanding user needs, and 2) the core of the company was so focused on execution of
current products that it couldn't see that the future didn't look like the past.
Last week, at the International Association of Chiefs of Police conference in San Diego, Taser International, which makes stun guns, body cameras, and
digital evidence storage software for law enforcement agencies around the
world, met with its customers, police and other law enforcement personnel, to discuss
current products and ideas for future products.
It's also the number one game on the
current - players list on Steam, the
world's largest
digital - game store.
His
current firm — Convince & Convert — provides
digital marketing advice and online customer service advice and counsel to some of the
world's most important brands.
A series of articles by Tim Schneider from ArtnetNews pretty much sums up the
current state of play in the art
world and the
digital economy, and I urge anyone who is interested in the topic to review those in greater detail.
Unlike our
current digital mobile devices (which are actually immobile because we have to carry them around), drones will be transformational as they are self - mobile and have the capacity of flying in the three - dimensional
world that is beyond our direct human reach.
The highly anticipated «Project Spark» brings imagination to life in an open -
world digital canvas game, transitioning from
current beta to full release on Xbox One and Windows 8 this fall.
About Disney Interactive Disney Interactive, one of the
world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all
current and emerging
digital media platforms.
Disney Interactive Disney Interactive, one of the
world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all
current and emerging
digital media platforms.
Disney Interactive Media Group Disney Interactive Media Group (DIMG) is one of the
world's largest creators of high - quality interactive entertainment across all
current and emerging
digital media platforms.
Take advantage of students» interest and acumen in the
digital world by integrating student blogs, photography and video, and social media platforms, and by following specific hashtags, infographics, and analysis of how social media has helped to facilitate
current activist efforts.
Users can choose from the most
current listings on the main page, which have recently included How the
digital revolution is changing the way we discover, create and consume media,» and Statecraft, How to Restore Americas Standing in the
World, or choose a topic, contributing school, or multimedia format from the Tag Cloud at the top of the page.
This study reveals a lack of understanding of the role of schooling in a
digital and networked
world, its rapidly evolving nature, the transformative impact of the
digital technology on schooling, the importance of all students having in their hand the
current digital technology and the imperative of looking at the total school ecosystem.
Our SyncBlasts platform offers a dynamic
digital library of reading and writing assignments called Blasts that cover
current events and social studies topics relevant to students» lives and the
world around them.
Teaching with
current events supports critical thinking skills and provides students with insights into their community, nation and the
world — and TFK
Digital brings it all to life through maps, photographs and videos.
While the
world is holding its breath waiting for the 2018 Mercedes - Benz G - Class, a
digital artist turned the
current G into something that looks...
While the
world is holding its breath waiting for the 2018 Mercedes - Benz G - Class, a
digital artist turned the
current G into something that looks like a bet out of hell.
At a recent event in London many publishers and booksellers got together to talk about the
current state of affairs in the
world of
digital publishing.
This week, the publishing industry came together at
Digital Book
World 2014 — described as a reflection of the
current state of the publishing industry and the changes it has experienced — to tackle discussions such as «change management, technology and start - ups, data - driven decision making, cutting - edge tools for ebook production, and much more.»
As a hot topic at
Digital Book
World 2014, the use of data analytics is a serious avenue that publishers need to be focusing on to ensure more book discoverability by readers, especially with the
current landscape in publishing.
Produced by F+W Events in partnership with Publishers Launch Conferences,
Digital Book World is the premier event focused exclusively on providing practical, relevant and actionable programming on current issues and trends in books and digital c
Digital Book
World is the premier event focused exclusively on providing practical, relevant and actionable programming on
current issues and trends in books and
digital c
digital content.
storyCENTRAL
Digital — I actually missed Alison Norrington's panel at
Digital Book
World earlier this year, delaying my
current obsession with transmedia by a few months, but since then, she's become one of my most valued advisors in my exploration of its possibilities for publishers and authors.
Digital Book World is one of the leading conferences, where the entire digital publishing industry gets together and talks about the current state of affairs and future of e-readers and
Digital Book
World is one of the leading conferences, where the entire
digital publishing industry gets together and talks about the current state of affairs and future of e-readers and
digital publishing industry gets together and talks about the
current state of affairs and future of e-readers and ebooks.
MR. FRANK SESNOJoining me in the studio to talk about the
current and future role of e-books at our nation's libraries and maybe the future of libraries themselves, Jeremy Greenfield of F+W Media's
Digital Book
World, Carrie Russell with The American Library Association, Allan Adler of the Association of American Publishers and, by phone from Portland, Oregon, Vailey Oehlke, she's director of libraries for Multnomah County Library.
When GoodEReader first reported on ebook distribution startup BiblioCrunch at this year's
Digital Book
World, at first glance the company's approach to ebook publication may have seemed a little out of place in the
current self - publishing atmosphere.
It brings all of the movers and shakers of the
digital world to hold panels and talk about the
current state of affairs of
digital ebooks and future formats.
Not only could this be a fantastic endeavour for
Digital Manga's
current English market, but to manga readers around the
world as well, offering a fan - involved, legal and artist supporting alternative to scanlations.
The question now is how the
current trends in the
world of
digital publishing will continue to evolve.
So what do you TKZers think about the
current state of our «faceless»
digital world?
The
current business model for the Big 6 is unsustainable in today's
digital world.
In the
current digital marketplaces of the
world, the majority of short - term trading decisions are made according to the tenants of technical analysis.
In the
current world of
digital revolution and information explosion, it has become increasingly important for you to build a strong bullshit filter to separate the noise from real knowledge.
, PLUS VIDEO GAMES LIVE - VOLUME ONE (Special Extended Collectors Edition), PLUS VIDEO GAMES LIVE - LEVEL 2 (Special Extended Collectors Edition), PLUS VIDEO GAMES LIVE - LEVEL 3, PLUS Journey Piano Arrangement Album, PLUS Earthworm Jim Anthology, PLUS Tommy Tallarico - Greatest Hits Volume One, PLUS Tommy Tallarico - Greatest Hits Volume II, PLUS MDK Soundtrack, PLUS Frank Klepacki - Conquering 20 Years, PLUS an exclusive HD
digital download of the
current VIDEO GAMES LIVE: LEVEL 2 full length feature video (never released outside the U.S. & Canada), PLUS
digital versions of Tron Light Cycle blueprint, Earthworm Jim original art, VGL
World Tour poster, VGL China Blizzard poster and VGL Taiwan poster PLUS name to appear as a donor in VIDEO GAMES LIVE: LEVEL 3 DVD / Blu - Ray credits and
digital CD credits.
State of Play 2013 is aimed at games /
digital / mobile / web companies in Yorkshire who would like to know more about the recent Mobile
World Congress and Game Developers Conference events, and the
current trends and state of the
current mobile and games industries.
Recently released in Early Access, the
current version of Empires of the Undergrowth allows players to manager their own colony — think of it as the
world's greatest
digital ant farm — but future expansions promise additional story - driven missions.
About Disney Interactive Media Group Disney Interactive, one of the
world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all
current and emerging
digital media platforms.
It takes place in a cyberpunk future the place dying is not a limitation on the lives of humankind, and
current in
digital actuality is as regular as strolling the streets of the true
world.
It takes place in a cyberpunk future the place demise is now not a limitation on the lives of humankind, and
current in
digital actuality is as regular as strolling the streets of the actual
world.
As one of the
world's largest creators of high - quality
digital experiences, Disney Interactive produces interactive entertainment for the whole family including multi-platform video games, online short form video, mobile and social games and
digital destinations across all
current and emerging media platforms.
The highly anticipated «Project Spark» brings imagination to life in an open -
world digital canvas game, transitioning from
current beta to full release on Xbox One and Windows 8 this fall.
Our
current group exhibition Imitation of Life looks at the ever changing forms of racial politics in a constantly evolving
digital world.
Today, in our globally connected
world ruled by social media and
digital technologies, Reinhardt's position is even more at odds with
current advocacies of socially engaged art, and strategies of civic engagement and public interaction.
Like almost everyone born before the mid-1970s — and some would push that into the 1980s — the
world in which we were raised, educated, and first employed is a very different one than our
current digital age.
Current and upcoming generations of law students, those who are
digital natives, have an intuitive understanding of databases and search algorithms, but are not conversant in the language or organization of the print
world.
A recent American case has raised questions (more, again) about the future of privacy rights in the
digital age and how to adapt
current laws to an ever evolving technological
world.
The legal technology industry is changing at light speed, and ACEDS promises useful, unbiased and practical information about the
current and future trends in the law that will shape our
digital world.
Let's start with doctrine: —
Current copyright literature Next to Genie Tyburski and the wonderful Virtual Chase — Virtual Chase Legal Research guide: Intellectual Property Law From Slaw's own Ted Tjaden, some Canadian links — Intellectual Property Law — Canada Pausing only to suppress my occasional cynicism about the length of time that Canada's policy - making on copyright has been going on, at least they have good resources explaining the process — Copyright Reform Process A few comparative links: the United Kingdom — Copyright on the UK Patent Office Site Next New Zealand — New Zealand Copyright Law How to do research on Australian copyright law — Intellectual Property Research in Australia Now two important US sites: first the authorized version — The US Copyright Office Next, a wonderful site that reflects some of Larry Lessig «s thinking at Stanford — The Stanford Copyright and Fair Use Center And finally, reflecting the fact that so much law in this area reflects not domestic policy - making, but hard - fought international consensus, an Index to what the
World Intellectual Property Organization (WIPO), a United Nations agency has accomplished — WIPO Index And to conclude with an American and a European take on international copyright, since I was just in Chicago, look at Irene Berkey's links — International Intellectual Property and finally a European source (actually it's Swiss, but that's not obviousRobert Kraft, in his Diaries, quotes Stravinsky, la justice — c’est une invention suisse)-- Swiss Legal Research Center International IP Links, run by CMS von Erlach Henrici And finally, a nice and quirky piece on the oddities of copyright called —
Digital Copyright & Copywrong by Peter Jacso.
Beyond the initial technology costs of getting to a one - to - one student - to - tablet ratio (from the historic student - to - computer ratio of 3.75 to 1), Geoff Fletcher, deputy executive director for the State Educational Technology Directors Association (SETDA), said the
current procurement processes for textbook content aren't aligned with the dynamics of the
digital world.
The number of AI assistants by 2021 will outnumber the
current world population, according to market research group Ovum's new
Digital Assistant and Voice AI — Capable Device Forecast.
Such is its magnitude of power and popularity in the
world of
digital tokens that it has helped Bitcoin to showcase 1000 % price gain in the
current year when compared to the last fiscal.