Sentences with phrase «currently planning the creation»

He is currently planning the creation of a museum to exhibit the collection in the Mirvish / Gehry project on King Street West.

Not exact matches

The creation of spaces is currently a major barrier to affordable childcare in our province, and without a clear plan to develop enough spaces to implement a public option and train the necessary workforce such an ambitious plan will be difficult to bring to fruition, let alone pay for.
DATA SIM is considering the creation of two spin off companies, and plans are currently at the development stage.
There is currently a perception, created by debate in the public media in Connecticut, that the executive branch of the state government, including the Governor's office, is forwarding plans for the creation of new Charter Schools with all deliberate speed, having formed strong working associations with Charter School advocacy groups.
One plan involves offering retail stores a point - of - sale system using Kindle tablets, while another involves the creation of a system for person - to - person payments, in a similar service to that currently offered by payment processing competitor PayPal.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
According to Hashimoto, there is currently nothing planned at all for Final Fantasy XVI, revealing that Square Enix begin the creation of the main games in the franchise from scratch.
He is currently completing his PhD on the formal history of adventure games and plans to pursue research and / or creation projects in the fields of game design and game studies.
By tying the mortgage interest - rate buy - down proposed in our Plan to specific energy reduction targets and homeowner investments, three highly beneficial and desired results are achieved: 1) new demand for Building Sector jobs is immediately generated, benefiting not only the Building Sector, but all the industries and sectors that support the Building Sector, 2) a homeowner's monthly mortgage payments and energy bills are significantly reduced, providing disposable income and making it much more likely that they can meet their payments, and 3) creation of a new $ 236 billion per year renovation market that does not currently exist.
Joyner currently serves the South Carolina Bar's Young Lawyers Division as Secretary - Treasurer and serves the South Carolina Bar on the Attorney Wellness Taskforce as the Chair of the Subcommittee for the creation of a Statewide Wellness Plan.
It's currently unclear what content will come out of the venture, exactly, but it factors into the government's larger «Creative Canada» plan, which aims to promote the discovery and creation of new Canadian programming, as well strengthen local broadcasts.
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