The phrase
"damage sponges" refers to things or people that absorb or take a lot of damage. They are often used as a shield or protection against harm for others.
Full definition
Some of them are your standard
damage sponge enemy with a weird name, where as others require teamwork to overcome.
Bosses also feel
like damage sponges at times, where it's less about skill an execution and instead waiting it out until the game stops from auto - blocking you and giving you a few - second window of time to wallop on them.
The average «Hard Mode» simply turns enemies
into damage sponges while upping the damage dealt to the player character.
Of course, this would be less of a problem if the weapons available in SNS didn't have such a melee focus or the enemies were
n't damage sponges.
The number's don't scale fully,
sure damage sponges aren't the greatest boss fights but the combat is very samey and doesn't try to shake the formula slightly.
This is especially in issue with the boss fights, which makes them feel like
damage sponges when you're playing as her.
Smaller enemies, known as Jackals, are meaningless — they're little more than
damage sponges, and showcase just how tedious and ill - conceived the standard combat is.
They are boring, generic, and only challenging in that they are
damage sponges and hit like trucks in regular combat.
He tends to be
a damage sponge of sorts and favors more traditional weapons, i.e. assault rifles, rocket launchers.
Imagine unloading on a boss with a offensive paradigm that features a commando (soldier) and two ravagers (black mages), then if your health is running low, you could switch to a defensive minded paradigm with a couple of medics and a sentinel (
damage sponge) to build yourself back up, and then you could use a support styled paradigm with a synergist (party stat booster) and a saboteur (enemy stat nerfer) to help even the odds.
If there was any doubt about Peace Walker's «
damage sponge» difficulty philosophy it is proven by how the game omits any and all permanent effects that might give players a strategic upper hand.
Enemies are
damage sponges (unless you've spent the requisite skill points to unlock your figurine's increased damage buffs), and combat requires zero skill outside of button mashing.
Speaking of which, i hate bullet /
damage sponges.
All enemies are
damage sponges, often taking upwards of 4 - 6 hits to kill, and every hit they get off on you takes away far more of your life bar than you would expect.