Of the four classes are the Apprentice, magic user employing high
damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
Not exact matches
As they take more
damage, they'll potentially flee the battle and have to be chased down once again, become enraged and
deal more
damage, or add more
elemental effects and use different attacks.
Other weapons are good for
dealing with armored enemies or adding in
elemental damage.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots,
dealing extra
elemental damage, or
dealing extra
damage with a specific combo.
The Embermage is the ranged
elemental DPS, focusing on
dealing damage over time through either fire, frost or storm spells that specialise in crowd control.
Most of your initial team
deals either physical or
elemental damage to enemies with the exception of Clark, who is the party's healer.
Boomerangs Swing Both Ways:
deals 80 % ttrike -
elemental damage to all targets, before looping back and hitting the left-most target again; Ooze Bruiser:
deals 150 %
damage to Slime enemies.
Claws Propeller Blades:
deals 100 %
damage + Woosh -
elemental second hit that
deals damage equivalent to Morrie's level (for example: Level 25 = 25dmg); Hand of God:
deals 125 %
damage to one enemy that ignores defense (with the exception of Metal Slimes).
Astrologian, who uses
elemental spells to increase your party member's
elemental skills, and eventually can use a limit breaker to go above the normal limits for
dealing damage.
There's also an
elemental system in place regarding enemy types and weaknesses to many of your character's own attacks, where water - based attacks
deal extra
damage to fire - based characters and so on in a Pokemon - like manner.
The game's Hunter class specialises in
dealing elemental damage with a variety of weapons and abilities.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which
deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on
dealing damage, granting
elemental effects, and making melee weapons last longer.
Swing Both Ways:
deals 80 % ttrike -
elemental damage to all targets, before looping back and hitting the left-most target again;
As you upgrade his equipment and abilities he becomes a worthy complement, distracting foes while
dealing stun and
elemental damage.
The weapon can switch after filling up the weapon's phial gauge, which will slowly deplete overtime when using the sword mode, and allows the sword to
deal elemental damage in the form of a discharge.
Sunspot will only trigger while in combat and in addition to
dealing damage to up to 5 nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with
Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.
Characters will
deal all sorts of
damage with their foes, such as physical attacks and
elemental strikes, and some that consume small amounts of the users» HP in order to get the job done.
The Noble Launcher
deals Energy
damage and is effective against all
elemental enemies.
The Shadow War Bow can shoot Freeze, Shock, and Corruption arrows, and is particularly useful for
dealing fast
elemental damage to enemies close up.
It moves very predictably in its attack patterns and doesn't
deal any
elemental damage.
When used, the Kinsect will both provide buffs for your hunter and
deal elemental damage to a target.
Hammers are excellent at breaking horns but can \» t cut tails,
deal fantastic
damage in short periods of time but not the best at long periods, can stun monsters by hitting them in the face, are not good at
elemental damage, and have poor range.
It can fire off different
elemental bombs, which is useful for
dealing large amounts of
damage to enemies in your path.