Sentences with phrase «damage dealing weapon»

Try to craft an Anjanath or Odogaron armor set for its fire resistance, and if dealing damage is a problem, attempt to craft a thunder damage dealing weapon.

Not exact matches

Lazer Weapons are by far going to also be the most used weapon type, as they deal a lot more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient damage.
Aside from several overlookable latency issues that have hit - scan weapons and spinfusors dealing zero damage on direct hit, you got ta go fasterr as this is Sanic Hegehog world of shazbots.
Crafting is even easier this time around; as main character Nick is a mechanic, he's somehow able to combine tools and vehicles to create damage - dealing weapons and super-transport.
It's also a worthwhile endeavor: the Anjanath deals something like 400 damage in one massive neck - biting body slam, whereas each hit of my weapons was dealing 10 to 15 at most.
In multiplayer, the time limit returns, your weapons deteriorate much faster, and zombies deal more damage.
This helps mitigate weapon disadvantages, and they'll even modify your meter attack to deal additional damage.
Stun gauge: when you're fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold - coloured gauge.
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
Other weapons are good for dealing with armored enemies or adding in elemental damage.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
Not only can you craft some pretty slick looking implements of death from the materials you've harvested from your fallen prey, but there are also strategic elements in play as well as your actions / moves are different and the different weapon types deal different damage.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and deals more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
The weapons require carefully timed strikes in order to deal the most damage to the opponent.
Upgrade your weapons to deal more damage by finding and collecting Warped Bone in Monster Hunter World.
At first glance, it might seem ridiculous to use a weapon that has a -10 % Affinity rating, but while it will sometimes deal less damage, the payoff is that it will have a higher overall damage.
The way Affinity works is this: if you're weapon has an Affinity rating of +10 % that means ten per cent of the time your weapon is going to deal more damage.
By now, you should be able to craft a Rarity 4 weapon, and should have at least a few pieces of armor able to deal with fire damage.
All of that being said, the battles are still entertaining and you'll often spend time equipping your party with new weapons in order to deal the most damage in a given area.
Against the Diablos, a staple of Monster Hunter games known for its hulking size and charging into the player with its dual horns, a well placed Dragon Piercer easily dealt close to two hundred damage, outclassing most other weapons in a single attack.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Mountains that are too high to climb or fierce enemies that you have to evade early on will, in time, become more manageable to overcome with a larger Stamina Wheel and mightier weapons that deal more damage.
Missions also specify a Recommended Element, so selecting a character and weapon that match will allow you to deal extra damage.
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
One of the most simple weapons in terms of combos, this one is most about stamina and item management while dealing your damage.
You'll want a high Attack Strength to deal more damage, while skills attached to the weapons will increase their potency in battle.
The damage that you deal can be seen in an RPG - like system where numbers show up on the screen so you will have an idea of how much your current weapon is proving to be effective in combat.
That's one day after the game is getting patched to add two new difficulty modes to the game, ratcheting things up even further with zombies that deal more damage, weapons that break quicker and food that restores less health.
At one point I got out a calculator to figure out if a weapon with an extra 3 damage was worth dealing 10 % less damage against arachnids, for example (and that's a pretty tame example at that).
UV weapons are the item of the day here, these light based weapons deal major damage to the shambling horrors.
Fuel tanks and other hazardous environmental objects that can deal damage to enemies are littered around most environments, and several weapons can blow through objects to kill enemies if you're crafty.
It's a needlessly slow process because you can only breakdown one weapon at a time, a chore when you finish a mission with ten or twenty useless common weapons, but its worth it in the end when you manage to create a fire - spitting machinegun capable of dealing out tons of damage.
The only known weapon so far is the Axtinguisher which deals double damage to anyone who's caught on the wrong end of a flamethrower.
Dracula's other two weapons come in the form of the Void Sword, a glowing blue blade that restores a portion of health with every successful strike, and the Chaos Claws which deal heavy damage to anyone unlucky enough to get punched in the face by them.
Urm... yeah it is A battle arena type game using some moves and power up weapons to deal damage to your opponent... it's the basic, grinded down concept of Smash Bros..
The class has two main attacks: the «Wicked Strike», which deals moderate damage to foes, and the «Reaping Strike», a weapon attack that allows you to charge up your attack before unleashing it on your target.
Your first weapon slot are kinetic weapons that obviously deal no void, arc or solar damage but your second slot, now called energy weapons do.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
In fact, Fortnite's Week 7 challenges will include dealing 500 damage with Shotguns, eliminating three opponents in Shifty Shafts, eliminate three opponents with Suppressed weapons and there's even a map.
They are the vanguards, which are the most basic and simple to use having medium armour and a large, two - handed weapon that deals medium damage.
When unoriginal developers can't think of a good weapon they usually throw in something that deals low damage but makes it up with increased attack speed; the problem here is that the scythe just doesn't do enough damage to justify its use.
Projectile weapons and Nimpo (Ryu's magic ability) can also be used to deal extra damage or help you out when you find yourself seriously outnumbered, however Nimpo can only be used once your Nimpo Bar is full so magic can be very limited.
Heavy weapons deal heavy and widespread damage, but can often damage crewmates and have short range.
They start off simple with «Defeat 100 enemies» or «Attack first five times in a row» — then they turn brutal like «Deal 99,999 points of damage without a weapon» or «Defeat 100 enemies while HP is 5 % or less».
A new mechanic called weapon arts has been introduced which allows players to perform powerful, weapon specific attacks that deal greater damage than normal attacks.
Each weapon type has a unique move that will let you deal a ton of damage.
It also increases damage dealt by non-staff weapons.
The Static Rifle is easily the most creative weapon, forcing players to constantly move around to charge up a round but dealing ludicrous amounts of damage with a single shot.
Can you make armor and weapons and / or damage dealing potions?
As you deal damage with a weapon, it builds Zing, and once it's fully charged you can empty it to launch a souped - up skill.
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