The same goes for trademark characters like Ryu Hayabusa, whom is known for his high
damage dealing quick attacks, and trade mark ninja skills.
Not exact matches
That's one day after the game is getting patched to add two new difficulty modes to the game, ratcheting things up even further with zombies that
deal more
damage, weapons that break
quicker and food that restores less health.
Afterwards, we all felt a good
deal more healthful (strange that sausage can have that effect), and we climbed back into Sara's car for a
quick drive around the city, including what she laconically called the «death and destruction tour» of neighborhoods that had been
damaged by the storm.
Each toon also has a basic attack that can
deal a small amount of
damage to enemy racers, and can dodge in four directions with a
quick tap of the right analog stick, so they aren't completely defenseless from the start.
On the more traditional side of combat, also known as smacking people in the face, there are three combat styles that you can switch between on the fly; a staff that's good for
dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some
quicker offensive work; and finally a mace and shield for those that prefer a heavier defense.
Now, the battle is turn based with
quick - time elements, so it's important to pay attention or you won't
deal much
damage, defend well, or fill your super meter as fast.
Dual blades, on the other hand, are lightning
quick and
deal significant
damage, but only to a single target.
As well as these abilities and weapons, each team member also comes with an offensive weapon to
deal some
damage to the monster and a jet pack for
quick mobility and monster dodging.
This gives you a tactical advantage and allows you to
deal greater
damage to them and take them down much
quicker.
In this mode players will notice that characters
deal more
damage, gain speed, and even seem to allow players to access the end - of - combat reward screen a bit
quicker than before.
With these special moves, you can take out multiple enemies much
quicker or
deal larger amounts of
damage to the more powerful foes.
The battle against Ardyn is actually pretty easy, due to the fact that he doesn't
deal a great of
damage with a single attack and prefers
quick attacks that
deal a small amount of
damage.
There's a better game inside the Shaq Fu concept trying to break free (some of the characters are mildly intriguing in a»90s way and the game's Fury Meter mechanic that increases attack
damage dealt by the player prior to a cool down period has potential as a unique gimmick), but in an era where licensed titles were intended to be
quick cash - in titles, it just wasn't meant to be.
Slow and plodding weapons like axes and great swords obviously
deal damage differently than
quick and paltry daggers, but there's plenty of room for nuance in - between.
Raiden wields a HF (high - frequency) blade that is able to
deal a combination of
quick and strong attacks to
damage his foes.
Casting magic took too long in time sensitive battles, and it
dealt very little
damage, forcing players to use the
quicker (and stronger) physical attacks.