Sentences with phrase «dark feel of the games»

The gore is still there, but the general plotline came to be very predictable (especially the merging of different timelines and who the antagonist is), and the mysterious dark feel of the games we got to see in the previous films has been replaced by pointless narrowed - down bloodshed and, sometimes, humor.

Not exact matches

The storyline in negligible, and doesn't really go anywhere, it feels like if there were four dark sector books, and then they decided to make a crappy game adaptation of the fifth.
But with its technical problems and a lack of enemy variety, Dark Void starts to feel like the game is getting in the way of its own universe.
But the game is flat out relentless and will make most regular 2k fans feel like they re playing Dark Souls at first and will leave every game feeling like a glorified bum with all of the characters praising you like a blind kid after hes allowed to score a touchdown.
Though I was letdown by the bosses in Dark Souls 2 which are mostly all re-skins of bosses from previous games with slightly different moves.So most the bosses felt kind of uninspired except for a few.A little more than half way through the game I was getting a little bored.
In a week where Capcom gives us a Dark Arisen that encompasses all of the original game — Dragon's Dogma — for a much, much lower asking price, you really can't help but feel like someone's having a laugh at your expense.
The game to me, wasnt difficult but too often made me have a «I really wish I werent here right now» type of feeling every time I progressed in an area rather than a common feeling that I got in dark souls 1, 2 and 3, and that feeling being «I wonder what this place has to offer and not just pain and frustration».
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera control, shots are basically winging it until you play a few stages over, and most of the indicators a golf game would give you are not here.
I don't think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a chore than a rewarding challenge.
A Link game done with his art style could easily be a realistic dark game or Skyward Sword style of game or a mix of all other game feel.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
I've never played any Dark Souls or Bloodbourne games but it's the sort of title I have a feeling I'd enjoy.
This game is great, it's like a kind of casual dark souls and will hopefully keep me busy till the dlc drops but... I strongly feel it could have a little more meat to it i.e. more levels a greater variety of gear and maybe give an endless mode with leaderboards, with making it the point of every 10 levels add a boss fight.
While I wouldn \» t feel confident saying either of the TimeSplitter games reached the greatness of Perfect Dark, I certainly don \» t think they got left behind.
There's a lot about the Souls series I will absolutely miss, such as the grim beauty of each game's locales or the thrill I felt whenever I defeated a tough boss, but there are admittedly things about the series I won't miss as well, such as the below five locations from Dark Souls, Dark Souls II, and Dark Souls III.
Leaving red ribbons is obviously a bit of a game, but it does feel quite dark
However, humanizing Light ultimately hurts the character's confrontation of L. Death Note has always been a story that has a lot going on, but most fans» favorite part is the cat - and - mouse game between Light and the dark and quirky detective L. Lakeith Stanfield delivers a character that feels as though it was pulled right from the manga and anime.
I really enjoyed the sense of exploration afforded to Dark Souls» method of traversal so I don't feel so bad about the game's return to an earlier form.
Speaking in an interview on the PlayStation Blogcast, Sony's Shuhei Yoshida spoke about Dark Souls» captivating player - to - player interactions, saying «Lots of things these games - Demon's Souls and Dark Souls - did, like leaving the messages to other people asynchronously so you feel connected but not really connected at the same time, all of these things inspired us when we were designing the system features for PS4.»
Explore the otherworldly Giant's Causeway, the positively fairytale feel of the Dark Hedges forest, and some historical distilleries and local pubs in and around Belfast and Derry, not to mention some of the locations where Game of Thrones was filmed.
Or, if you're feeling wild, change the rules of the game at the Dark Assembly!
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
Though it does blink on and off near baddies (pig / human hybrids), I feel the game loses some of the fright factor of the original because you are never forced to be in the dark.
A game like this rides completely on the feel of the shooting, since that's what you're going to be doing for a large chunk of the playtime, although the reality of Dark Raid is that you'll spend the majority of your time trundling through massive, boring rooms made of grey metal, looking for a couple of things to blast before moving on.
My gaming spark got extinguished dis gen, ps2 era of gaming was weyyy more fun 4 me everything jus felt same old to me dis gen wit d exception of titles like MGS4, demon / dark souls, dead space 1 & 2 & RDR... games i had high hopes 4 were ruined like ff, RE, socom, recent R&C titles SC5 & NGS3 as well, i can't judge gms like halos, gears, forza & fable since im nt a 360 owner bt i loved d 1st halo bac on original xbox.
The opening of the game's primary story that focuses on Artyom and the Dark Ones is strong, but then it vanishes for a large of the chunk of the game, only to re-emerge later in powerful fashion before fizzling out once again with a weak final third of the campaign and endings (there's two available) that will likely leave quite a lot of people feeling a little unsatisfied, something which is becoming horribly common in games these days, although others may quite enjoy it — it's a hard call to make.
Exposition is still there, as that's how we learn about the world and narrative of Cave Story, but it's never inane, trite, or obtrusive to the game, as the story is layered and feels meaningful as it quickly puts forth a mystery of what's happening and why, and sets up a dark tone to the proceedings that contrast quite heavily with what many may see as cute visuals.
The horror of Conarium comes from the uneasiness you feel when walking through the dark corridors and dimly lit caverns of the game.
I would remember the feelings I had as I traversed the dark, gloomy landscape and recall the wonderful music that would create an atmosphere quite unlike any other game of the time.
This lends both games a lighthearted feel, which makes the incredibly dark stories feel more palatable for players of all ages.
Yes, the games are hard, they're cryptic, and not easy to get into, but the difficulty is just one component of what makes each Dark Souls game so cohesive and intriguing, a buttress for the feeling of embarking on a long journey.
On that note, it does seem there will be more of a survival feel to some of the third - person parts of the game than before - as Jim will be exploring uncharted territory, he'll be scouting out various Akrid - infested interiors full of claustrophobic corridors and dark, icy caves.
So yeah, for a game that's pretty dark and moody most of the time, Snowpeak was one of the few locations in Twilight Princess that felt lighthearted and genuinely funny.
In Salt and Sanctuary, everything is dark and gloomy with the muted colours imparting the game with a sense of mystery and make you feel like you are stepping into a dreary, unexplored world.
Dark Souls was such a good game, and even though it took almost every aspect of Demon's souls, it still felt like its own thing completely.
The key aspect of the series (and in fact any game about The Dark Knight) should be, does playing as Batman make you feel like a bad - ass?
It felt like a mature title at the time, even featuring the Dark Knight tossing the Joker off the side of a building at the end of the game.
The combat feels brutal in a way that will tickle series veterans, but its meaty strategic core is likely to attract fans of games like Bloodborne and Dark Souls too.
Although it feels like more than a mere movie tie - in, Transformers: Rise of the Dark Spark still isn't a good enough game to stand on its own.
The game has this fantastic dark atmosphere, I just wish they did more to really flesh it out and make it feel like a place to explore, rather than just a backdrop for an endless torrent of white knuckle action.
It's more of a bite - size edition of the game that manages to capture the feel of the Dark Souls series, but not the essence.
Gears of War, in my opinion was always the franchise that offered the best non-traditional looking weapons for a game with a feel about them that was dark, gothic and yet futuristic all at the same time.
However, the release of the game was rather unexpected as fans felt that From would take their time with this one, considering Bloodborne was released just over a year back and Dark Souls 2 before it in 2014.
As I said, narratively it does feel like things are back to square one a little with any character growth Rufus achieved in the first game getting reset and Goal spending a lot of the time as three different people, but there's some genuinely great moments between them, as well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicely.
We felt the best way to represent this overlap of light and dark, and to represent the changes between them, was to use the same slanted top - down view used in the original The Legend Of Zelda game.&raquof light and dark, and to represent the changes between them, was to use the same slanted top - down view used in the original The Legend Of Zelda game.&raquOf Zelda game
When you add in the game's dodge mechanic, the combat takes on an arcadey, Dark Souls - lite (very) type of feel.
Those that are a fan of the Dark Souls games will feel right at home here.
Compare this with Dark Souls II: instead of carefully planned enemy encounters and environments, it almost feels as if half the game is comprised of cheap shots coming from around corners on narrow walkways.
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I saw last year's instant retro - classic, Shovel Knight, in action.
I gave the game a shot because I had finished Dark Souls 3 last year and missed that feeling of ecstasy you get after beating bosses.
a b c d e f g h i j k l m n o p q r s t u v w x y z