Sentences with phrase «damage dealing elemental»

Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.

Not exact matches

As they take more damage, they'll potentially flee the battle and have to be chased down once again, become enraged and deal more damage, or add more elemental effects and use different attacks.
Other weapons are good for dealing with armored enemies or adding in elemental damage.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
The Embermage is the ranged elemental DPS, focusing on dealing damage over time through either fire, frost or storm spells that specialise in crowd control.
Most of your initial team deals either physical or elemental damage to enemies with the exception of Clark, who is the party's healer.
Boomerangs Swing Both Ways: deals 80 % ttrike - elemental damage to all targets, before looping back and hitting the left-most target again; Ooze Bruiser: deals 150 % damage to Slime enemies.
Claws Propeller Blades: deals 100 % damage + Woosh - elemental second hit that deals damage equivalent to Morrie's level (for example: Level 25 = 25dmg); Hand of God: deals 125 % damage to one enemy that ignores defense (with the exception of Metal Slimes).
Astrologian, who uses elemental spells to increase your party member's elemental skills, and eventually can use a limit breaker to go above the normal limits for dealing damage.
There's also an elemental system in place regarding enemy types and weaknesses to many of your character's own attacks, where water - based attacks deal extra damage to fire - based characters and so on in a Pokemon - like manner.
The game's Hunter class specialises in dealing elemental damage with a variety of weapons and abilities.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on dealing damage, granting elemental effects, and making melee weapons last longer.
Swing Both Ways: deals 80 % ttrike - elemental damage to all targets, before looping back and hitting the left-most target again;
As you upgrade his equipment and abilities he becomes a worthy complement, distracting foes while dealing stun and elemental damage.
The weapon can switch after filling up the weapon's phial gauge, which will slowly deplete overtime when using the sword mode, and allows the sword to deal elemental damage in the form of a discharge.
Sunspot will only trigger while in combat and in addition to dealing damage to up to 5 nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.
Characters will deal all sorts of damage with their foes, such as physical attacks and elemental strikes, and some that consume small amounts of the users» HP in order to get the job done.
The Noble Launcher deals Energy damage and is effective against all elemental enemies.
The Shadow War Bow can shoot Freeze, Shock, and Corruption arrows, and is particularly useful for dealing fast elemental damage to enemies close up.
It moves very predictably in its attack patterns and doesn't deal any elemental damage.
When used, the Kinsect will both provide buffs for your hunter and deal elemental damage to a target.
Hammers are excellent at breaking horns but can \» t cut tails, deal fantastic damage in short periods of time but not the best at long periods, can stun monsters by hitting them in the face, are not good at elemental damage, and have poor range.
It can fire off different elemental bombs, which is useful for dealing large amounts of damage to enemies in your path.
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