Probably the most important updates are general tweaks to its interface, including finer - grained control over how the ruler rotates, as well as doing away with
the cursor while inking to suggest a more pen - like experience.
If the touchpad uses multi-finger gestures or has palm rejection support so you don't accidentally move
the cursor while you're typing, this all has to be implemented by the touchpad driver.
If you have an iPhone with the pressure - sensitive 3D Touch feature, you can easily move the text entry
cursor while typing something.
Not exact matches
Any time my palms brushed up against it
while typing, it'd send the onscreen
cursor wildly flying about.
In this study, Dr. Dimitriou monitored spindle signals in humans
while they learned to control the position of a visual
cursor by moving their hand (much like using a computer mouse).
One required them to make the
cursor move in the same direction as in the training task,
while the second required the same action as the training task but produced different
cursor motion.
For example, in «mouse ball,» T5 imagined moving his wrist and elbow as if moving the
cursor with a trackball mouse,
while in «whole arm» he imagined moving his arm around in free space so that his fixed index finger could point at the on - screen targets.
While there's a lot more research and development ahead, watching the video of T5 gain
cursor control on his first swing reinforced the potential for neurorestoration that intracranial BCIs may provide in the future.»
The third innovation is keeping track,
while participants use the system, of emerging biases in the velocity of
cursor movement and subtracting them out of the decoded movements.
The three 4:3 menus play instrumental variations of the theme tune
while a silhouette of Shaun's head is
cursor.
Rolling a
cursor over the stars reveals exactly what each rating means: One star for editing indicates, among other things, that transitions «did not effectively connect the clips,»
while four stars signals that the transitions «connected all parts of the video seamlessly.»
Acura said the interface doesn't require people to locate a
cursor on the screen
while navigating the touchpad.
Credit where due, though,
while not nearly as humble as Richard Nash's candid take on
Cursor's shortcomings, Godin does a nice job of offering highlights, and lowlights, of each of The Domino Project's books at Squidoo, including the interesting explanation of his disappointment in We Are All Weird: «This one hit the bestseller list the first day (I think it went to # 9 overall) but it ultimately disappointed me.
While its size is similar that of some other e-readers, it has an unusual D - pad navigation button for moving a
cursor and making selections, similar to D - pads used on some cell phones.
For instance, when web browsing, I would use the touchscreen for fast scrolling and navigating the page
while using the trackpad for finer movements of the
cursor and selecting small targets like hyperlinks.
Using the 5 - way nav's up and down buttons
while reading moves a
cursor on the screen.
The moveable
cursor has a number of different customizable features, it took a
while to find the style that suited me best.
Tip:
While in speed reading mode you can tap and hold your finger on the screen to pause the
cursor.
If you checked «Use «Alt» key to drag trade levels» from the step above, simply hold the «Alt» key
while hovering your
cursor over your trade level.
Some learn to play fetch,
while others are intrigued by the moving
cursor on the computer screen or sit and watch, entranced, as you type.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key
while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the
cursor is above.
Put the
cursor on end and hold: Start + A+B+C on 2P
while holding: Start + A+C on 1P.
And if you enter the Konami code
while on the website your
cursor will turn into a crosshair.
While both characters move, all four face buttons can be mashed rapidly to make the
cursor inside of a damage bar on the top of the screen move back and forth from side to side.
Attacking with the
cursor positioned to an enemy's left flank will make you attack from that direction,
while holding the
cursor over the enemy will allow you to block incoming attacks.
The menu is a little clunky, no thanks to the slow moving
cursor having to navigate the ton of sub-categories of items you can build
while worrying if a zombie attacks you during.
The DualShock 4 controller only vibrates when the left analogue stick has moved the
cursor over an object, although rather strangely it will not vibrate when the touch pad moves the
cursor over an object,
while there is no light bar implementation which could have produced a separate colour for George and Nico when controlling either character or unique colours for individual inventory items.
There are only three commands you need to learn, holding the right
cursor key makes your hero block, tapping the left
cursor key does a quick strike,
while holding left charges a power attack that can break the enemy's defence.
Vibration occurs when switching between platforms or layers,
while the light bar produces a light shade of blue, although there is no touch pad implementation which could have been an alternative to controlling the cloud
cursor or Borb the Pig's dashing.
While the menus are laid - out well, navigation is nauseating due to how sensitive the
cursor is.
You will use the Left Stick to move around in the world,
while the Right Stick is more like a mouse
cursor.
Some of these modes task players with playing with limited resources, upgrades, or towers,
while others increase the amount of enemy waves or give abilities to the
cursor.
The user interface for every season has been seemingly updated to that found in A New Frontier as the
cursor is presented with a colourful and distinctive design as there are icons and colours within the
cursor that really differentiate actions from one another rather than mostly being presented in the same way which makes for a better experience,
while providing an appropriate amount of control inputs to represent your actions.
To access the Game Gear version of the game, by the way, hold right on the D - pad
while the
cursor's on the version - select option in the game - select menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the
cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation,
while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The user interface is as clear as it was in the second season as the
cursor is presented with a colourful and distinctive design as there are icons and colours within the
cursor that really differentiate actions from one another rather than mostly being presented in the same way as actions were in the first season which makes for a better experience,
while providing an appropriate amount of control inputs to represent your actions.
Cursor no longer flickers in the menu and it turns into a hand
while hovering over sliders in the options menu
If you disable that, the
cursor will instead accelerate
while moving.
Even
while aiming, the targeting
cursor is quite small and I had a few problems with it getting lost among white building walls, but it can be seen well for most areas despite that discrepancy.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the
cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation,
while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
While you can remap the keyboard controls, I recommend using a controller for MGSV because the menus were clearly built with that in mind — there doesn't seem to be a way to navigate the pause screen or iDroid using a
cursor, meaning you're stuck using the keys, which is a bit of a disappointment.
While other consoles had to connect to their stores you simply moved your
cursor over to the Xbox Live Marketplace.
There is only one speed and
while it is fairly quick when you first start out a level, the more units and enemies that are on the screen seems to slow it down to the point that enemies move faster than the
cursor.
While you're floating you move a
cursor around and pick a surface to zoom towards and land on feet first.
There is no touch screen or rear touch pad implementation which could have been utilised to provide a touch based user interface for swiping across the touch screen or rear touch pad to move the character or
cursor and tapping the touch screen or rear touch pad on an icon to select an action, special ability, item and more besides,
while gyroscopic motion sensing functionality could have perhaps been used as an alternative method for utilising special abilities.
When the selection screen pops up, pressing L1 or R1
while the
cursor is on the character's icon will allow players to switch between outfits.
Initially, I found camera movement to be a bit sluggish, so I ramped up the sensitivity to it's highest setting and
while the camera was noticeably better, the
cursor speed for in - game menus was way too damn fast.
I didn't really lose too much luckily, but I hate to think about if I had... In addition,
while in the Microsoft edge app, I was trying to watch something (on a site that doesn't have its own app), and every 10 minutes or so, it would leave the app and go to the home screen unless I moved the
cursor around.
While not perfect yet, the reader should have to move their
cursor only slightly each page.
A few moments ago I stopped typing so I could think about how to phrase the rest of the sentence, and
while I thought, I kept nervously moving the
cursor back and forth to prevent my laptop's screen from going dark.