Sentences with phrase «damage when»

New vulnerability windows leave you open to damage when you attack to make striking a more careful art.
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target.
It interrupts any combo and prevents damage when dashing.
Increasing in level gives Skill Points to be spent on passive abilities, such as increased damage when on the ground or discounts at shops for items.
You can deal extra damage when the energy bar is filled.
For example, the assault rifle can be aimed down the sight with rounds doing more damage when zoomed or launch several micro missiles.
What is good that even support classes still have capable weapons and can feel like you're helping with buffs and damage when needed.
Overall, it does 10 % damage when fresh in SSB, 11 % in Melee and 14 % in Brawl and SSB4.
Hero units have increased mobility and deal additional damage when compared to standard units, but they can not be recruited in the same manner that the typical troops are.
Most objects, including automobiles, street signs, and boxes, sustain realistic damage when struck at various speeds.
WEAPONS — long range shots cause more damage when aiming (shot dispersion is decreased) Fixed a crash when others players disconnect from PVP.
To get around that, I leaned a little more on my squadmate Oni, who in addition to having perks that give him additional damage when pulling off headshots, can also go invisible.
Wearing at least three Rathalos armor pieces gives you the set bonus of increasing elemental damage when landing critical hits.
You receive damage when you get hit by an enemy or when you touch something hazardous.
Submachine Gun with long range and Kill Clip perk that grants increased damage when you reload after a kill.
Selected from a big list of possibles, each amp grants additional properties such as fire to your melee attacks, spewing explosions when you bounce on things, or additional damage when you dodge roll as examples.
Some can move more thanks to high AP but lack defense, while others can barely move anywhere and cause serious damage when given the chance.
I've bought myself some sweet threads to protect against corruption and freezing and so many other things; and enough weapon upgrades that I can dish out some substantial damage when I have to take a machine apart.
It can even help since being hurt can activate certain abilities, like the Red Tearstone Ring buff which lets players deal more damage when their health is below a certain threshold.
For the past two weeks, the games developer, publisher and creator of Steam has been raising capital for a charity drive aimed at supporting the Japanese relief fund, after the country suffered unprecedented damage when an earthquake and then a tsunami struck on the the 11th of March.
The first is the Atlas, which has a balance of speed and armor and can deal extra damage when its ability is activated.
Shulk's backslash is guaranteed massive damage when struck from behind but only deals approximately 50 % of that from any other position.
Target Acquired improves target acquisition and deals more precision damage when the Exotic Perk is active.
This rocket launcher was used by Lady and Dante in DMC3 and deals a massive amount of damage when fired.
In Must Style Mode, enemies can only receive damage when S - rank or above combos are done on them.
The locked - on enemy gets dealt more damage when attacked and also lets long - range characters such as casters have their ranged attacks attack them no matter which plane they are presently on.
Whenever a powerful titan enters the area, you will have to bring it down by first taking out the stamina bar that appears below its health, which opens up the titan to damage when depleted.
The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding.
Some of the supers have invincibility latched onto them so you don't take any damage when using them.
These upgrades range from increasing the damage she can deal with specific weapons to increasing her overall damage when under a certain percentage of health, but the most notable of these are ones which extend the time Aluche is able to remain outside once she leaves her base of operations, Hotel Eterna.
These too boost Resiliance and Health Recovery thanks to their Mods, and the Exotic Perk Biotic Enhancements increases the lunge range of your melee attack and improves melee damage when surrounded.
The magnetic lift was effective as crowd control while enemies are in the air, but it's also effective at damage when they are flung at enemies.
Markov, the first assault class character you have access to, has a lightning gun which can only deal damage when he is up close — luckily he has a re-chargeable shield which lets him get into close quarters combat with the beast.
Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
Parthian Tactics — Players move faster and do more damage when at full health.
For example the Demon Hunter's bola shot can be adjusted to explode on multiple targets, or stun targets with electrical damage, or poison targets, or simply do more damage when triggering a normal explosion.
This is where a party member will gain a unique and powerful skill for a short amount of time, which usually deals a high amount of damage when executed.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I recommend inflicting damage when the slight gap presents itself as it readies its swords to attack.
The main heroine, the Rogue, can summon her dog in order to place two pinballs on the field at once, and she also has increased damage when hitting enemies from behind.
This, again, is in contrast to Super Robot works, which depict mechs as near - invincible entities that only seem to sustain damage when needed to drive the plot.
Health shards remove status ailments and reduce accrued status damage when consumed.
Speaking of Tekken 7: Fated Retribution Rage Arts, Harada stated that these special moves deal damage depending upon the remaining life of the opposing character — more damage when the HP is low and less damage when the HP is more.
Not to mention maximising the fullest damage when you do get an air juggle or wall damage.
His Lone Wolf skill increases damage when he's not paired up with another unit.
Updates will also provide players with a new combat vignette, drop table improvements for enemies and a new backstab mechanic to deal even more damage when attacking foes from behind!
I don't think any gambler yells out brain damage when when reading an article about gambling destroying peoples lives.
Ripping apart the hull will result in every other area of the ship taking heavier damage when assaulted.
Here you can take shards you've collected throughout the levels and attach them to a multitude of oaths spread out across three tabs which grant passive bonuses, such as higher starting health, more damage when wielding certain weapons or perhaps a better chance of nailing a critical hit.
I think there should be damage when a player falls far, but not a few feet.
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