Grand Prix mode doubles up as
a customisable championship mode in which any number of 1 to 24 races can be added to the season calendar in any order, while players can repeat their favourite track throughout the entirety of the championship with an updated world driver's and constructor's championship table following each race.
Not exact matches
Championship mode allows you to create your own
championship season comprising of races against 21 opponents which is
customisable to your preferences as the
championship will be the 18 race calendar of the MXGP season, although you can customise the race calendar to a minimum of 4 races and a maximum of 18 races comprising of repeating your favourite tracks anywhere amongst the calendar as many times as you wish within a
championship season with the same riders, bikes, teams, race options and riding aids as Grand Prix
mode.
Unfortunately, there is no simultaneous local and online multiplayer which results in battle
mode not being playable in local multiplayer as well as single player, while season
mode is also exclusive to online multiplayer with no pre-set or
customisable championships available in single player or local multiplayer.
However, what really lets Micro Machines: World Series down is the insistence in locking major features such as battle
mode, season
mode and levelling up behind an online connection, while replay value is reduced due to having no pre-set or
customisable championships and no track editor; which are all major features that the Micro Machines series has been known for since its origins dating back to 1991.