Sentences with phrase «damage to his health bar»

Not exact matches

Even if these families had the means, suing wouldn't be worth the legal fees because state legislators passed a law barring citizens from winning compensation for damages related to health, quality of life, enjoyment of property, or lost income caused by factory farms.
Each character also has their own health bars but they can be used together to form a shared attack for additional damage.
It was showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where friendlies could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn.
No matter what you'll need to combine magic with physical combat, and as enemies grow more powerful you'll also need to invest some points in combat skills, just to pump up your damage output as health bars become larger.
Pilots have heavy weapons that are able to do solid damage against Titans as well as the ability to jump on a Titan's back and whittle their health bar down.
Defeating the monster at low level is a relatively easy feat, and though it's possible for the monster to regain its shield any loss of health is permanent, so damage done early in the game can make a drastic difference later on when depleting the health bar is a more daunting task.
For some strange reason Light Tracer lacks any indicator of how much damage you've done to a boss, with no health bar or change in appearance from the boss.
After you have inflicted a certain amount of damage (no health bars so you never know when this will be) the creatures begin to retreat to their nest to rest.
You can also choose to activate Rage Arts, which are finishing moves that can easily take off a maximum of a third of an opponent's health bar, with the amount of damage increasing the closer your character is to defeat.
Dealing armor damage makes it easier to do damage to a character's strength bar (which doubles as their health).
While Wang once again will take on foes from a first - person perspective, shooting from afar with a variety of weapons or use a blade to cut them to pieces from up close, enemies this time around have health bars that whittle down when they take damage.
You can level up your character in strength which will make your character's melee attacks stronger, magic which will make it stronger, and the magic barr will re-fill it self faster, defense which will allow you to take less damage per hit AND you get a bigger health bar, and agility which will make you faster, and will improve your archery skills.
By expending one segment you can launch an enhanced version of an attack, dealing more damage and also potentially allowing for new combos, while sacrificing two segments lets you break an opponents combo, a tactic you'll need to be familiar with as a talented player can make mincemeat of your health bar in just one long attack.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian BDamage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Many people complain on how the game needs a lock - on system or a health bar to view how much damage has been done to a monster, but I won't complain about that since the monsters actually show physical damage of their condition by cutting off their tails, horns, talons, and making them limp.
Others transform from light blades that deal small amounts of damage to heavy weapons that can quickly whittle down enemy health bars, or metal whips that swing around dealing damage to large groups.
After all, Ryu's health bar is so large and the enemies only ever deal 1 - 2 damage per hit, that even the most slow - witted player will have enough time to learn their patterns eventually and defeat them.
Rage Art is also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the player's current health bar.
This will consume 1 bar of your energy or power level - Power up will charge your energy and power level - The higher your power level the more damage you deal so be sure to stay powered up - Teleporting is done by tapping the block button right before getting hit by a physical or energy attack - «Over the limit» is a big power up that lets you charge your power level past your maximum by sacrificing your health
These are special finishing moves that are designed to inflict approximately 30 % of an entire health bar's worth of damage.
Whenever a powerful titan enters the area, you will have to bring it down by first taking out the stamina bar that appears below its health, which opens up the titan to damage when depleted.
While the health bar and ammo gauge are clear and suited to the game's design, you also get indicator arrows, hints that scroll across the bottom of the screen, a reader board that tells you every craftable item that you get, and then there are the floating numbers that display damage dealt to enemies.
Rage Art — This allows players to execute moves that are unblockable but deal reduced damage once their health bar is in the critical range.
You can lock - on to targets from afar, but you won't actually do them any damage till you're much closer and their health bar appears.
Because of these properties, it is in your best interest to use these moves as much as possible to do the most damage to your opponent.The rule of fighting games is to deplete your opponent's health bar before yours is depleted first.
There are no health bars to indicate how much damage you're doing with each move but instead tells as its roars loudly or limps away to safety.
Your Defense stat reduces incoming damage, whereas Armor changes how much of a health bar you have that the enemy needs to get through to kill you.
For World, however, Capcom has taken great pains to emphasize how they've sanded down some of the sharper points for a whole new generation of Hunters, simplifying the arcane tracking mechanics and adding in more traditional RPG elements, such as damage numbers and a crude health bar for player characters.
As you can probably guess, the bar shows the enemy's health and the number how much damage you're giving to them.
If you do take some damage, you will need to heal yourself using bandages or med kits since there is limited auto regeneration of health, which will refill parts of 1 bar of the 5 of the health bar.
Your quarry never has a health bar, so you'll have to watch it for sometimes subtle, sometimes obvious visual cues like damaged wings, a limp, or if it stumbles during big attacks to see if you're wearing down your prey.
Fire damage will slowly chip away at their health bar, and bombarding them with precision arrows will help to keep them at bay.
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