All while the robots
dash around the arena avoiding the attacks at a frantic pace.
Dashing around the arenas waiting for the perfect time to start a combo feels rewarding to begin with and it starts off feeling quite fun due to the solid controls but there isn't a lot of depth that quickly starts feeling very button - mashy.
The player has the capability to speed
dash around the arena and dodge the opponent's attacks, and even possibly gaining a position behind the enemy ready to launch an attack from the rear.
On the other hand, Haru (the ninja) should have been able to
dash around the arena more quickly and Laël (the archer) should have been able to fire her arrows more quickly than the others.
Not exact matches
Maneuvering
around the
arenas is effortless but some timing skills come in handy if you want to
dash with precision.
Anyhoo, your character automatically marches back and forth along the floor of a small 2D
arena and it's your job to turn them
around,
dash, jump, and shoot.
The escalating challenge is well - paced, forcing you to master velocity and precision as you speed
around arenas with your
dash, dancing between bullets and breaking heads with your weapons.
You fight with three other players, either in free - for - all or two - vs - two, and spend most of your time jumping and
dashing around the single - screen, platformy
arenas.