Sentences with phrase «damage enemies over»

These traps can explode, stun, and damage enemies over time.

Not exact matches

You do have to go to one temple many times over the course of the game, and there are invincible enemies, but you eventually get an item that can damage them.
You will find the Survival Guide episode dedicated to those mechas, with all the details about Skells, the different types of Skells, their weapons, their battle screen, enemy binding, Cockpit Time, Over Drive, Skell Damage, the Skell Garage, and more.
The hit detection seems a little off so I would feel like I was just hitting the attack button over and over and either not hitting the enemies or just causing so little damage.
Wolfenstein II features stealth options and a cover system, however its most unique feature is the ability to dual wield two different weapons at the same time for a variety of lethal combinations and a damage advantage over your enemies.
However, once the brigade has retreated, Plume will be on her own against an overwhelming number of enemies or a large powerful monster so you must make sure that you don't sustain too much damage or its game over.
There are also times when an attack doesn't damage an enemy, when it should, and vice-versa when you completely miss the enemy and he falls over dead.
Definitely over 9,000: In true Disgaea fashion, Disgaea 5 harnesses the power of the PlayStation ® 4 to deliver battles with a ridiculous number of enemies and outrageous damage.
There are over 40 weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some enemies too.
Gamblers get a poison attack that applies steady damage over time to all enemies that are hit with it.
Scribble your finger back and forth over an enemy's weak spot and you'll watch a flurry of blood and numbers spill out dictating your damage.
Segments that were previously a breeze can be much trickier when enemies throw grenades much more intelligently that flush you out of cover and hunch over protecting the one spot that does any significant damage to them.
If you miss one you have to start the sequence all over again, plus it can mean some damage is done to your party when up against particular enemies.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- split up into three waves - each wave gives the team a quota of eggs to collect, as well as a time limit - goal is to defeat enemies, causing them to drop eggs - haul those eggs back to the basket - if you meet your quota (and you're still alive) when time expires, all remaining enemies retreat and you move on - when you start out, the difficulty can be set to 5 % out of a possible 100 % - heavy Salmonids have armor in the front, so you have to him them in the back - when Inklings take too much damage in Salmon Run, they can be revived by a teammate shooting them with ink - another boss character is a tall, slender creature that approaches from the shoreline - this boss is made up off pots, which you have to shoot to make disappear - another boss is a massive metal eel that rains down ink - the eel is piloted by a Salmonid creature, which you have to take out to stop the eel - another boss has two trashcans attached to the side of it, and it hovers over the battlefield, - a trashcan opens and it rains down blobs of ink onto you - you can take him out by tossing bombs into the open trashcans - Nintendo says that 40 % difficulty is the highest difficulty people on the Nintendo E3 team could beat.
Gamers can look forward to using five different types of Pikmin: the Red Pikmin are immune to fire, hence they are the spawn of Satan; Blue Pikmin can survive in water and not drown; Yellow Pikmin can not be harmed by electricity, shockingly; the new Rock Pikmin can break stuff and can be thrown at enemies for MASSIVE damage; and the fresh pink Winged Pikmin can fly and carry stuff over obstacles.
A spell useful in boss battles and such - special skils: «Hustle Dance» — An lively dance that restores HP to all members of the party «Miracle Sword» — A one - handed sword skill that can recover HP while dealing damage «Whip of Love» — A whip skill that deals great damage to multiple enemies «Viper Fang» — A dagger skill that targets a single enemy and occasionally induces poison - Samadhi Kingdom is a country of knights surrounded by the desert - historic kingdom that reigns over the desert and values its chivalry - rumored that the young prince is himself an outstanding knight - horse races are also carried out here - picture shows a circus tent in what is described as a castle town where people bustle about
This premise has you knocking over an enemy before you can deal any sort of damage to it.
Current plan is to start Alyssa off with 2 ailment - focused items — an item that inflicts Vulnerable (enemy takes double damage from the next hit) and an item that inflicts Poison (damage over time)-- to emphasize the versatility of items and to show off the ailment system right from the start.
Lava ninjas throw fireballs, setting enemies ablaze and doing damage over time.
The ability is slowly charged over time by dealing damage to enemies using basic attacks or melee».
Once you drag your character over an enemy for a potential attack, you'll see a battle preview at the top of the screen that shows how much damage you and your opponent will deal to each other.
Active are your attacks; they can be standard like a single one - hit strike, or something like an area - of - attack power which damages groups of enemies over time.
These are automatic bonus attacks which deal heavy damage over a wide range, having the opportunity to make all your nearby enemies pay for the poor weapon choice of their officer.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an object towards an enemy or a fighter is driven into a nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
For example with the knuckles you start out with a quick 3 - hit boxing type punch, then at lvl10 after hitting the special attack button right after the first combo is over your character will do one more punch then a powerful kick that blasts all enemies in your path away, and at lvl.20 you'll do a few flips towards your enemy ending in one final dive that does massive damage.
In Super Paper Mario, Luigi's specialty is the Spring Jump, which sends him just off the screen to bound over obstacles and damage enemies mid-air.
Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
He will have four abilities: the ability to punch through structures and knock enemies back, harness energy from the Power stone to fire blasts, jump high over tall structures, and the ability to fly towards the ground to deal knockback damage.
This one has you trying to defeat enemies and leveling up your weapons and party - mates who do increasing damage over time.
When slain, non-boss enemies explode, causing all players to suffer 10 % of their maximum health in damage over 4 seconds.
An interesting nuance which has made it over from the console series is that characters primarily gain XP by dealing damage and / or pulling off the finishing blow on an enemy.
The human enemies are far more interesting to fight: on one occasion, I sniped an enemy toting a rocket launcher, only to have another enemy run over, scoop up the launcher and fire at my feet, trying to catch me with splash damage — some of the most human combat I can recall in a shooter.
Dark Souls would relish in surprise attacks, over powered enemies in small areas and moments where you'll receive massive damage massive within a split second, i.e the dragon from Dark Souls III.
Scattershot Location: Shops Hard Hitter — hit enemies with 200 flourishes (+8 extra damage) Scattergun — kill 10 large enemies with flourishes (+ shotgun spray) Donor — give gifts to 20 players over Xbox Live (+20 % damage in multiplayer Value: 2100
You have to take the lower path on your way back, using double jump to leap over wide chasms and get high enough to damage those creepy one - eyed enemies.
• Strategic Combat Makes Every Turn Count A unique battle system places emphasis on «bowling» over as many enemies with a single strike as possible, challenging players to line up melee, ranged and magical attacks so they can knock frontline enemies into others for maximum collateral damage.
One of these new weapons — the Stormslinger — is a spear - like weapon that shoots off electric charges at enemies, stunning and dealing damage to them over time.
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