Sentences with phrase «cut scenes in the game»

This is very easily the best written, acted, directed, and motion captured cut scenes in a game since Uncharted 2 Among Thieves, and when your game is being compared to another game that won no short of 25 Game of the Year awards in 2009, that is definitely saying something.
There's no question that game designers need to become more effective storytellers, and that doesn't mean we need more cut scenes in our games.
That includes levels and cut scenes in games you've already completed, and content you watched a long time ago and haven't returned to since.

Not exact matches

Memory Days Sim Date a dating simulation for girls with an interactive story, 3 datable guys: Haru, Daichi and Kai a butt load of cut scenes, and 10 Meet the girl of your dreams in this fun dating sim Shibuya Gyaru Dating Sim game.
Memory Days Sim Date a dating simulation for girls with an interactive story, 3 datable guys: Haru, Daichi and Kai a butt load of cut scenes, and 10 Create either your favorite anime character or transform yourself into one in this brand new and most amazing game, Mega Anime Avatar Creator!
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
The in game graphics are average, but even worse are the cut scenes!
The bloody legacy of Fist of the North Star could have yielded a satisfying, violent melee action game, but intrusive and uninteresting cut scenes, neutered enemies, and repetitious combat make Ken's Rage 2 an exercise in tedium instead.
No City in this game makes if feel like a giant suburb, story mode is so boring with terrible voice actors as well as awful cut scenes I did not even realize I was playing story mode until half way threw.
A bit of a let down and feels like a step backwards in terms of gameplay as the game itself is little more than one massive scavenger hunt with most of the storyline progressing through bland, boring cut - scenes.
The game is poor in ways like there's no cut scenes and no multiplayer but it is expected since its the debut Call of Duty game.
This game is pretty much my favorite MGS game, the game play was truly astonishing back in the days and still is, this was such a quality game for the PS3 console when it was first released, the graphics, the animation, the cut scenes, the gameplay, the sound..
With dull events, terrible lip synching in the cut scenes, short story and just not enough to do for a sandbox game the few fun vehicle parts just aren't enough.
I beat this game in around 3 hours when I skipped theridicuosly long cutscenes (Iswear some cut scenes were 30 minutes long) Overall the game is not horrible.
If you play through each character's campaign, towards the end you will be gifted with a cut scene in which your character will stumble upon their rival (another character in the game), and it results in some rather humorous and entertaining viewing; Jak and Ratchet's confrontation is helped by the banter between Daxter and Clank, and Sackboy and Big Daddy's standoff is fuelled by some surprisingly well executed charm.
The tone of the game is pretty light - hearted: as events occur the scene cuts away to two news robots reporting on what's happening in the universe, usually with poor jokes.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Characters might portray that traditional Rockstar animation jerk in cut - scenes, always seeming to miss a few frames here and there, but in - game everything flows wonderfully smoothly, Marston and his horse a spectacular (albeit expected) highlight.
Although it adds twists like depth - of - field effects, rendering in full 3D, and a good amount of cut - scenes, there's no getting around the fact that Shadow Complex will feel extremely familiar to players who've spent time with other games in the so - called «Metroidvania» genre.
The narrative grounding sheds some light on the Ancestor's early days, and will be presented in the same style of cut - scenes you've seen elsewhere in the game.
What Fire Emblem Warriors lacks in story originality, it greatly makes up for it with superb artwork that makes characters from previous Fire Emblem games look exactly like we always pictured them and as for the cut - scenes, they're like miniature movies.
It's shockingly inept in almost every conceivable way, from the clumsily expositional dialogue to special effects that look like they belong in a cut - scene from a turn - of - the - millennium video game.
The animated cut - scenes are so gorgeous and flawless that they look and play like an anime movie and while the graphics may not completely carry over to when actually playing, the details are still HD and better than anything we have ever seen in a Fire Emblem game and even puts Hyrule Warriors to shame.
The second, much longer Silent Hill 2 trailer premiered at the Tokyo Game Spring 2001 shows various in - game cut scenes as well as an interesting feature not seen in the final version of the game — Pyramid Head wandering the Wood Side and Blue Creek apartmeGame Spring 2001 shows various in - game cut scenes as well as an interesting feature not seen in the final version of the game — Pyramid Head wandering the Wood Side and Blue Creek apartmegame cut scenes as well as an interesting feature not seen in the final version of the game — Pyramid Head wandering the Wood Side and Blue Creek apartmegame — Pyramid Head wandering the Wood Side and Blue Creek apartments!
It does, however, capture the spirit of the games, which also played out as long mini-movies, except with mostly linear gameplay in between the lengthy cut scenes.
In games like Kingdom Hearts and Champions of Norrath, you slay your opponents to progress to the next checkpoint or cut - scene.
Developed by NMS Software, this game features a whopping 6 unique tables to choose from, 2 camera angles and additional cut - scenes when you lock a ball in play.
As we follow the tale of Prince Arslan and his quest for revenge after being betrayed, the game reveals the story via cut scenes that if better executed might draw the player in.
Something old, something new... The detailed new «Graphics Comparison» trailer combines and compares cut scene and gameplay footage from the original Rogue Trooper ® game (2006) with the new remaster, highlighting the overhaul given to the game by Rebellion's in - house developers in conjunction with UK studio TickTock Games, including:
Metal Gear Solid 4 is a glorious disaster, a patchwork of disparate levels and play styles with the most indulgent cut - scenes in the series» history — and still one of the best games of its generation.
Sitting back to take in the hilarious recreations of the scenes in the movie through the cut - scenes in the game got me in the mood to watch The Force Awakens again, and it is that feeling of Star Wars bliss the developers at TT Games can be proud they nailed.
To top it all off, the game also surports Dolby Digital 5.1 sound in all the cut scenes, which sounds great.
The Apostles has some suspect writing at times and the story makes some logical leaps where it feels like whole cut - scenes are missing, but we get the same great gameplay mechanics of the base game while throwing in a structured three - arc setup that introduces some interesting characters.
The latter is done through the Wii U GamePad, and the game seems to go into small cut - scene - type events when the tablet controller is in use.
The cut scenes really stood out in my mind as being one of the strongest parts of the game in terms of the visuals.
The animations seems even worse than the poor animations in the normal game and were so hard to watch that I actually found myself just skipping cut scenes just to save my eyes the torture.
In the FPS Campaigns of those games, you are going against AI too but they have a story, and cut scenes show the characters yelling at each - other, gives the game plot, plus you jump out of planes, ride tanks, boats, choppers, they totally engross you in that adventurIn the FPS Campaigns of those games, you are going against AI too but they have a story, and cut scenes show the characters yelling at each - other, gives the game plot, plus you jump out of planes, ride tanks, boats, choppers, they totally engross you in that adventurin that adventure.
I do know that they were popular, not only because of the game play, but because they have a cinematic feel to them, with unfolding storylines and, in later editions, well - produced live - action cut - scene sequences featuring well - known actors like Mark Hamill, Malcolm McDowell, John Rhys - Davies, and even former porn queen Ginger Lynn Allen.
Starting things off, there's an audio commentary from director Mark Hartley, joined by «Ozploitation Auteurs» Brian Trenchard - Smith, Antony I. Ginnane, John D. Lamond, David Hannay, Richard Brennan, Alan Finney, Vincent Monton, Grant Page, and Roger Ward; a set of 26 deleted and extended scenes, now with optional audio commentary from Hartley and editors Sara Edwards and Jamie Blanks; The Lost NQH Interview: Chris Lofven, the director of the film Oz; A Word with Bob Ellis (which was formerly an Easter Egg on DVD); a Quentin Tarantino and Brian Trenchard - Smith interview outtake; a Melbourne International Film Festival Ozploitation Panel discussion; Melbourne International Film Festival Red Carpet footage; 34 minutes of low tech behind the scenes moments which were shot mostly by Hartley; a UK interview with Hartley; The Bazura Project interview with Hartley; The Monthly Conversation interview with Hartley; The Business audio interview with Hartley; an extended Ozploitation trailer reel (3 hours worth), with an opening title card telling us that Brian Trenchard - Smith cut together most of the trailers (Outback, Walkabout, The Naked Bunyip, Stork, The Adventures of Barry McKenzie, three for Barry McKenzie Holds His Own, Libido, Alvin Purple, Alvin Rides Again, Petersen, The Box, The True Story of Eskimo Nell, Plugg, The Love Epidemic, The Great MacArthy, Don's Party, Oz, Eliza Fraser, Fantasm, Fantasm Comes Again, The FJ Holden, High Rolling, The ABC of Love and Sex: Australia Style, Felicity, Dimboola, The Last of the Knucklemen, Pacific Banana, Centrespread, Breakfast in Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical trailein Paris, Melvin, Son of Alvin, Night of Fear, The Cars That Ate Paris, Inn of the Damned, End Play, The Last Wave, Summerfield, Long Weekend, Patrick, The Night, The Prowler, Snapshot, Thirst, Harlequin, Nightmares (aka Stage Fright), The Survivor, Road Games, Dead Kids (aka Strange Behavior), Strange Behavior, A Dangerous Summer, Next of Kin, Heatwave, Razorback, Frog Dreaming, Dark Age, Howling III: The Marsupials, Bloodmoon, Stone, The Man from Hong Kong, Mad Dog Morgan, Raw Deal, Journey Among Women, Money Movers, Stunt Rock, Mad Max, The Chain Reaction, Race for the Yankee Zephyr, Attack Force Z, Freedom, Turkey Shoot, Midnite Spares, The Return of Captain Invincible, Fair Game, Sky Pirates, Dead End Drive - In, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical traileIn, The Time Guardian, Danger Freaks); Confession of an R - Rated Movie Maker, an interview with director John D. Lamond; an interview with director Richard Franklin on the set of Patrick; Terry Bourke's Noon Sunday Reel; the Barry McKenzie: Ogre or Ocker vintage documentary; the Inside Alvin Purple vintage documentary; the To Shoot a Mad Dog vintage documentary; an Ozploitation stills and poster gallery; a production gallery; funding pitches; and the documentary's original theatrical trailer.
Also when I say easy, the game isn't extremely hard, you will find that in Metal Gear Solid 2, the cut scenes seem to take more time up then the actual game, and in my eyes this is what ultimately hurt both games.
But, when I watched my first tearjerker cut - scene, as a young boy is orphaned while watching his parents brutal murder, I realized the personality inherent in the game.
One of the things that went missing in this game were the awesome boss battles that were in the first one where the boss had more than one Health Bar and an epic cut - scene.
The amount of animated cut scenes and voice acting in this game is very impressive, and Nintendo really put a layer of polish on this game.
Writing page, writing borders, booklet cover for topic work, animals booklet to make, book marks, colouring pages, character cards to write, story board to complete, number bonds to 20, design new book cover, board game, reward chart, word search, drawing frames, snow craft activity, addition game, can / have / are writing sheets, clothes flashcards, draw a winter scene, draw the animals in the hut, draw winter clothes for Percy, draw food, make a mitten, make a snowy footprint craft activity, cut and stick activity — make a snowman, pairs cards matching game, true or false quiz, winter fact cards, word mat, word matching cards with winter theme, writing booklet cover for project work, snap cards with number in words fox poem with hand puppets, 5 Little Snowflakes poem for counting etc
The scene never made it to the final cut of the movie, but in the Crichton Archives, we found some fun behind the scenes material from that day of shooting: a thank - you letter from the the president of The Center Courts, a picture of Michael Crichton playing a game of racquetball and a picture of Michael Crichton with a group of racquetball «fans»!
the games graphics varies to much, and of course graphics are going to look better in cut scenes (Varsarus) the game play is were the heart of the matter lies.
But you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut - scene [and] you're not supposed to operate at all — that's not the kind of game I want to do.
During the ending of the game, there's a two - second long scene during what has become known as the «Destroy» ending that shows somebody in N7 taking a ragged breath before everything cuts to black.
My Step - Dad isn't a gamer at all and he sat down with me to watch the Cut Scenes in Theater mode from beginning to end and he said he was impressed by it too.
the cut - scenes in halo 2 are the best cut - scenes / graphics i have ever seen in a game before.
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