This will slow down the tanks as well as
damage nearby enemies.
• Mix and match the active and passive skills to control the battles:
Damage all nearby enemies with Goku's Wind and Fire Spin, Stun them with Pigsy's Love Charm or simply heal allies with Sanzo's Phoenix Aura
Some objects in the environments can be shot in order to
damage nearby enemies such as red barrels and chandeliers.
In the game, players can throw their hat to collect coins and break bricks, or swing it around to
damage nearby enemies.
This skill appears in Fallout: New Vegas and means that enemies that you kill with energy weapons will explode, and
damage nearby enemies as well.
It's explained that the Energy weapons are more effective against shielded enemies, and if you match the element of the weapon to the element of the shield, when you take it down the shield will explode,
damaging nearby enemies.
Meteor — Rank 2 and 3 will now spawn Shrapnel shooting out of the meteor's side after ground impact,
damaging nearby enemies on hit.
In addition to the traversal abilities, you're also granted four combat powers: summon, which calls on a group of minions to attack your enemies; blast, which turns your foes into stone; a devastating stomp and an aura that continually
damages nearby enemies.
Not exact matches
Then, SEGA showed the Song Magic video for Moldimolt, which can put to sleep all
nearby enemies (which is really useful to deal lots of
damage):
There's also abilities like Repel which give you some breathing room, or another that attaches threads to
nearby enemies and if those threads can be maintained for a second they'll deal holy
damage.
Killing a Crawler now deals area - of - effect
damage to all
nearby enemies, softening them up or killing them outright
RIP - Tire can be reactivated to detonate immediately, knocking
nearby enemies back and dealing 450, 600, or 750
damage to
enemies depending on how close they are to the center of the blast (with the highest amount near the center).
Stealth perks include performing 10 stealth takedowns on
enemies for an initial 10 % increased movement speed when crouching for stealth takedowns; killing 10
enemies by throwing hatchets to receive a gradual increase in hatchet capacity; killing 5 commanders before they activate a
nearby alarm to be rewarded with an increase in
damage from suppressed weaponry; and more besides.
Aside from this ability, you'll pick up three additional skills early on: Suicide allows you to manipulate the mind of an
enemy to make him commit suicide,
damaging nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an
enemy fight alongside you, and finally Backfire will disrupt the weapon of an
enemy as well as briefly immobilizing him.
Force Breach: Strike up to 8
nearby enemies with shattering force, dealing internal
damage and generating a high amount of threat.
Every difficulty level reduces the amount of health, armour and bullets that are available in the
nearby surroundings, while increasing the amount of
damage inflicted by
enemy attacks and reducing the amount of
damage inflicted on
enemies by B.J.'s attacks.
He can either hit
nearby enemies with the axe or otherwise throw it at them if they are further away and cause even more
damage.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair
damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more
enemies nearby — Better ammo drops for everyone who use more than one weapon
Discharge: Strike up to 8
nearby enemies with dark energy, dealing internal
damage and generating a high amount of threat.
These can be spent on one of two upgrade towers, which don't attack
enemies but boost either the
damage or range of
nearby towers.
Additionally, during the movement phase, a character can «dash» into an
enemy for some extra
damage, and can select a
nearby teammate to perform a «team jump» to cover even more distance.
Rabbid Peach can dash into multiple
enemies, while Rabbid Mario's dash explodes as to
damage other
nearby foes.
Desperate Measure —
Nearby enemies are punished by taking fire
damage as they attack players.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at
nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming
enemies, alongside a shockwave ultimate ability which emits a force wave that
damages enemies and allows a temporary boost to the weapon
damage capabilities of allied vehicles.
These are automatic bonus attacks which deal heavy
damage over a wide range, having the opportunity to make all your
nearby enemies pay for the poor weapon choice of their officer.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such
damage upon a character, while destructible environments are reflected when a fighter throws an object towards an
enemy or a fighter is driven into a
nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
The Helmet boosts Mobility and Resilience, and the Exotic Perk, Hawkeye Hack, changes the Golden Gun to fire one shot as powerful as six, with any
enemies killed by that shot exploding to
damage all
nearby.
During his hero ability (Meteor Strike), Doomfist will leap to a great height before propelling himself to the ground, causing heavy
damage to any
nearby enemies.
Fire a missile that explodes when it hits an
enemy or wall, dealing full
damage to the primary target and splash
damage to
nearby enemies.
Sunspot will only trigger while in combat and in addition to dealing
damage to up to 5
nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.
For example, if you take
damage in the chest area, your character will breathe more heavily, which will allow
nearby enemies to hear you when attempting to sneak by.
During the Blast Phase, a vortex of energy expands outwards, dealing
damage to
nearby enemies.
It also roots the closest
enemies, slows
nearby enemies, and inflicts minor
damage to the furthest
enemies in range.
Arcane Pulse: Enchants an area with arcane energy,
damaging and snaring
nearby enemies.
Light's Reckoning: Erupt upon death, dealing Holy
damage to
nearby enemies and healing
nearby allies.
Sacrifice shields to boost reload, and fire rate while converting
damage inflicted on
enemies into health for Harrow and
nearby allies.
Use the Bullet Hell attack to cripple
nearby enemies, then power up the Barrage attack while moving backwards to deal extra
damage to them.
• Electricity Powers — Players can now utilize the new Electricity Power set and use new types of healing powers and
damage attacks in combat, including: â — ¦ Tesla Ball — Creates a floating ball of electricity that zaps
nearby enemies â — ¦ The Shockwave — Shoots streams of electric bolts at
enemies â — ¦ Ionic Drain — Drains energy from the environment to replenish a player's health while simultaneously
damaging surrounding
enemies • New Gear — Players can earn all - new gear sets including the new Zoom - inspired set for villains, and the new Black Lightning - inspired set for heroes • New Characters — Encounter new iconic DC Universe characters, includingLivewire, Black Lightning, The Top, The Trickster, Static and much more.
In addition to the aforementioned non-linear progression, you can reset a messed up puzzle by leaving the room and coming back in, you can stand in the doorway and check out the situation without getting
damaged by
enemies or hazards, you'll find whatever ability you need to beat that room's puzzle in the same room or very
nearby, to name a few.