Sentences with phrase «cutscenes used»

Speaking of the story, it's immediately noticeable that Kojima took to heart the long - standing feedback regarding the massive cutscenes he used to deliver the plot in previous Metal Gear games.
I love the stylish 8 - Bit cutscenes used to deliver the story as well (think Axiom Verge from earlier this year).
The fully animated cutscenes used throughout the demo are the most beautiful videos I've seen running on the 3DS.
Chances are these screens may be using different models to the ones in the article - as shorter cutscenes use the gameplay models, while longer in - engine cutscenes use the cutscene models.
The story is patched together through animated cutscenes using the voice actors from the Sonic Boom television series.
The style feels more Super NES than anything and the cutscenes use big pixel art.

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
Even games that have more narrative focus on the world will use cutscenes effectively.
Games that can tell a story without ever using a cutscene, narration, or separate website (Destiny) are rare nowadays.
Kojima really outdid himself with this game, I mean all the customizations are noticable in the in - game cutscenes and even those are just using in - game graphics.
If you are going to use the in - game graphics for cutscenes, give back player control and let them continue playing.
As soon as the enemy is on low health another ring will appear, this time indicating that a finishing move can be used, which transitions into a mini cutscene, though it gets stale after the first few times.
The game uses cutscenes from the Golden Age Arc movies, and then makes its own after those events are over.
Also the gameplay graphics are what are also used for the game cutscenes and when the character models are shown close up they look just as good.
While the story and world are presented through cutscenes and stone glyphs depicting the history of the land, Hellblade also makes clever use of live - action cutscenes.
Worst of all, the canned cutscenes mean you're forced to use specific cars during story missions.
Unlike individual figures, which are simply dropped in to allow the use of their character, playsets are basically Disney Infinity's «games», complete with stories, cutscenes, etc..
She comes across as lovable in cutscenes — showing much more personality than Link himself — uses interesting dual crossbows unlike other characters, and just might be the best reason to invest in Hyrule Warriors Legends, along with the other new characters, such as Tetra and Skull Kid.
They could have made the game a bit more like WW with occasional touchscreen use with items like the boomerang and puzzles that needed it originally, kept the gameplay exactly the same but in HD with HD cutscenes or even redone the games completely.
Get used to overly - long cutscenes, and expect far too much exposition to be delivered in them.
Rise of Nations, Frontline studio reps tell developers how to make their games more Hollywood - like without using cutscenes.
Metroid if they do jiggly animation for her boobs when in cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption on wii and i did nt like it because i suck with wiimote on every shooting game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
It shows some footage of both games and some of the touch screen controls, such as peeking around corners, using the binoculars and zooming in during cutscenes.
Part of this comes from still images or cutscenes being used to tell the story and part comes from dialog in Japanese and English.
While cutscenes could have used a trim here and there, the story of Xenoblade Chronicles 2 — or, at least, the story that we've engaged with so far — is deep, lore - filled and packed with mystery.
The cutscenes are gorgeous though and the game makes use of pre-rendered cutscenes to the fullest to deliver non-stop, adrenaline pumping action.
The depth of field effect is used sparingly during cutscenes and other cinematic moments making it often look like a pre-rendered cutscene from movie.
When used in Detective Pikachu, the amiibo will unlock «Pika Prompts,» special cutscenes that contain clues and hints.
Some of the best anime - styled cel animation, but is it really necessary to use 2D cutscenes in this day and age?
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
While the game might be too cutscene - heavy for some players it uses this to create a cash of fleshed out characters who are almost all fantastically acted and written, and who are often more than meets the eye, revealing new aspects of their personality as you spend time around them.
Not only did the BBC run an awkward «how do you do fellow kids» style news piece on Halo 3, but they did so using an impossible to miss chunk of a Killzone 2 cutscene.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
- any LEGO character can be used in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out by the game
Sadly, the rest of the games cutscenes actually use the in - game engine, and despite it being very good for an Arcade title, it's not up to delivering good cutscenes.
Board games are also a set of interwoven mechanics that aim to provide the player with a good time, they just lack the clearly presented cutscenes and audio used to craft entire digital worlds, relying instead on the player's imagination and attempting to create gameplay mechanics that thematically make sense.
if on the PS3 it will be anything around 25 GB, then they will need at least 4 DVD if they are going to do the same thing (theoretically) and if they were planning to use a 50 GB BD, then more DVDs will be needed OR they can compress everything and stay at 720p or less for the whole game, (because I read somewhere that they are going 1080p for cutscenes) that will make more sense cost-wise and quality-wise and will require less storage space!
Meanwhile cutscene length is far better judged and features heavy use of shaky cam, something I'm normally against as movie directors these days rely on it far too much, but it's artfully done and combined with long, single camera shots.
It's an intriguing premise, and the story gets told through back and forth dialogue at the beginning and end of the missions, with the occasional cutscene thrown in for good measure using a Saturday morning cartoon style that I really liked.
One thing about FF13 is that it uses two sets of models - one for gameplay (lower quality) and one for in - engine cutscenes (higher quality) and then there's the CGI cutscenes.
To get around this expanded city you've got access to the Bat - Wing, but only in cutscene form as it can be used to fast - travel around the place, a most welcome time - saving feature given the increased scope of the game.
While the previous game always use in - game cutscenes to tell the majority of its story, Peace Walker has opted for a black and white graphic - novel style to tell its tale, with some quick - time button presses thrown in for good measure.
The single player difficulty spike towards the end of the campaign signals not enough time was spent tweaking the game, and the story is contrived, over-acted, and filled with boring «cutscenes» if the term may be used loosely.
I've gotten used to coming into a Hideo Kojima game and expecting a great story and a vast amount of cutscenes, it's the one game where this stuff is actually worth watching, but coming away from The Phantom Pain I feel as though the story is spread very thin in comparison to the previous games.
Worse still, it's actually more cumbersome, as there's now no Run button, and Fast Travel is almost as bad as just walking as you have to endure a cutscene and actually get to a Fast Travel point before you can use it.
Everything cutscene orientated starts off really well, with a properly animated opening sequence showing Doctor Doom battling against The Watcher, as the latter attempts to prevent the use of the Cosmic Cube.
it's funny lol they used a picture from the story mode cutscenes because the anime didn't reach that form of Sasuke, they could've just make Studio Pierrot draw some pics for them, they made a lot of anime cutscenes in Revolution and Generation so that's not a problem.
Especially during the cutscenes, as everything is rendered in real time using the game engine.
As a character, Chrom can sport many of the moves he used in the cutscenes and battles seen in Awakening on 3DS, while also having a few new tricks to add to the mix.
While the use of pre-battle cutscenes is nothing new, the characters are a lot more believable and relatable than previous games, where they tended to just be showing off battle skills or spouting out proverbs to sound intelligent.
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