Sentences with phrase «damage you deal so»

This will consume 1 bar of your energy or power level - Power up will charge your energy and power level - The higher your power level the more damage you deal so be sure to stay powered up - Teleporting is done by tapping the block button right before getting hit by a physical or energy attack - «Over the limit» is a big power up that lets you charge your power level past your maximum by sacrificing your health

Not exact matches

«The budget has already been decided without Democrats being in the room, so the damage has already been done,» he said of a deal agreed, after extensive negotiations, in Albany a few days ago.
So the technology enables us to delve into a virtual world without having to deal with a physical world, where you might damage something.
I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
Certainly there'll be damage, but one of the thing that's happened in the past, well I'm going to call it 15 or 20 years or so, is that our construction techniques for dealing with the vibrations caused by the earthquake have been employed since then, so that damage will be limited, compared with what it might have been, had it happened, say 30 years ago, before new construction requirements were put into place.
Resistance training damages muscle tissue, and protein is required to repair that damage and grow muscles bigger and stronger so they can better deal with such stresses in the future.
So, it's a good point, and one definitely wants to minimize browning damage, but I don't think a little bit of browning during cooking is a big deal.
But food is a package deal where you have to take the bad with the good, so eating animals in order to get the B - 12 we need we also get a significant amount of other health damaging nutrients.
A low FODMAP diet is one of the potential ways to treat and heal SIBO during the «kill phase» but the goal is ultimately to reintroduce these foods, since so many of them are nutritious and there's a good deal of research that indicates eliminating high FODMAP foods for the long term can damage the balance of flora in your large intestines.
Hall's is a gorgeous store full of all your favorite brands, and we spent a solid hour shopping together and finding the most incredible deals — especially in the shoe department Even though I was attempting to be on a shopping freeze, I walked out with a gorgeous new jacket for fall and a beach bag I'd been eyeing for some time — so I definitely did a little damage, but in the best way possible.
We were lucky and suffered no damage or flooding, but seeing what people are dealing with is so disheartening.
Happily, we can report that it's perhaps not quite that severe, because solo players are able to plug a so - called Lone Wolf «mod» into their character's mech suit that doubles the damage they deal and halves the damage from enemies:
So far, the developer has revealed main character guts's new Berserker Armor and Griffith's Demonic Femto, each dealing its own form of damage.
Additionally, you can alter many rules that can drastically change how the game is played such as having losing racers deal more damage or disguising power - ups so you never know what you'll get.
Apart from your stock standard skills, characters also have a special skill which deals a considerable amount of damage but can only be used every so often.
The new flexibility in battles means you have to be more aware than ever, making space so you can heal and deal damage from safety, rather than tanking damage and persevering — though I'm sure that's possible too with a bit of grinding.
A crit is 25 % extra damage, so having 10 % affinity is a 10 % chance to deal 25 % extra damage, which on average means you deal 2.5 % extra damage over the course of a fight.
A normal critical hit deals 25 % extra raw damage (and 25 % extra element / status damage if you have Element / Status Crit), so a negative crit will deal 25 % less raw damage.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Missions also specify a Recommended Element, so selecting a character and weapon that match will allow you to deal extra damage.
In doing so, you make them lose health, and the more balls sent on the other side, the more damage dealt.
The damage that you deal can be seen in an RPG - like system where numbers show up on the screen so you will have an idea of how much your current weapon is proving to be effective in combat.
Tire walls look like they do a lot of damage, but it's mostly exterior panels so it's not a big deal.
Your household insurance policy deals with each scenario differently, so remember to accurately record any instance of water damage, take photos, and report it immediately to your insurance company.
So, what's the deal on high interest credit cards for people with damaged credit?
Extensive damage or finicky sellers can be VA loan deal - breakers, so aim for homes in good condition.
At the extreme end you have properties that are more of less a write off (being sold off my mortgage lenders and insurance companies for example, after fire damage, evidence of subsidence, etc) and for these properties you can't even get mortgages, so the only eligible buyers are the ones with enough cash not only to buy it but also deal with all the problems.
So if you ask me, which deal is better: re-aging and save your credit, or, leave your credit damaged but get a better deal on the repayment?
Even as I was working on this post, somebody alerted me, via the Vox Felina Facebook page, to an opinion piece in the London Free Press (in which «expert» Theo Hofmann comes up short on both facts and logic: «Cats don't eat the birds, they just kill them... So they really are causing a great deal of damage...»).
There also happens to be a spell named lighting storm which one of the characters wields that is arguably a bit too powerful since it can deal big damage to an area of the board so long as it's in line of sight.
- split in two alternating phases - planning phase pauses the game so that players can make their choices and plan their strategies - execution phase unfolds in real time - features various strategies that can be used - «the Woodpecker» strat deals heavy damage but takes five whole turns for its effect to materialize
The only known weapon so far is the Axtinguisher which deals double damage to anyone who's caught on the wrong end of a flamethrower.
For most of Dragon Quest Builders, you'll be wielding a sword or a hammer, so combat is about getting in close, dealing some damage, and backing out of the fray to dodge attacks.
Dealing damage with pistols isn't the easiest task in the world, but it's worth noting that you don't need to earn eliminations so it doesn't matter whether or not you successfully kill your target.
So for example with fire magic: choose to have a long range fire spell, or maybe a broad short range fire cone or even a very directed fire burst that deals a lot of damage which is harder to land in return.
Projectile weapons and Nimpo (Ryu's magic ability) can also be used to deal extra damage or help you out when you find yourself seriously outnumbered, however Nimpo can only be used once your Nimpo Bar is full so magic can be very limited.
It's interesting to note that randomness may exist even in games that look purely deterministic; In DOOM for example, the amount of damage that the shotgun deals isn't fixed, so sometimes just one shot is enough to kill an enemy, while the same enemy can sometimes take two or three shots.
With so much power the axe possesses, Kratos can make it all powerful by upgrading it and putting in at least two runic attacks that can deal massive damage.
There's also an elemental system in place regarding enemy types and weaknesses to many of your character's own attacks, where water - based attacks deal extra damage to fire - based characters and so on in a Pokemon - like manner.
Each toon also has a basic attack that can deal a small amount of damage to enemy racers, and can dodge in four directions with a quick tap of the right analog stick, so they aren't completely defenseless from the start.
As it goes up, so does the damage they deal with their attacks.
However, as mentioned earlier, the game is über easy that there's really no need to invest those attribute points once you get to a certain level (around 15 or so), since your hero will be dealing enough damage to kill the enemies and taking enough damage to survive an dungeon.
Ink Jet Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down Decreased explosion radius at point of impact — 17 % for damage, 20 % for inking Decreased damage dealt by exhaust (underneath the Ink Jet) by 75 %
Now, the battle is turn based with quick - time elements, so it's important to pay attention or you won't deal much damage, defend well, or fill your super meter as fast.
The objective here is to disconnect the creature from some tubes, and to do so players must jump platform to platform using Ophion, deal damage, and pull the tubes when they are exposed.
After all, Ryu's health bar is so large and the enemies only ever deal 1 - 2 damage per hit, that even the most slow - witted player will have enough time to learn their patterns eventually and defeat them.
Collisions cause damage even if the enemy isn't attacking, but you'll have to get extremely close to use your sword, so a lot of unnecessary damage is dealt.
Rage Art is also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the player's current health bar.
So you'll want to constantly keep switching about and controlling the one that deals the most amount of damage to the creatures, as you can not rely on the AI to keep attacking in crucial moments.
The Commander actually deals no damage in melee, so keeping him out of stand - up fights is imperative, and to aid him in that he has a very effective jetpack which allows him to boost around the battlefield.
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