Sentences with phrase «damage nearby enemies»

This will slow down the tanks as well as damage nearby enemies.
• Mix and match the active and passive skills to control the battles: Damage all nearby enemies with Goku's Wind and Fire Spin, Stun them with Pigsy's Love Charm or simply heal allies with Sanzo's Phoenix Aura
Some objects in the environments can be shot in order to damage nearby enemies such as red barrels and chandeliers.
In the game, players can throw their hat to collect coins and break bricks, or swing it around to damage nearby enemies.
This skill appears in Fallout: New Vegas and means that enemies that you kill with energy weapons will explode, and damage nearby enemies as well.
It's explained that the Energy weapons are more effective against shielded enemies, and if you match the element of the weapon to the element of the shield, when you take it down the shield will explode, damaging nearby enemies.
Meteor — Rank 2 and 3 will now spawn Shrapnel shooting out of the meteor's side after ground impact, damaging nearby enemies on hit.
In addition to the traversal abilities, you're also granted four combat powers: summon, which calls on a group of minions to attack your enemies; blast, which turns your foes into stone; a devastating stomp and an aura that continually damages nearby enemies.

Not exact matches

Then, SEGA showed the Song Magic video for Moldimolt, which can put to sleep all nearby enemies (which is really useful to deal lots of damage):
There's also abilities like Repel which give you some breathing room, or another that attaches threads to nearby enemies and if those threads can be maintained for a second they'll deal holy damage.
Killing a Crawler now deals area - of - effect damage to all nearby enemies, softening them up or killing them outright
RIP - Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
Stealth perks include performing 10 stealth takedowns on enemies for an initial 10 % increased movement speed when crouching for stealth takedowns; killing 10 enemies by throwing hatchets to receive a gradual increase in hatchet capacity; killing 5 commanders before they activate a nearby alarm to be rewarded with an increase in damage from suppressed weaponry; and more besides.
Aside from this ability, you'll pick up three additional skills early on: Suicide allows you to manipulate the mind of an enemy to make him commit suicide, damaging nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an enemy fight alongside you, and finally Backfire will disrupt the weapon of an enemy as well as briefly immobilizing him.
Force Breach: Strike up to 8 nearby enemies with shattering force, dealing internal damage and generating a high amount of threat.
Every difficulty level reduces the amount of health, armour and bullets that are available in the nearby surroundings, while increasing the amount of damage inflicted by enemy attacks and reducing the amount of damage inflicted on enemies by B.J.'s attacks.
He can either hit nearby enemies with the axe or otherwise throw it at them if they are further away and cause even more damage.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
Discharge: Strike up to 8 nearby enemies with dark energy, dealing internal damage and generating a high amount of threat.
These can be spent on one of two upgrade towers, which don't attack enemies but boost either the damage or range of nearby towers.
Additionally, during the movement phase, a character can «dash» into an enemy for some extra damage, and can select a nearby teammate to perform a «team jump» to cover even more distance.
Rabbid Peach can dash into multiple enemies, while Rabbid Mario's dash explodes as to damage other nearby foes.
Desperate Measure — Nearby enemies are punished by taking fire damage as they attack players.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
These are automatic bonus attacks which deal heavy damage over a wide range, having the opportunity to make all your nearby enemies pay for the poor weapon choice of their officer.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an object towards an enemy or a fighter is driven into a nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
The Helmet boosts Mobility and Resilience, and the Exotic Perk, Hawkeye Hack, changes the Golden Gun to fire one shot as powerful as six, with any enemies killed by that shot exploding to damage all nearby.
During his hero ability (Meteor Strike), Doomfist will leap to a great height before propelling himself to the ground, causing heavy damage to any nearby enemies.
Fire a missile that explodes when it hits an enemy or wall, dealing full damage to the primary target and splash damage to nearby enemies.
Sunspot will only trigger while in combat and in addition to dealing damage to up to 5 nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.
For example, if you take damage in the chest area, your character will breathe more heavily, which will allow nearby enemies to hear you when attempting to sneak by.
During the Blast Phase, a vortex of energy expands outwards, dealing damage to nearby enemies.
It also roots the closest enemies, slows nearby enemies, and inflicts minor damage to the furthest enemies in range.
Arcane Pulse: Enchants an area with arcane energy, damaging and snaring nearby enemies.
Light's Reckoning: Erupt upon death, dealing Holy damage to nearby enemies and healing nearby allies.
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
Use the Bullet Hell attack to cripple nearby enemies, then power up the Barrage attack while moving backwards to deal extra damage to them.
• Electricity Powers — Players can now utilize the new Electricity Power set and use new types of healing powers and damage attacks in combat, including: â — ¦ Tesla Ball — Creates a floating ball of electricity that zaps nearby enemies â — ¦ The Shockwave — Shoots streams of electric bolts at enemies â — ¦ Ionic Drain — Drains energy from the environment to replenish a player's health while simultaneously damaging surrounding enemies • New Gear — Players can earn all - new gear sets including the new Zoom - inspired set for villains, and the new Black Lightning - inspired set for heroes • New Characters — Encounter new iconic DC Universe characters, includingLivewire, Black Lightning, The Top, The Trickster, Static and much more.
In addition to the aforementioned non-linear progression, you can reset a messed up puzzle by leaving the room and coming back in, you can stand in the doorway and check out the situation without getting damaged by enemies or hazards, you'll find whatever ability you need to beat that room's puzzle in the same room or very nearby, to name a few.
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