Sentences with phrase «cutscenes when»

[PC] Fixed an issue where players could move during some dialogue cutscenes when using the auto movement key
The only things that are missing are the cutscenes when you beat the first two stages, and the fact that this game has 3 stages instead of 4.
The player may experience this during the critical hit cutscenes when the camera zooms in on the attacking hero or enemy, and noticeably slows the game.
I loved it, and found myself actually yelling at the characters during cutscenes when major events would blindside me.
These missions are fun enough in co-op, and even when you're alone, your NPC allies do a decent job of helping control the zombie crowd (though the game still pulls the ridiculous trick of having all your ally characters pop up in cutscenes when you've been running around the entire game by yourself).
Give me FFVII in this portrait format, I don't mind turning my device 90 degrees for the cutscenes when the controls are this good.
I also noticed the missing fog in the Maria Cutscene when looking online, so I do hope they fix that as well.

Not exact matches

When done right a cutscene can a whole lot to the world that the game creates.
I beat this game in around 3 hours when I skipped theridicuosly long cutscenes (Iswear some cut scenes were 30 minutes long) Overall the game is not horrible.
The loading screens when you first start the game can throw you off, since I personally thought they were cutscenes at first that were flowing perfectly with the narrative.
When, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other's eWhen, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other's ewhen they both die from a grenade after having a lingering final look into each other's eyes.
Technical errors only get more annoying when some characters decide not to show up during in - game cutscenes or gameplay.
When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell.
Even on this, perhaps my fifth playthrough of the game, I was in tears watching cutscenes showing Katey bawling and begging you to stop when you had to give her another injection.
Sure, the backgrounds and cutscenes are untouched, but remember the fit everyone threw when they edited the original Star Wars trilogy too much (Han shot first...)?
Also the gameplay graphics are what are also used for the game cutscenes and when the character models are shown close up they look just as good.
The issue here is that the story is not that great and when the game presents cutscenes after cutscenes, and most of which include dialogue that attempts to portray a serious story, it just doesn't end up as a fun experience.
It was always annoying when the game stuttered, whether I was moving the camera around or was amidst a cutscene.
However, the morbid nature of this premise is scaled back somewhat when you find out in the opening cutscenes that you're actually inside a multitude of dream states and the only way to wake up is for your character to die in the dream.
The game is certainly capable of them — sometimes when you reach a certain point on the battlefield, a small cutscene will be played, but it's never anything more than a gate opening and troops rushing through it or the appearance of a boss.
It's fast, flashy, and fun — and it's easy to excuse Revengeance's hiccups when even the simplest battles rival the best cutscenes in any previous Metal Gear.
For example, Siegfried — a brash, cocky teen when he first appeared in Soul Edge — now plays the role of measured, reassuring elder statesman at age 40, and you can see that growth as a man clearly during one particular cutscene.
Thankfully the framerate is mostly stable, only lagging when data loads in when entering an area or triggering a cutscene.
Well everything, that looked like the ecology Videos was CG, all of the other cutscenes are ingame graphics and rendered in real - time... MH4 Looks gorgeous and they really improved about everything of the game since the first Teaser Trailer a year ago, when nobody thought it'd look just half as good as Ultimate
You can play story missions together, but in most cases friends won't be able to join you until after the last cutscene of a story mission ends, which is usually when a new monster appears on the scene.
When the Grimalkyne appears, approach it to view a cutscene.
After Player B has advanced in the mission and watched the cutscene that plays when seeing a new monster for the first time, they'll be able to bring in Player A.
Metroid if they do jiggly animation for her boobs when in cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption on wii and i did nt like it because i suck with wiimote on every shooting game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
More recently, the series appears to have finally gotten its shit together, as the cutscenes in Portable Ops and Peace Walker never felt overly long — but let's wait and see what happens when the series returns to a non-handheld platform before we declare this one fixed.
It's not perfect — the load times are absolutely ludicrous, there's some noticeable slow down when playing co-op and you can't skip any of the cutscenes.
While there is no visual difference when it comes to the missions, you do notice differences with the cutscenes.
When a character is downed, rather than keep the victorious character where he or she is and bring in another character, Dragon Ball FighterZ triggers a short cutscene that sees the next fighter fly into the scene and lock horns with the active character.
Dragon Ball fans will no doubt get a kick out of the cutscenes, some of which you only trigger when you've got certain characters in your team, but I found most pretty boring (I only soldiered through the story to unlock Android 21 as a playable character).
The early hours of Metal Gear Survive are a one hell of a grind as lengthy cutscenes and numerous tutorials slow the game down Things get better when you can explore the game world.
While there are a few twists and turns, and a handful of aggressively lengthy cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you through a set of linear plot beats, the game lets you decide when to take on any given story progression mission for the chapter you're on.
Almost all of those incidents were at the end of a mission when a cutscene would trigger forcing me to manually quit the game, reload, and then replay that level again.
CG cutscenes also lack a bit of forethought by referring to your character as «he» even though you can make a female, and showing plenty of first - person shots of your jacket - clad character when you can actually choose to never wear the jacket.
When used in Detective Pikachu, the amiibo will unlock «Pika Prompts,» special cutscenes that contain clues and hints.
Cutscenes also flawlessly merge with the gameplay and the environments do have this great 3D atmosphere to it, especially when you near the mountains.
This is especially silly when you consider the fact that many Monster Hunter players just want to slay monsters and grind loot for hours on end and don't necessarily care about the storyline and cutscenes.
When it comes to «story» content, each of the set of three shrines located near the Divine Beasts will reward you with a small cutscene, usually of them interacting with Princess Zelda — but again, these feel supplemental and not like an important piece of the Breath of the Wild history.
If it is not a game with customization I could not care less if it was prerendered, especially when the game also has cutscenes far apart.
Apparently, you must be in dark water when a cutscene occurs to activate this, therefore, the Chykka battle is the only place to activate this.
Along with cutscene dialogue that shifts and changes when you're required to replay a level, dynamic lighting and a special physics system that makes characters run, leap, fall, and walk in often unique and natural ways, expect Liberty City to be an amazing recreation of the «Big Apple» and it's citizens.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
Enter during cutscenes or during non-gameplay segments (ie when it is not Ulala's turn) This disables all achievements, avatar awards and leaderboards
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
The best example of all of this came when I was climbing a radio tower: rather than an epic platforming challenge, it was a series of cutscenes, but bafflingly the game kept giving me control of Lara back, at which point I'd push up on the stick, move five feet and activate another sodding cutscene.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
But when you start the game you can just choose Classic Mode, which will skip the cutscenes entirely and you get sent right to the next stage.
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