Sentences with phrase «current focus of the game»

Well, let me rephrase that — it is the current focus of the game, but I can see the potential for continued evolution of gameplay should BIS and the user community commit to supporting Take On's further development.

Not exact matches

I rather focus on players we are having, and our game which is not anywhere near to the form last season and that I will blame the manager if he can not manage to get the best out of the current talented group of player in the coming games.
With Arsenal having so far during the current season further increased our reputation for playing fluent and attractive football that is often more focused on the creative and attacking side of the game, you might think that the Arsenal players most likely to have made the Premier League team of the season so far would be from that side of the team.
As the current Arsenal season is about to enter the back straight, the focus of the manager, players and fans is all about making these last eight Premier League games count.
Okay we are not Barcelona; but we have a good team that plays together and if Barcelona doesn't win that much past years, Messi never let his team down or have such a big head with all talent and title he won... So, he better watch it and focus in his current football which being of Russia can help as he has nothing else now, he can make it everything... We can win EPL, of course, just win each game as we do and the big teams as we do more past years.
Both Madrid sides have Champions League commitments on their mind and face a couple of tricky games in La Liga on the way whilst Barca can focus their attention to their league commitments as they hope to clinch the title and extend their current lead at the top.
We are sad but we have to now focus on the third place match (against Mali) and try to win another game of football,» said the pocket dynamo wonderkid, who is reported to have signed a deal to move to Real Madrid B team from his current side Palmeiras next season.
That version stalled, only to be reborn in its current form with heavier involvement by the Chinese film industry, a greater focus on cultural authenticity and an international cast including popular Chinese actors like Andy Lau and Kong: Skull Island's Jing Tian but also Damon and Willem Dafoe, as well as Game of Thrones and Narcos star, Pedro Pascal.
About Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Our current focus on «predictive» lesson plans is nothing more than an elaborate game we play with our evaluators of forecasting what «might» happen under hypothetical conditions, whereas shifting our focus to a more reflective stance would allow teachers to work in tandem with their administrators in refining their teaching practice by reflective thinking and collaborative inquiry and problem solving.
Mojang says that the current release of Minecraft Pocket Edition is focused on the core creative part of the game, and they plan to keep regularly updating the game, just like the desktop version.
New Studios being announced to focus on classic and new franchises, with games far into development and a bunch of titles that will release over the next 18 to 24 months on either current or next gen Xbox.
Kotaku: «It's so easy to focus on the games of the current console generation.
Given the style of the game it's understandable that the combat wasn't beefed up or made one of the focuses, and it does match the original Banjo - Kazooie games where foes weren't much of a threat, but it's so simplistic in its current from that enemies could have easily been removed and it would barely make a notable difference.
Just recently we had some great focus testing on our current build of the game, and we were able to watch as people played through most the game, and record their reactions.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Developers are constantly pushing the limits of current - gen hardware to achieve photo - realistic graphics, complex physics engines and painstakingly detailed car models, but I've been longing to see the return of simple driving games that aren't so concerned with realism and instead focus on fun gameplay.
We don't have any long - term plans to open up the platform to a lot of other games, so our focus is on supporting the current games on Battle.net.
As developers, we are so laser - focused on completing and shipping our current games that we don't have time to think about our previous ones, That said, it's honestly been a joy to revisit Dear Esther, we're really proud of what we've made and it's marvellous to see how it has influenced what we've gone on to create since.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While Dragon Ball FighterZ is arriving in just over a few weeks on January 26th, Bandai Namco continues to tease us with new footage of the game, including a new character reveal, this time focusing on one of the favorites from the current Dragon Ball Super series, Goku Black.
It is good that developers can just focus on using the power of the next - gen or should we now say, current - gen consoles as games are getting much larger in terms of data size to allow for all those sweet graphics we all want.
While the current focus of the team is on the Empires in Ruins game (and a couple of yet secret projects), the studio also offers freelancing services in the field of multimedia, 3D, AR and mobile development, with a roster of end clients as Coca Cola, Saku, Tele2, City of Stockholm, etc..
His current research focuses on the ways we develop a sense of place within computer games.
This talk covers the capabilities introduced, followed by a focused discussion of how various games have chosen to evolve their current pipelines to support such concepts as height and ubiquitous pinpointed surround.
Much of the focus in the current generation has revolved around resolution and graphics, with games such as Heavy Rain celebrated for tapping the uncanny valley.
The decision to move towards retailing out - of - production games and consoles rather than focusing solely on current gen gaming signals that GameStop is trying to stay relevant.
On 25th of May 2011 European Games Developer Federation organized two events in Brussels focusing on the current challenges of European game industry.
Speaking to BBC Radio 4, the Media Molecule studio director said that it takes women working on games for games to change, and was hopeful that current initiatives focused at teaching children programming and game jams would encourage a new generation of women developers.
Thanks to funding programs such as Nordic Game Program and the Danish Film Institute they were able to officially start the company and work full time on Stikbold, as well as focus on some of the bigger players in games distribution like Sony and Microsoft, so their current focus is consoles and PC.
You're going to be presented with so many opportunities to progress your character, to care about how you look and how you customise yourself, and who you play with and how you play with them, but ultimately it's a game we're very focused on designing for people who just love to play the current generation of online shooters.
The majority of the interview focuses on the aforementioned games, but we also take the time to discuss Tomita - san himself and his current plans as a freelancer.
For this list I am going to surpress the nostalgioflian gland of my brain that makes old things seem cooler than they really are, and try to focus on games I am actually likely to enjoy playing today right alongside the cutting edge of current console and PC experiences.
According to the Game Director for Tekken, Katsuhiro Harada, that with the current situation of the fighting game community being focused on Street Fighter V or waiting for Tekken 7, the release of Tekken x Street Fighter will split these communities which they don't want to hapGame Director for Tekken, Katsuhiro Harada, that with the current situation of the fighting game community being focused on Street Fighter V or waiting for Tekken 7, the release of Tekken x Street Fighter will split these communities which they don't want to hapgame community being focused on Street Fighter V or waiting for Tekken 7, the release of Tekken x Street Fighter will split these communities which they don't want to happen.
Evolution Studios will no doubt be aware of these problems more than anyone at the current moment as the highly anticipated PS4 exclusive racer, DriveClub suffers from crippling network problems that prevent players from getting online with the game that has such a big focus on social cohesion and experiencing the game online.
Rohan Narang: We have discussed the possibility of having a Switch version of Squareboy vs Bullies and we both agreed that it would be better that we first focus on the current version of the game.
The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie.
The first bits of information about their debut game have been exposed saying that it will be multiplayer focuses and a Xbox 720 exclusive at this time and could have a version released for the current Xbox 360.
GOG.com is looking to grab the attention of any and all gamers, specifically those that are frustrated with the industry's current focus
Sure there is talk around the fringes about a sequel, but it is more likely that Activision and Sony will focus on emptying the wallets of current fans with new DLC or additions to the current game.
About Disney Interactive Media Group Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
It's certainly enjoyable in terms of minute - to - minute gameplay, but its current lack of depth and the developer's apparent focus on introducing more shallow features instead of adding depth to existing ones ultimately make the game mostly a good introduction to space sims for the newbies whose lacking features will surely have you looking to Star Citizen once the inevitable boredom sets in.
They did post a net loss for the current quarter after I published this post (possibly due to a lack of relevant game releases this quarter, since most game development seems to be focused on the planned NX console), but at the same time, Nintendo forecast yearly operating profit to climb 37 percent compared to last year.
NHL SuperCard Features * Collect more than 450 current and legendary players * Quick Game — Participate in quick battle games and add new players to your starting lineup * Season Mode — Compete against other players in week - long NHL season simulations for significant rewards * Rivals Clash Events — Pick a side and join likeminded players to compete against rivals for rewards * Player Training — Train players in playmaking, stick handling, focus and skating for performance at their maximum potential * Card Enhancements — Increase player ratings through acquisition of various enhancement - driven cards
Is it simply easier in the current state of AAA game design to implement these sorts of multiplayer than more classical co-op that focuses on the core gameplay?
That being said, this current log will focus on the first couple hours of the game, from your first missions on Earth to leaving for Saturn's moon, Titan.
Now that the consoles have a solid install base, developers will start to make the Xbox One and PS4 their main focus rather than just releasing slightly prettier versions of current - gen games.
«We are very aggressive in our development,» says Emerick J. Corsi, senior vice president of development, Forest City Commercial Group Inc. «We have a good game plan in action, and we are very clearly focused on our current projects.»
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