If you do the odd side quest whilst tackling the main story content, The Witcher 2 will take you anything between 25 - 30 hours to finish, that includes the additional four hours of gameplay and new
cutscenes featured in the Enhanced Edition.
Audio work in Megadimension Neptunia VIIR remains the same as before — core story
cutscenes feature full voice work, while less important cutscenes involve plenty of text to read instead.
Studio Pierrot's anime - style
cutscenes featuring Madra Uchiha and Hashirama Senju!
And hey, the rewards ain't bad either:
The cutscenes featuring Zelda and the Champions aren't anything shocking but the added characterization is appreciated, and the motorcycle you get at the end is fantastic.
Episodic and many main missions are bookended by fully voiced
cutscenes featuring characters from the show.
I was initially fooled into thinking the voice acting had been improved by the fact the intro
cutscene featured crisp uncompressed voices, but once the game actually started, I was greeted with grainy and compressed voice acting, reminiscent of a game from 1999.
It opens with a short animated
cutscene featuring Ryuji and the protagonist, and it's narrated by Morgana as it cuts through various in - game sequences.
The cutscenes all feature little set of animated responses that really help make them look and sound better than the static visual novel style cutscenes.
Famitsu also went hands - on with the game, mentioning
a cutscene featuring Sonic, Tails, and Eggman.
Many
cutscenes feature close ups of characters that look like they're unchanged from the blurry PS3 version, and it's insanely jarring.
The game's improved visuals and excitable soundtrack are complemented by cinematic
cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.
Then again,
the cutscenes feature corny voice acting that doesn't always line up with the text and rigid animations, so it may not be much of a loss.
Not exact matches
It
features an interesting storyline that provides a great backdrop for a video game, as well as some well - done
cutscenes and audio.
The remake
features the same story, but entirely rewritten by Hideo Kojima, with a much deeper plot, more character development and a lot of
cutscenes.
A welcome
feature that's not seen in all RPGs is that all the weapons and armor equipped to a character are visually represented in the gameplay and
cutscenes.
During the game you'll be treated a lot of exposition either told through text or nice
cutscenes, usually
featuring Pikachu's humour and wit.
The game
features full voice acting, which is surprisingly VERY well done, and the story transitions through comic - book style
cutscenes.
It
features a handful of
cutscenes that provide a little more insight into the game's most useless party member, and while the
featured exposition is disjointed at best, it's what we've come to expect of Final Fantasy XV's storytelling.
The game
features hand - drawn
cutscenes that look beautiful on Vita's OLED / LCD screen — they add a lot of personality to the game.
Bandai Namco has uploadeda new trailer for its much - anticipated fighting titleDragon Ball FighterZ, with the video
featuring the newly revealed female character Android 21 in a story
cutscene.
Despite its arcade roots, Namco Bandai are attempting to rebrand the image of story mode in fighting games,
featuring one with epic battles and
cutscenes that seamlessly transition to gameplay.
The multiplayer is fully -
featured and a ton of fun, the single player campaign is bursting with variety, and the cartoon
cutscenes are actually pretty funny.
This is an extra pleasant change because the
cutscenes and dialogue are quite good, once you get over everyone saying «By Sekhmet» and other ancient exclamations and get down to learning new swear words from the (excellent, full -
featured) subtitles.
There are only a few
cutscenes but they
feature some rather pleasant CGI and many classic Zelda tropes will reveal themselves during the course of the plot.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered
cutscenes in today's video games, a
feature many were glad to see die out.
Additional
cutscenes, the removal of random monster encounters, new photography and quick battle
features and two brand - new characters round out the list of new content.
The game doesn't shy away from showing
cutscenes that advance the story and they often look gorgeous and
feature detailed character models that are not seen during actual gameplay.
The definition of what the series meant for the fans might differ depending on your preference and how you experience it, but for me, Metal Gear Solid is predominantly a stealth - focused game that offers lengthy
cutscenes that are amazingly choreographed and
features an enjoyable cast of characters with their own unique personality.
The ability to slice everything is a refreshing
feature, and the playable
cutscenes are well received too,»
Sega showcases gameplay and
cutscenes of Sonic Forces, showcasing its
features and rich cast, including the custom hero players can create.
More importantly, the game
features some great animated
cutscenes that serve as a great reward to the player for completing each level.
The game
features a story that is mildly entertaining but the most impressive part of it is the amount of work put into the cinematic
cutscenes.
World
features a more persistent multiplayer co-operative experience compared to recent predecessors, with players able to jump in and out of quests with friends or strangers, before and during (aside from specific main story missions with
cutscenes).
I was pleasantly surprised by the attention paid to the career mode, which also
features some
cutscenes for the purpose of advancing the story.
The game also
features a short story mode called «The Mishima Saga» that is full of
cutscenes explaining the backstory and rivalry of Kazuya and Heihachi.
Kojima also noted that the game will
feature fewer
cutscenes as a whole.
His work can also be heard in the video games Assassin's Creed 3, Call of Duty: Modern Warfare 2, Assassin's Creed Revelations (
featuring main theme,
cutscenes & multiplayer music by Balfe), Skylanders: Spyro's Adventure (co-composed with Hans Zimmer) and Skylanders: Giants.
Idea Factory has released the final pack of screenshots for Megadimension Neptunia VIIR,
featuring numerous
cutscenes that will surely hit your funny bone.
Given Payback is an HD open - world racer with a full story mode
featuring voice - acted
cutscenes, that's remarkably low.
Graphics: 9 Binary Domain is quite the looker,
featuring some stunning
cutscenes and an impressive level of detail.
SK2 is a fast - paced beat - em up title
featuring insane combo chains, a host of hot playable characters, hilarious
cutscenes and an abundance of tantalising action!
Battlefield 1 just released and this guy has already compiled a walkthrough video
featuring all the
cutscenes from the story mode of the game.
Kicking off the festivities is this latest teaser trailer,
featuring what appears to be actual
cutscenes and gameplay rendered via the game's graphics engine.
The
cutscenes are fully rendered in 3D as is the gameplay itself, but then
cutscenes during campaigns are done in 2D hand - drawn art, while city screens are also in 2D and
feature a completely different style of artwork that paints each town in a classical, bright fantasy style which doesn't match the rest of the game.
Oh, and major props to the developers for
featuring a Classic mode that does not subject players to the presumably awful
cutscenes that would have to link the random progression of set - pieces together.
Meanwhile
cutscene length is far better judged and
features heavy use of shaky cam, something I'm normally against as movie directors these days rely on it far too much, but it's artfully done and combined with long, single camera shots.
They range from extremely fine details, like skippable logos when starting the game, to now - standard
features, like the auto - advance mode for
cutscenes.
To get around this expanded city you've got access to the Bat - Wing, but only in
cutscene form as it can be used to fast - travel around the place, a most welcome time - saving
feature given the increased scope of the game.
Dragon Ball FighterZ: Nappa, Ginyu Confirmed Playable, February 1 Release in Japan Dragon Ball FighterZ: Super Saiyan Blue Goku vs Vegeta Full Battle Gameplay Dragon Ball FighterZ: New Stage Hints at Playable Vegito Blue, Goku Black, Zamasu DragonBall FighterZ: First Story Mode
Cutscene, Yamcha / Tien Gameplay Dragon Ball FighterZ: 30 New Screenshots of Yamcha, Tien, and Android 21 Dragon Ball FighterZ: Trailer 5
Features Android 21 Dragon Ball FighterZ: A New Beta, An Open Beta Announced Dragon Ball FighterZ: PS4 and Xbox One Controls Dragon Ball FighterZ: First Image of New Original Female Character, Tien, Yamcha Confirmed Dragon Ball FighterZ: Super Saiyan Blue Goku vs Vegeta Gameplay Trailer Dragon Ball FighterZ: All Playable Beta Characters Gameplay, Information
World
features a more persistent multiplayer co-operative experience compared to recent predecessors, with players able to jump in and out of quests with friends or strangers, before and during (aside from specific main story missions with
cutscenes).