"Damage output" refers to the amount of harm or injury that something can cause. It is a measure of how much damage a person, object, or ability can inflict on others.
Full definition
Provide a combination of excellent utility and
high damage output for the fight, making them an excellent choice overall.
Players can also switch between weapons at any time to create unique combos and
maximize damage output, as well as ride a horse to move about quickly through large, outdoor maps.
But his
overall damage output was kind of low, so the reward for reading your opponent wasn't that great.
In addition to its
powerful damage output, this attack will paint monsters with a lower level than the character blue, and upon defeat these monsters will drop their souls.
Furthermore it didn't take much to defeat them, either, so coupled with their
low damage output having them around sometimes felt pointless.
Even on Monster Hunter Tri, there's runs of the World Eater Deviljho done in less than 2 minutes with no hacks, just exploiting the bowgun
damage output with pierce shots, combined with paralysis and shock traps.
Charging these both up, and then further charging your phials, will give you the highest
damage output in axe form you can get, with a very satisfying Elemental Discharge attack should you land it.
Aside from the sheer
damage output of its muscled body, the Deviljho can also inflict a hunter with Dragonblight, a status ailment that cuts out a weapon's elemental properties.
Digital Extremes notes that Chroma is «A master of the deadly elements, Chroma can alter
damage output by changing energy coloring.»
With that in mind, players were able to create combos, and were rewarded with a high -
damage output if successfully performed.
Each of these styles has its own skill tree which players can utilize to improve things
like damage output, health bar size, or even the rate at which the Heat gauge — a refillable meter used to deliver devastating attacks — dips.
A low
damage output means this is all about landing a lot of hits in deadly combos — and you'll want to use that mobility to dodge lots, since there's no block with this weapon.
On top of that there are three different stances with light and heavy attack that
change damage output, stamina usage and attack speed.
An arbitrary lack of resources, enemies being able to better read a player's inputs, and repetition forced by increased boss health /
decreased damage output do not a good difficulty mode make.
Knowing which moves deal the most damage to your opponent is key to winning battles, and you'll need to line up your characters to ensure the
best damage output — whilst also not leaving them too vulnerable to retaliation from the enemy.
Carefully balancing out armor against your choice of weapon can lead to a powerful build, such as how in many previous Monster Hunter games a combination of a Greatsword with the Focus and Crit Draw skills would lead to a near
unstoppable damage output.
Because of how many attacks you can get in during a short period of time, the Long Sword benefits greatly from increases in your
elemental damage output.
Weapons that fit into the «technical» category are a little trickier to handle — but they have some very impressive results, with
huge damage output and in one instance some significant passive buffs for the rest of your team while the weapon is in use.
It's a change for the better, though I'd still hazard that the fairly tight maps still often favor shotguns above all else, and the Lancers need a touch
more damage output yet.
It has an
excellent damage output with a really good range and accuracy so it is justified in being unlockable only for prestiged players.
And to add even more options, players can also upgrade any weapon by adding circuits, which can improve weapons even more, adding
greater damage outputs, improving reload speeds and fire rates, and more.
Despite the increase in speed, the enemies can easily overwhelm you with their long combos and high
damage output resulting in many cheap deaths.
The battle against Vordt represents a stark change from the measured pace of the first boss fight - combine that with a nasty status effect and
ridiculous damage output and you've got a boss that'll stop players dead in their tracks.
If bows and stealthy kills are your thing, you can pour points into increasing your
ranged damage output, and unlocking chained assassinations.
Just as in a typical game of Paladins, a winning team will need a good cross-section of roles to succeed - too many DPS champions will allow opposing supports and tanks to soak up your offence, but have too
little damage output across your team and you will not be able to hold your own in a fight.
In case you're wondering, my Jensen favored using a pistol upgraded with armor piercing bullets, a silencer, a
couple damage output upgrades, a few ammo capacity upgrades and a laser sight for pinpoint accuracy.
X-ism (Simple) was reminiscent of Super Turbo - removing the ability to air block but slightly increasing
standard damage output and giving the player access to a single powerful Super.
When you combine the ailment afflictions with its
raw damage output and large health pool, you're basically looking at an even tougher Diablos battle.
Not only because he deals out bleeding like a champ with a
moderate damage output to boot, but also because his damage animation is him throwing himself in front of his dog so it doesn't get hurt.
From normal weapons with
different damage outputs, reload speeds, accuracy, and more, to more powerful and explosive weapons with status and elemental effects like fire, corrosion, lighting and others, there is something for everyone here.
A human hunter's weapon sharpness and
damage output gradually decreases every time it comes in contact with a monster.
You can also adjust the difficulty to your liking, so if you dig the realistic sniping physics you can keep them, but you can also tone down the
enemy damage output in case you either want to practice or just have a great time blasting away.
In the right hands, she can create near infinite combos in certain situations, but simultaneously, it also feels like you need to do much more work to get the
same damage output as F. Norris (though if you're good at it, that in itself is quite gratifying).
This ensures you are still able to trigger some of your more powerful abilities, and some skills provide
additional damage output based on how much overcharge you have at any given moment.
Even though the Slinger may lack a
strong damage output, the sheer usefulness of the weapon makes it essential when hunting monsters.
To make everything a little more exciting, you can find mods for your Mech hidden throughout levels, proffering you additional perks like
increased damage output, an increased carry limit and auto - revival.
This can lead to tactical battles where you must time the use of bonbon attacks, spells, and items, which can also use Energy, in order to minimize damage done to you and
maximize damage output.
A low
damage output means this is all about landing a lot of hits in deadly combos — and you'll want to use that mobility to dodge lots, since there's no block with this weapon.
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