Sentences with phrase «dash around enemies»

Players can attack, guard or dash around enemies.

Not exact matches

«The days will come upon you,» he declared, «when your enemies will build around you a fortification with pointed stakes and will encircle you and distress you from every side, and they will dash you and your children within you to the ground, and they will not leave a stone upon a stone in you.»
As a single player experience, Hell Warders is pretty frustrating as it is nearly impossible for one player to dash around the map and dispatch those enemies that have thwarted the defenses, all the while trying to collect power ups and healing items and move defensive units.
And last, but definitely not least, is the Dash ability that allows you to quickly move around the killing - floor dodging enemy attacks and weapons fire.
You walk around Hyrule loaded to the brim with high level equipment that no amount of enemies can stop you; your Dash in Castlevania is so powerful you can whip through each room at hyper speed and still kill enemies.
Midna from Twilight Princess is confirmed as a playable character and she rides around on Wolf Link, using dash attacks and her massive magic hand to pulverize enemies.
The game has you dashing around, swiping at enemies, dashing back, dodging what looks like bullet hell and swiping at enemies some more.
The dash ability let's Lachesis get around enemies while dealing out some damage.
Classic Sonic works relatively the same way, but instead of a dash attack, he can hurt enemies by just jumping on top of them, which can be frustrating when navigating Forces» levels built around platforming rather than speed.
Your Health, Weapon and Dash abilities all offer perks in Hyper Light Drifter, ranging from the ability to dash around corners to a Link - like spin attack to curb multiple enemDash abilities all offer perks in Hyper Light Drifter, ranging from the ability to dash around corners to a Link - like spin attack to curb multiple enemdash around corners to a Link - like spin attack to curb multiple enemies.
Dash really is the fastest kid on the block, he is able to literally run circles around his enemies with his super human speed and incredible ability to do zip manoeuvres and rapid speed attacks!
Trip is a likeable companion to have around, never getting in your way and capably dashing into cover whenever enemies show up.
You've also got a little teleportation / dash move that'll allow you to quickly zoom out of reach of an enemy's attack or zip around the battlefield quicker.
When exploring, dungeons encounters will be triggered by contacting enemies, and though each character has an ability (e.g. a dash, group heal, etc.) that can be used from that screen, for the most part you'll just walk around, loot barrels and chests, and take part in a dull fishing mini game.
Tracer, for instance, is like a killer - aphid as her powers let her dash quickly around her enemies - if you don't swat her, she'll buzz you to death.
The player has the capability to speed dash around the arena and dodge the opponent's attacks, and even possibly gaining a position behind the enemy ready to launch an attack from the rear.
Dash around the map, stopping time, and then dropping enemies with devastating melee attacks.
Traditional strategy games typically just see you moving characters around by simply having them run to different locations, but in Mario + Rabbids Kingdom Battle you're able to use your team mates as spring boards to reach high areas, use pipes to travel across the map quickly (it wouldn't be a Mario game without an abundance of pipes, after all), or dash through enemies to inflict damage on them on their way to reaching each location.
Light Attack: You're more maneuverable than Marines or Predators, and I've actually found the light attack useful in a situation where I can out - maneuver my opponent — dash around something, get behind your enemy, and let out a flurry of quick attacks.
Jack can also run laps around his foes with a time - enhanced dash, which allows him to juke and sprint behind his enemies to get to cover or deliver a crushing melee attack.
The emphasis is on «dancing and dashing» around your enemies, taking them down in a quick, never - ending barrage.
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