Sentences with phrase «damage limit per»

For instance, you might get several quotes for $ 50,000 / $ 100,000 / $ 50,000 — that's $ 50,000 of medical coverage for each person you injure in a collision, a $ 100,000 bodily injury limit per accident and a $ 50,000 property damage limit per accident.Make sure you choose the same deductible amounts for each quote, too — usually $ 250 or $ 500.

Not exact matches

For Domestic Carriage Liability for loss, delay or damage to checked baggage, or any baggage or personal item which is taken into custody by Cape Air, is limited to the fair market value at the time of the loss, damage or delay and will not exceed (except for wheelchair and other assistive devices)(1) for on - line travel solely on Cape Air with no connecting service, $ 500 per passenger; (2) for interline travel where the Cape Air flight segment is included on the same ticket as a connecting flight segment of another airline with an aircraft of more than 60 seats, $ 3400 per passenger ($ 3500 per passenger effective August 25, 2015) as per federal rules; and (3) for interline travel where the Cape Air flight segment is included on the same ticket as a connecting flight segment of another airline with an aircraft of 60 seats or less, $ 500 per passenger.
The Ducks did gain 469 yards (6.9 per play) on Texas, but the Longhorns were able to limit damage on third downs (4 - for - 12), and special teams gave Oregon long fields from which to work all night despite six Texas three - and - outs — nine of 11 Oregon drives began at the Ducks» 25 or further back.
Senior Liberal Democrats pressed the Prime Minister and the Culture Secretary, Jeremy Hunt, to limit the damage to the Coalition by derailing News Corp's bid to buy the 61 per cent of BSkyB it does not already own.
The US Environmental Protection Agency limits fluoride to 4 parts per million in drinking water, which it says is enough to reduce tooth decay without causing damage.
Under the Montreal Convention, an international agreement that sets liability limits for international air transportation, airlines are liable for damages caused by lost, damaged or delayed baggage up to a 1,131 Special Drawing Rights (SDRs) per passenger, an amount that is currently the equivalent of just over $ 1,800 in U.S. currency.
Insure.com used liability limits of $ 100,000 per person, $ 300,000 per accident, and $ 50,000 property damage.
Cell Phone Protection covers two incidents of cell phone damage or theft, with limits of $ 600 per incident with a $ 25 deductible.
Insurance policies were structured to include mandatory minimum liability limits of $ 25,000 per person and $ 50,000 per accident for bodily injury, and $ 25,000 for physical damage.
Purchase protection — Covers new purchases against damage or theft for 120 days, with limits of up to $ 500 per claim and $ 50,000 per account.
Connecticut requires that every driver carry minimum liability limits of $ 20,000 per person and $ 40,000 per accident in bodily injury coverage and $ 10,000 property damage coverage.
At the least, you're required by law to buy a 20/40/10 policy: minimum bodily injury liability limits of $ 20,000 per injured person, up to a total of $ 40,000 per accident, and property damage liability coverage of $ 10,000.
Purchase Protection protects purchases of up to 500 dollars against damage or theft for 120 days, with a generous limit of 50,000 dollars per card account.
The current minimum liability limits are $ 30,000 for each injured person, up to a total of $ 60,000 per accident, and $ 25,000 for property damage per accident.
The first number is the claim limit for per injured person, the second is per accident, and the third is for property damaged in a crash.
As noted in the review, the Amex Serve ®, like credit cards, does come with purchase protection benefits - up to $ 1,000 if your items are damaged or stolen within 90 days of purchase, and limited to $ 50,000 per year.
As an example, the state of Colorado requires drivers to carry liability limits of 25/50/15, which translates into $ 25,000 per person, $ 50,000 for the entire accident, and $ 15,000 for property damage.
@BrianHall: To be clear, the numbers you give are in line with many state minimums for liability coverage, but most car insurance companies do push higher coverage limits (commonly 250K / 500K / 100K for per person / per incident person cap / per incident property damage), and the incremental cost of the higher coverage is often much less than the cost of the basic coverage (it's not paid out often, and electing it demonstrates responsibility, which they like in their insured).
Nevada requires that all drivers maintain liability limits of at least $ 15,000 per person, $ 30,000 per accident for bodily injury and $ 10,000 property damage.
Wyoming's automobile financial responsibility law requires minimum liability limits of $ 25,000 per person, $ 50,000 per accident bodily injury and $ 20,000 property damage.
Baggage liability is limited to $ 100 for loss or damage per passenger.
This program covers purchases for 90 days in the event of theft or damage, with a limit of $ 10,000 per claim and $ 50,000 per account each calendar year.
Surfboards will be accepted for a fee of $ 50 per item each way when packed in a case designed to prevent damage to surfboards and only upon completion of a Limited Release Tag.
Purchase protection — Covers new purchases against damage or theft for 120 days, with limits of up to $ 500 per claim and $ 50,000 per account.
Cell Phone Protection covers two incidents of cell phone damage or theft, with limits of $ 600 per incident with a $ 25 deductible.
The Purchase Protection Plan insures eligible purchases made on your card against accidental physical damage and theft up to a limit of $ 1,000 per occurrence for 90 days following the date of purchase.
For example, if there are just two marines on the board each will get a card boosting their health by two, increasing their hand limit to four and letting them play two main action cards per turn which massively increases the damage they can do.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There are three difficulty levels including casual, survival and nightmare with the major differences being that casual difficulty has an abundance of items and enemies inflict significantly less damage, while nightmare difficulty deliberately limits your resources to force players into strategically managing their inventory of items in addition to much tougher enemies that inflict a high quantity of damage per hit, alongside a balance between the two in the form of survival difficulty.
One of the most damaging legacies of the Obama administration's «war on coal» was the creation of a 2015 rule that limits carbon - dioxide emissions on new coal - fired stations to 1,400 pounds per megawatt - hour of electricity generated.
Various options are proposed to tackle the issue: rehabilitation vouchers - these address the point of «phantom» attendance for rehabilitation, but may be complex to administer; all rehabilitation arranged and paid for by defendants - the MoJ notes that this would help speed up access to treatment and increase independence and transparency; no compensation payment towards rehabilitation in low value claims - the claimant would need to fund this and primary legislation would be needed to achieve this as at present there is no intention to restrict recovery of special damages; expand MedCo to include rehabilitation providers; and introducing fixed recoverable damages for rehabilitation treatment - the MoJ notes that this could be difficult and invites comment as to whether this would be achieved via a fixed cost per session or by fixing an upper value limit that can not be exceeded.
U.S. District Judge Earl Britt said in his order a state cap on damages required him to limit punitive damages to $ 250,000 per plaintiff, report Courthouse News Service, the Associated Press and the News & Observer.
Ohio limits the amount you can recover for noneconomic damages to the greater of (a) $ 250,000 or (b) three times your economic damages, which is subject to a maximum of $ 350,000 per person and $ 500,000 per accident.
Effective July 1, 2018, the minimum insurance limits will increase to 25/50/20 ($ 25,000 per person / $ 50,000 per accident for bodily injury liability and $ 20,000 for property damage liability).
Minimum UM / UIM liability limits are $ 25,000 per person and $ 50,000 per accident of UM benefits, $ 25,000 per accident for property damage, and $ 50,000 per accident for UIM benefits.
The current minimum liability limits are $ 30,000 for each injured person, up to a total of $ 60,000 per accident, and $ 25,000 for property damage per accident.
Limits noneconomic damages in cases involving noncatastrophic injuries to the greater of $ 250,000 or three times economic damages up to $ 350,000, per plaintiff, with a maximum limit of $ 500,000 per occurrence.
Limits the award of noneconomic damages in medical malpractice cases to $ 250,000 against all doctors and health care practitioners and a $ 250,000 per - facility cap against health care facilities such as hospitals and nursing homes, with an overall cap of $ 500,000 against health care facilities, creating in effect an overall limit of noneconomic damages in medical malpractice cases of $ 750,000.
The new service will limit fixed costs and allow damages of up to # 5,000 per case.
All drivers will need to purchase basic coverage to pay for the other driver's losses which includes bodily injury liability limits of $ 25,000 per person up to $ 50,000 per accident as well as property damage liability of $ 10,000.
Analysis used a consistent base profile for the insured driver: a 30 - year - old single male driving a 2013 Honda Accord EX with a good driving history and coverage limits of $ 50,000 bodily injury liability per person / $ 100,000 bodily injury liability per accident / $ 50,000 property damage liability per accident with a $ 500 deductible for comprehensive and collision.
In Nevada, a motorist must maintain minimum Bodily Injury Liability limits of $ 15,000 per injured person up to a total of $ 30,000 per accident, and Property Damage Liability coverage with a minimum limit of $ 10,000.
Bodily injury liability limits of $ 30,000 per person you injure in an accident and $ 60,000 per accident, and property damage liability of $ 25,000.
Bodily injury liability limits of $ 25,000 per person you injure in an accident, up to $ 50,000 per accident, and property damage liability of $ 10,000.
The limits on bodily injury liability are $ 25,000 per injured person up to a total of $ 50,000 per accident while the limits on property damage liability are $ 10,000.
Announcer (voiceover): But you should know that some categories of personal property coverage usually have a maximum dollar limit by group (such as jewelry) or per single item (for example, a watch) that can be paid out to a policyholder in case of damage or loss.
Bodily injury liability limits of $ 25,000 per person you injure in an accident, $ 50,000 per accident and property damage liability of $ 10,000.
Carrying Illinois state minimum liability limits of 25/50/20 — $ 25,000 per person and $ 50,000 per accident for bodily injury and $ 20,000 for property damage — doesn't give you much protection if you own a home or have savings.
In Florida, FR - 44 has bodily injury liability limits of $ 100,000 per person, $ 300,000 per accident and property damage liability limits of $ 50,000.
Limits of 25/50/25, for example, would provide up to $ 25,000 per person injured in an accident, up to $ 50,000 of coverage for injuries per accident and $ 25,000 for property damage per accident.
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