Sentences with phrase «cutscenes at»

Take time to slow down however, and you'll be rewarded with cutscenes at certain places on the map.
We don't get much cutscenes at all but only at crucial points.
Aside from the fact that some colors are changed (for example, the hammers have green tops and umbrellas are white with red stripes) and that there are no cutscenes at all (even when you die you don't see Jumpman falling down, but instead you just hear the «life lost» theme and the game pauses), this is quite a solid version of the game, especially for its system.
Stop putting tons of cutscenes at the beginning of the game.
Later, she also does this through conversation with a companion, who lends an ear if not, outside of the game's cinematic cutscenes at least, a hand in her progress.
Now that Blizzard has bridged that gap graphically, I have to wonder why they bothered with the cutscenes at all.
Cutscenes at points, offer a first person view from Snake so you can see things going on, that you wouldn't normally be able to see.
The action in the campaign can get intense and interesting, but after a while, I felt like I was just trying to work my way through each stage in a hurry just to see the cutscenes at the end.
The run has a few spots where runners can take breaks, including a stretch of cutscenes at the end of the game's story that one runner said he uses to go to the restroom... while keeping the controller in his free hand to scroll through the cutscenes» text boxes.
There are fully voiced cutscenes at key moments throughout the game, but it's these quiet moments of conversation that will stick with you the most when all is said and done.
There are a couple of quirks to the port, though, most noticeably that the action is locked at 60 frames per second, and the cutscenes at 30 fps.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
In addition to the graphical refinements, the 3DS release of Tales of the Abyss is also home to new animated cutscenes at core points within the story.
The loading screens when you first start the game can throw you off, since I personally thought they were cutscenes at first that were flowing perfectly with the narrative.
There are short cutscenes at the beginning of every level, but you may get sick of watching them every time you load a level.
Sure there are 7 different campaigns to play through, but they are all the same matches you play just with different cutscenes at the end of each section, which may be the only driving force to keep playing the game.
Characters now had costumes on the board, there was a cutscene at the end of the board that was a detailed fight with Bowser, who dressed in some costume as well.
Take Call of Cthulhu: Dark Corners of the Earth, there were rankings and such that one could achieve, but with the exception of another added cutscene at the end, the actual result was — as far as I know — beyond the control of the player.
Ultra Sun and Moon also get you into the action much quicker, with an introductory segment that lasts significantly shorter than the hour - long cutscene at the front of the first games.
We are treated to an aged cutscene at the end of each of the game's four chapters where we get to endure some of the Duke's drivel as he mutilates the boss that you just killed.
For me, as ridiculous as it all is by this point, Metal Gear Solid has always been about the story, and so therefore Ground Zeroes is a 1.5 hour game, with one cutscene at the beginning, and one at the end.
< div class ="quote"> - There is an extra cutscene at the end of the credits.

Not exact matches

Singleplayer is great for the hilarious cutscenes, and crazy boss fights, but multiplayer is where its really at.
It's convenient that you can pause at any point during the game; however, it's less convenient that cutscenes can not be skipped through during repeat playthroughs.
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
it lifts alot of the tension because you just have to laugh at the cutscenes.
Combat cutscenes are a pain to look at.
Though not noticeable at first, there has also been a huge improvement to the in - game lighting as well as the pre-rendered cutscenes which are much more abundant than in previous instalments.
Alternatively, you can ignore every single case file and do whatever you want at your own pace; should you exceed the time allocated to the main story cases, you will fail and get a unique cutscene, but you're free to continue playing until the three days are up as you see fit.
At times entire cutscenes played out like the game was released in 2001, all jagged faces and empty textures.
It features a handful of cutscenes that provide a little more insight into the game's most useless party member, and while the featured exposition is disjointed at best, it's what we've come to expect of Final Fantasy XV's storytelling.
This is coupled with story cutscenes that sometime outstay their welcome and the pacing of the game feels off at times.
A duo of Fire Emblem Warriors videos surfaced earlier today, from quality performance checks by the tech - savvy folks over at GameXplain to the latest North American trailer advertising some of the game's most devastating attacks and many exquisite cutscenes.
This might well be the third Pirate Warriors game, but it starts at the very beginning of it all, trundling its way through all of the series» major events via cutscenes and, of course, combat.
For example, Siegfried — a brash, cocky teen when he first appeared in Soul Edge — now plays the role of measured, reassuring elder statesman at age 40, and you can see that growth as a man clearly during one particular cutscene.
In the opening cutscene, Chuck actually already has several doses, but then someone steals his truck at theStill Creek gas station, which means he's lost the meds as well as his ride.
It did not take away from the experience at all, but for those expecting an animated cutscene with voice acting, you will not get it here.
At the beginning of the story, you watch a cutscene of a young man bringing a deceased woman to a forbidden temple where he believes she can be brought back to life.
Cutscenes are slick, characters look sharp, stages are varied, and, most importantly, everything run at a nice smooth clip.
Right at the start of Chapter 1: Prologue, there is a short intro cutscene and later you will get the option to create your own character through various customization.
The AI also bugs out with the villains on occasion, with cutscenes either being slow to trigger or boss battles not entering their next stage at all for some reason.
Badly acted and written cutscenes, a terrible camera, bugs, perils that you couldn't possibly have known about without hitting them first, levels that require you to play exactly as the developer intended and if you don't you die — probably by flying off the course at high speed?
Part two of this two - part trailer series gives you a look at some of the cinematic cutscenes and action gameplay.
Speaking of custom hero, we also get a juicy look at the ways we can customize him or her, including the fact that they'll appear in cutscenes with the looks we selected.
At the same time, modern day Assassins are looking for the same artefact as Evie, with this plot thread shown through a handful of short cutscenes that will make you think fondly of the playable Desmond sections of old.
The guy has his own way of creating amazing cutscenes and characters that feel believable yet weird at the same time.
While cutscenes could have used a trim here and there, the story of Xenoblade Chronicles 2 — or, at least, the story that we've engaged with so far — is deep, lore - filled and packed with mystery.
Kojima Productions is making the cutscenes, at least partially, but as Kojima isn't in charge of the script, I don't expect the story to be on par with the canon MGS games.
With the Events Theater that was added at launch, you can now rewatch any cutscene that you have seen in the game — which, if you hadn't realised, presents the chance to watch them all in both languages!
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