Not exact matches
The lack of manageable
control and the nearly on - rails
gameplay are just two of the sorest sore thumbs that stick out, which if fixed could
have made the game at least halfway enjoyable.
With enough variation of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2
has enough fighting
gameplay for single - player and same - console multiplayer entertainment, especially with the strong
controls and impressive visuals.
If you
've never played a Sudden Strike game, it is unique
gameplay on large artistic maps and you
control individually up to 2000 realistic military units.
Pros: Excellent graphics for the DC; smooth
controls; fantastic level design; rockin» soundtrack;
has a wide variety of
gameplay elements, including fast and fun Sonic / Shadow stages, addictive Chao Garden, and multiplayer; lots of extras / secrets.
The
controls are great but are tricky sometimes, the story is pretty well made, the
gameplay is great since you
have different beams you can use and different visors that are needed to fight some enemies, even the graphics are stunning.
The
gameplay tries paying homage to the tony hawk series but the
controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you
have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display of ramps and pipes.
Dark Void
has some enjoyable moments, but its poor
control scheme and forgettable IA makes its
gameplay pretty boring.
The
gameplay is horrible to
control, frustrating to endure and monotonous to the point of
having less variation than one of those tabletop metronome ball things.
Faulty motion
controls, uninspired
gameplay, and unattractive visuals do nothing but hinder this game, and the fact that you
have to pay more for «extra» content just to unlock levels that are already visible in the full game is offensive.
Soulcalibur: Broken Destiny preserves all the fierce battles and gorgeous visuals the series
has been known for to create the most comprehensive fighting experience ever on a handheld system with highly responsive
controls and balanced
gameplay.
There isn't much to say that hasn't been said already, the
gameplay is gears of war lite with broken
controls, the story in this particular chapter is atrociously written, the new squadmates suck and the ending still sucks.
It's a recycled formula that
has worked over and over again and it
has left some
gameplay issues that should
have been fixed long ago (e.g. floaty
control or collision detection); however, the «if it ain't broke don't fix it» formula works and for many that will most likely be fine for them.
the
gameplay gets worse the further you get due to the unresponsiveness of
controls this is one of the biggest problems this game
has you get taught new tricks that require more and different button presses but too many times you will press a button and the stick to preform a trick and you will preform other tricks or sometimes you wont even preform a trick.
It
has enjoyable
gameplay, visuals that manage to look good,
control that is spot on, and the experience as a whole is fun.
The script is garbage, the
gameplay looks nifty, the
controls were... well, it's far from a bust, but what does «You Are the Controller»
has to do anything with this bad flavor of a chocolate Call of Duty mud cake?
But, this
has some of the most addicting
gameplay ever with scores making the player come back for more and more
control customization with smoother graphics and frame rate.
The
gameplay is simply awful and the main character is the most clumsiest character I
've ever
controlled.
Despite this, Konami
has released an yearly version of the game competing with EA Sports» FIFA and even though it might lack official license for many of the professional clubs and teams, the
gameplay portion of Pro Evolution Soccer 2018 remains as engaging as ever, offering more
control and physics over the soccer ball.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you
've been discovered, and like other Metal Gear outings, the
controls can be achingly complex — but also with so many satisfying
gameplay moments.
That
would be very nice, but it may limit
gameplay options due to certain
control schemes, for example if another Ghirahim like boss shows up, I don't think you
'd be able to beat him with a Pro Controller.
The mobile version
has the same type of
gameplay but with simplified
controls.
The fact a tournament
has been announced prior to any
gameplay reveal may suggest that any and all participating players will be very familiar with the
control scheme and character moves.
If you
've played Outlast, then you will be more than familiar with the
controls and the overall
gameplay of the game.
There is a good core of solid
gameplay ideas and
control physics at the center of «NBA ShootOut 2001», but you
have to live with outdated - beyond - its - time graphics to enjoy them.
I TestFlight the game and played the game for some 50 minutes but I
had the same experience with the
controls «RossmanBrotherGames» are great developers but this game was not for me in basic it is a horizontal scrolling shooter and the way they choose to implement the
controls results in an unnecessary frustrating
gameplay experience.
While there is some genuine dark comedy to be
had here, the
gameplay itself feels as tacked on: there is no camera
control, shots are basically winging it until you play a few stages over, and most of the indicators a golf game
would give you are not here.
With the inclusion of Wii Speak support, players can communicate online via voice chat or the traditional text based chat. The game's variety of
control schemes allows players to use the Classic Controller Pro, Wii Remote and Nunchuk, or Classic Controller. Players who prefer offline
gameplay will
have the inclusion of an AI partner, Cha - Cha, to aid them along their journey and split - screen arena quests allow players to hunt locally with a friend.
The
gameplay is addicting, the visuals
have a surprisingly deep level of detail to them, the
controls are solid and fully customizable, and there are enough game modes to keep things interesting.
The
control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular objective but with many side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style of
gameplay before can learn quite quickly and without too much hassle.
Although this series
has been available on different gaming systems before, it's definitely suited to the touch screen capabilities of the 3DS which helps with the
control mechanics in order to fine tune the
gameplay.
As for the
gameplay itself, you will be
controlling two ships — the HR -
D on the left side, and the DF - R on the right.
But if this version
has solid
controls and solid
gameplay, it'll definitely be a buy, especially considering that Rayman Legends was pushed to September and Aliens Colonial Marines turned out to be shitty.
An Action / Shooter built from the ground up for VR and cooperative multiplayer
gameplay, Gunheart
has been designed to take full advantage of motion
controls and 3D spaces within VR, bringing three players together in high speed, explosive matches.
Sure, you could hold half of the controller each with another local player but the fact that they don't
have an option for multiplayer is just silly considering the core
gameplay involves
controlling two characters simultaneously.
The game uses a similar
control scheme to other shooters, but just in case you wanted to see more
gameplay, we
've got just the thing.
EA
has outlined new information for FIFA 18 for Nintendo Switch with Ultimate Team, New Modes, Optimized
Controls and Amazing
Gameplay!
Although the original Disney Infinity was a little light on content, developers Avalanche Software plus support from other developers
have really enhanced the
gameplay in the previous version and version 3.0 is further fine - tuned, more so the
control mechanics and carefully timed combo attacks.
Most people think the game series peaked at SH2, and SH2
had clunky
controls and sometimes tedious
gameplay.
Aside from some motion
control woes, the
gameplay has improved drastically since Twilight Princess.
«The
gameplay has improved drastically since Twilight Princess» Nintendo
has also taken this opportunity to add some manner of motion
control across some other mechanics.
Without going into spoilers for those who haven't experienced the story, thinking back on the film and when a video game version of that should give the player
control, or how a scene in the film could be converted into a
gameplay section is nailed to a tee.
The
gameplay is similar to the XBox controller with the shoulder buttons used to perform special manoeuvres and the analog stick and
d - pad used to
control your player.
Sonic R — A game with a great Sound Track, terrible
controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that
has some
gameplay issues (WHY IS TAILS IN A MECH!!!)
It
had gorgeous graphics, challenging
gameplay and spot on
controls.
Despite some notable upgrades to presentation, graphics, sound and
controls, it plays a bit more like an expansion pack than a full - fledged sequel, providing more of the same dungeon exploration heavy
gameplay genre fans
have grown to love.
· Intuitive
Control System — Gameplay mechanics have been kept simple to enable players to control both brothers at one time and enjoy th
Control System —
Gameplay mechanics
have been kept simple to enable players to
control both brothers at one time and enjoy th
control both brothers at one time and enjoy the game.
Fast forward to 2016 and players are given the option of competing in events such as swimming and soccer but in classic video game fashion, the
gameplay has been spiced up in «Plus» events to make it even more enjoyable and more importantly, the
controls work quite well on the 3DS console that include the buttons, touch screen and even gyro capabilities (for archery) as you make your way through a plethora of events like swimming, golf, hurdles and even rhythmic gymnastics.
While the enemies don't
have much variation, the game does make it up with smooth
controls and addictive
gameplay to boot.
No changes
have been made to the core
gameplay, graphics, or
controls.
While the classic
gameplay has remained intact, Toki Tori
has been adapted to make use of the Wii U GamePad, allowing for Off - TV Play and optional touch
controls.