Sentences with phrase «damage dealing classes»

Each character serves a different purpose in the game, with the defender acting a support character - which is perfect for co-op while the warrior is your damage dealing class.

Not exact matches

Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
«I dealt with some damage to the car in both races but was able to stay competitive with multiple car classes nonetheless.
There's a total of four classes of worm available in the game for you to choose from; Scientists can't take a lot of damage but they can slowly increase your teams health; Scouts can fit in small tunnels that others can't and can also leap large distances; Heavies can take and deal out extra damage, and the Soldier is pretty much the standard Worms....
The bread and butter of any PVP game, these five Damage class champions are designed to deal massive damage to the enemyDamage class champions are designed to deal massive damage to the enemydamage to the enemy team.
The class has two main attacks: the «Wicked Strike», which deals moderate damage to foes, and the «Reaping Strike», a weapon attack that allows you to charge up your attack before unleashing it on your target.
Platforms: PC Reviewed On: PC Developer: Firaxis Games Publisher: 2K Games Singleplayer: Yes Multiplayer: Yes There is a class called the Ranger in XCOM 2 that perfectly encapsulates what the game is about; it has a special close - range sword attack that can deal tremendous amounts of damage, usually -LSB-...]
In true RPG spirit, you'll need to improve your characters» stats, hunt down powerful equipment, and combine a multitude of abilities — switching between tanking, healing, buffing, and damage - dealing classes as required, in real time.
Progress — improve your characters» stats, hunt down powerful equipment, and combine a multitude of newly - learned abilities — switching between tanking, healing, buffing, and damage - dealing classes
Class F has 3 Erde Kasier Retsu / Extreme moves, one deals with slash damage to all, another one deals pierce damage to all and the last one deals thunder damage to all.
The game's Hunter class specialises in dealing elemental damage with a variety of weapons and abilities.
Using your archers — who deal less damage than other classes — as pawns to setup your high damage guys bringing up the rear may not be the best combat strategy (and often isn't).
The assault class is responsible for dealing the heavy damage, while the support class does various things like increasing ally movement speed or shielding allies from damage, and if either player of these two classes lags behind in their play, then the entire human team will be drawn into a prolonged battle.
Markov, the first assault class character you have access to, has a lightning gun which can only deal damage when he is up close — luckily he has a re-chargeable shield which lets him get into close quarters combat with the beast.
A common problem is, for example, to too often make fights that are easier on ranged damage - dealing classes and very difficult, or near impossible, for those fighting from melee range.
But the biggest con here is its extremely low offence and the damage dealt is not nearly as high as other classes.
NINJA CLASS This class has a good melee attack, super-fast movement speed and deals a lot of damage with melee weapons like swords.
SOLDIER CLASS Soldier class deals a lot of damage quickly and can use grenades, mines and explosive gadgets.
Finally, the SWAT class is another close range Perk that deals damage via submachine guns, and have the highest rate of fire in any class.
A while later you get the third and final class, the Nymph, a fire spirit who deals damage with flaming projectiles and area - of - effect attacks.
Each class has their own attack type and, depending on your stats, level, and equipment, you will deal and take a certain amount of damage.
While it's fun to glide around the city, at least until you have to wait for your jetpack to re-energize, the class initially requires players to get closer to enemies in order to deal big damage.
Using the class system, you might engage the enemy with a damage - dealing Full Metal Jaguar class, dual - wielding blades and guns, or perhaps you'd rather face your foe with a photon saber and and beam - shooting Psycho Launcher guns as you buff your allies.
More exotic classes include the Bounty Hunter, able to stun opponents and disrupt their positions with a variety of maneuvers, and the Jester — a strange character that can deal bleeding damage, heal stress damage, and change his position in the party lineup during attacks.
Survivor's Pack includes the possibility to make all main weapons available to all classes, a new piece of gear (the Vortex Grenade, which sucks all enemies to a central gravity point dealing constant damage) and three exclusive bullet colors.
Archers and mage units exist outside the other classes and deal damage using different tactics.
Their class ability is the Vanguard, a pump shotgun that increases your speed and deals massive damage for its duration.
The Assault class carries rifles and is designed around dealing damage.
First we take a look at the Ninja class, this class will use abilities to bind, trick, and deal damage to your foes.
The Berserker can tank hits, commandos can help others see cloaked enemies and dish out good damage, medics keep everyone alive whilst they do their best to kill that Scrake that noobish level 2 Berserker aggroed before everyone was ready and the support class can replenish ammo, weld doors shut faster and deal large amounts of damage with the only gun worth buying, the AA - 12.
Although, I suspect, the differences may be dealt with by way of allocating damages or settlement monies, I find that Plaintiff's need to receive specialized and fact specific advise in respect of their mitigation efforts, as opposed to more uniform advice they may receive in a class setting.
Under the Dutch system, a class seeking damages may only come together to negotiate a deal.
It doesn't matter where you hit for now, though all of its weapons are classed as weak points and will deal greater damage.
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