Sentences with phrase «cutscenes which»

If you kill enough enemies the game goes into little cutscenes which put a brief pause on the firing to let you in on how the mission is going — which no one will really care for because it means you get to shoot more enemies regardless.
Graphically, Forts is set with standard cartoonish 2D graphics with voiceovers and similar animations during the cutscenes which offer a pleasant parody on some political commentary.
Seeing small cutscenes which might be totally voiced is a pleasant contact.
The story is also progressed through character interaction and cutscenes which helps set the scene but expect the same clichéd Dead Rising experience.
The story is explained through somewhat comedic cutscenes which have a surprisingly low framerate, which isn't pleasant to watch.
The same is true during most cutscenes which just can't seem to keep a consistent framerate despite being pre-rendered.
As it is, we have a great battle system and the ultimate in the sheer amount of customisation features, hampered by a metric - butt - ton of boring dialogue, dragging cutscenes which are boring to watch and boring characters.
There are current - day story beats, but so far they've only been relegated to cutscenes which seemingly continue the present time arc that began in Unity.
Its flattering to see you comparing it to cgi cutscenes which feature full 3d models though..
In and around these missions you get many in - game engine cutscenes which look like they're from the last generation.
If I had to pick something positive to tout about the game it would be the cutscenes which are faux - animated comic - book style drawings.
In each world you visit there, are only text based cutscenes which really takes away a lot of the appeal.
While the game is filled with long load screens that are sometimes inexplicable, I would have been able to ignore those moments and regard them as forced breaks if that same lack of polish was not also applied to the cutscenes which completely destroyed any sense of immersion.
It's a cheesy but satisfying ending and you get to see a few remastered cutscenes which are pretty cool.
The new stuff is mostly for anime cutscenes which we haven't seen yet and showing the soma build system along with the artes menu.
Mask of Deception contains breathtaking art and beautifully rendered cutscenes which are sure to appeal to fans of anime and Japanese visual novels.
Just like the rest of the game the production values are superb both in terms of the level of detail in levels and in the cutscenes which include wonderfully rendered faces, animations, and environments.
However, if they prefer to fly solo, they can sink their teeth into an interesting story told through hand - drawn cutscenes which drive the gameplay forward.
The story is also progressed through character interaction and cutscenes which helps set the scene but expect the same clichéd Dead Rising experience.
Besides the 3D sections, you're also treated to some fantastic anime cutscenes which remain of an incredibly high standard.
The Hunter as a character is entirely customized by the player and his / her appearance is reflected in cutscenes which look great.
It can easily be beaten in 10 to 12 hours of gameplay, though it offers some replayability in the form of a host of mini cutscenes which can not all be unlocked in a single playthrough.
Though not noticeable at first, there has also been a huge improvement to the in - game lighting as well as the pre-rendered cutscenes which are much more abundant than in previous instalments.
There is no traditional story though aside from the opening cutscene which acts as a flashback pitting Lighting McQueen against the old racing legends.
Retro Revenge starts off with a quick animated cutscene which explains that the world's been taken over by zombies, and your character, puts down his control pad and takes his fight to the streets.
This is a helpful feature to review the plot — especially the ending cutscene which has something of a twist.

Not exact matches

Sure there are 7 different campaigns to play through, but they are all the same matches you play just with different cutscenes at the end of each section, which may be the only driving force to keep playing the game.
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
As soon as the enemy is on low health another ring will appear, this time indicating that a finishing move can be used, which transitions into a mini cutscene, though it gets stale after the first few times.
On top of the 30 hour Story Mode (which has probably 5 hours of cutscenes including about 2 hours of anime video), there's also a Free Mode, where any level can be replayed with any character, and Endless Eclipse Mode, which is a fun post-game, where characters can be levelled up further, and more characters, costumes, horses, etc. can be unlocked, whilst descending into Hell.
All the information below can be learned in game through cutscenes or CODEC conversations, along with from the official «Metal Gear Solid 4 Database» which can be downloaded from the Playstation Network.
That isn't to say that it isn't well told in places, with a vast amount of in - engine cutscenes that bring the world of Pokémon to life, which is complemented by the large amount of dialogue being fully and competently voiced.
You'll see more of the detective himself revealed throughout the game through the copious usage of cutscenes, which clue you in on things like the fact that Tim seems to be the only one who can understand Pikachu's human language, or how the two get along outside of solving crimes.
The game features full voice acting, which is surprisingly VERY well done, and the story transitions through comic - book style cutscenes.
The issue here is that the story is not that great and when the game presents cutscenes after cutscenes, and most of which include dialogue that attempts to portray a serious story, it just doesn't end up as a fun experience.
A New Trailer for Capcom's Monster Hunter Stories has emerged which shows various cutscenes for the game including the storyline... View Article
Fortunately these text cutscenes can be skipped which allows you to get back straight to the action.
Rather amusingly, the movie jumps into exposition centered on Van Pelt (returning villain from the original movie now played by Bobby Cannavale) which, again, Spencer is able to point out as a cutscene (non-playable moments involving playable and non-playable characters alike meant to steer the narrative along its predetermined course by the developers).
Unlike individual figures, which are simply dropped in to allow the use of their character, playsets are basically Disney Infinity's «games», complete with stories, cutscenes, etc..
The game does contain a story and as you complete certain speedlists or challenges, these create some fun faux social media moments which helps progress the storyline which serves as a nice cutscene.
In the opening cutscene, Chuck actually already has several doses, but then someone steals his truck at theStill Creek gas station, which means he's lost the meds as well as his ride.
For starters, you watch the cutscenes in a theatre which is a pretty nifty concept.
To compliment the combat, the game has various cutscenes and amusing dialogue to progress the story which is equally as clichéd as the characters but that's what this series is all about.
in a foreign language or find the difference between the text and voiceover too distracting, however, you can always turn down the voiceover volume, rendering the characters silent outside of animated cutscenes (which are few and far between).
Only a select few characters can see them which results in some quite humorous cutscenes.
You can play story missions together, but in most cases friends won't be able to join you until after the last cutscene of a story mission ends, which is usually when a new monster appears on the scene.
There is a lot to like though; the music which has rock versions of the classic themes, the new character designs, the cutscenes and the sheer fun of button bashing which some would consider a lost art.
It even interferes with the game's few cutscenes, which has to be moved out of the way with the left analog stick.
This update, which is two months late, adds new music to the pause menu, adds a new manual camera mode with little assist and increased viewing distance, several camera design improvements like less scripted cameras, improved scrolling through the Totals Menu, a new volume speech option, a new «gibberish» voice sound FX, the ability to speed through dialogue and the ability to skip cutscenes.
The main crux of the «J - Adventure» cutscenes are just static images with text, which is slightly disappointing, although the few rendered moments are visually impressive.
a b c d e f g h i j k l m n o p q r s t u v w x y z