ODST is by no means bad, it's a fun, enjoyable shooter with a good
storyline but I couldn't help but walk away the feeling that ODST is feeling stale in the
current batch
of games hitting our beloved console.
The Features: * About 8 hours
of play time (depending on how much you explore) * Over 60 items and powerups hidden throughout the world * Over 20 upgradeable weapons * Classic 2D graphics * Gripping sci - fi storyline * Pulsing sci - fi soundtrack Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the current build of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and P
of play time (depending on how much you explore) * Over 60 items and powerups hidden throughout the world * Over 20 upgradeable weapons * Classic 2D graphics * Gripping sci - fi
storyline * Pulsing sci - fi soundtrack
Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the current build of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and P
Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the
current build
of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and P
of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished
game is expected to release sometime in 2013 for XBLIG and PC.
This was intended to be a side - story to the main
storyline of StarCraft, so even though it took place at the same time that StarCraft II eventually did, it could have coexisted with the
current games, providing background on events in the
games.
Interestingly, the
game's central theme and
storyline of WWE inspired programming seemed like a precursor to the
current and very popular WWE Network streaming service, with its varied and weird programming.