Not exact matches
Weapons can also be upgraded in order to deal more
damage and each weapon is only useful
against a
certain enemy which is where the party mechanics come into play.
Ubisoft also added to counter getting instantly killed when going
against more than one
enemy is the revenge feature where if you continuously block more and more attacks or take so much
damage you can activate revenge which hits
enemies to the ground and gives you a much better advantage over taking out more than one
enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a
damage boost and even make a catapult hurl a bomb and obliterate your
enemies these can be changed so you can have more specific roles just as the gear can also specify
certain things that your hero can do.
It's a turn - based game, as I mentioned, and your party can face off
against several monsters at a time, with attacks that can attack multiple
enemies, buff your stats, nerf
enemy stats, do more
damage to
certain types of
enemies — the usual JRPG fare.
Deku Nuts are extremely handy for reaching Dodongo weak spots, immobilising irritatingly quick
enemies, getting an extra hit in
against certain bosses and
damaging Ganon when your sword isn't with you.
Monks can do some serious
damage with nothing but their bare hands, making them incredibly useful
against certain enemies.