Sentences with phrase «dancing around enemies»

Skate essentially allows your giant mech to blast around the battlefield thanks to some boosters built into the feet, attach the right upgrades and you can use this to circle strafe and dance around the enemy.
I would dance around enemies, killing them in no time.

Not exact matches

The Xbox 360 level we played involved a bit of stealth and underwater finesse, as we deftly danced our way around the level to turn off the power and dodge enemies.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
This, on paper, should help to do away with those troublesome moments that plagued the past two games where you and your opponent would sort of dance around each other trying vainly to get in a strike or two, but sadly it doesn't: the heavy melee move looks awesome, but it locks you into an animation that enemies will often simply avoid without a problem, despite the fact that they seemed to be perfectly aligned for the move.
At two minutes the reinforcement timer is actually quite generous because of the small level designs, and thus after killing an enemy and stealing his costume levels become less about carefully timing your movements and more about dancing around cones of vision.
Couple that with Metroid Prime's snappy lock - on targeting, and you'll be dancing circles around your enemies in no time.
And while you can always look at your boss fight time attack for a numerical encapsulation of your skill, the much more important aspect of each performance is the feeling of overwhelming power on each turn, each double jump, and each perfectly choreographed dance around a stage of enemies and projectiles.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the awkward controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
Dance around, wait for the enemy to sting, while you dodge and block.
For the first time, you really are inside that iconic visor, surveying the battlefield that stretches out in front of you, enemy Banshees dancing off in the distance and Warthogs skating around the scene below.
When I play a twin - stick shooter, I generally expect to be nimbly dancing around the incoming fire of multiple enemies while hosing them down with thousands of bullets.
Enemies move erratically and dance around the battlefield, so often it is better to just let the broad aim auto - assist do its thing while focusing on where an enemy is moving to next.
However, by using the «dance» bullet on a Siren Monakuma, you cause all the enemies in the area to swarm around him, allowing you to either use a «break» bullet on a Bomber Monakuma or a «move» bullet on a Ball Monakuma to take out the entire group at once.
Whether you want to fight enemies from a distance, deal more damage with status - based attacks, or dance around in the air, the game is designed to slowly yet surely encourage players to adjust how they tackle encounters throughout their bizarre travels, which range from deserts with flexing cacti to giant knights in space.
The emphasis is on «dancing and dashing» around your enemies, taking them down in a quick, never - ending barrage.
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