Not exact matches
While the combat is better now and feels more fine - tuned for group encounters, the
level design is a step back especially if you hate the procedural generated design that is commonly used in many of the
current dungeon crawlers.
Players will be able to experience the entire game world; every
dungeon, every zone, and every
level and get full access to all
current and future game updates.
The game gives some harder
dungeons in its four - hour tutorial section, allows you to start recruiting and using Pokémon significantly above your
current level right after, becomes extremely easy as a result, and then throws some disproportionally hard story missions in your way sprinkled throughout the 20 + hour story.