Sentences with phrase «days as an animation»

From its earliest days as an animation studio, Pixar (now teamed with Disney) has had a knack for pouring life - like qualities into inanimate objects such as their trademark desk lamp.

Not exact matches

If you look at production forecasts for oilseeds — where exports could exceed 3.5 million barrels per day by 2020 — as well as U.S. production in the Bakken — watch this animation to get a feel for how fast that's growing — then there's definitely a market for significant new pipeline capacity.
We learn about Ed's journey from his early days as a pioneer of computer animation, being hired by George Lucas to run the computer division at Lucasfilm, working with Steve Jobs to form Pixar (ultimately Pixar - Disney) and leading it to meteoric success.
This process happens every day, and the peeled apples are stored in an oxygen - free room where Chudleigh describes them as in a state of suspended animation.
[citation needed] Political illustrators perceived a resemblance to Wallace of the British animation Wallace and Gromit and greatly exaggerated this in caricatures; various images circulated in the press and online media of Miliband performing day - to - day activities such as eating a sandwich, donating money to a beggar, and giving a kiss to his wife, all while displaying apparently awkward facial expressions.
Scientific American spoke to Padua about the importance of Ada Lovelace Day — celebrated every second Tuesday of October — and Padua's own experience as a woman working in the technological field of digital animation.
The Red Planet's prograde (west to east) motion of almost 0.6 degrees / day against the stars of Ophiuchus is noticeable from night to night in the animation above, hence it's drawing away from Saturn as the nights pass.
As a whole, the film may not provide as many laughs or pure entertainment value as the Pixar gems we're spoiled with every Summer, but Ponyo delivers a unique departure nonetheless, giving a bit of cultural perspective, and a providing nice throwback to the glory days of animatioAs a whole, the film may not provide as many laughs or pure entertainment value as the Pixar gems we're spoiled with every Summer, but Ponyo delivers a unique departure nonetheless, giving a bit of cultural perspective, and a providing nice throwback to the glory days of animatioas many laughs or pure entertainment value as the Pixar gems we're spoiled with every Summer, but Ponyo delivers a unique departure nonetheless, giving a bit of cultural perspective, and a providing nice throwback to the glory days of animatioas the Pixar gems we're spoiled with every Summer, but Ponyo delivers a unique departure nonetheless, giving a bit of cultural perspective, and a providing nice throwback to the glory days of animation.
The animation look is excellent, as is most animation made these days.
The animation series goes on to reveal Om Nom's mischievous, yet endearing personality as he and Evan bond over day - to - day activities such as playing games, exploring house - hold items and celebrating holidays.
As it stands, «Spirit» provides neither the profound human touch of the great Disney animation of the past, nor the dazzling, high - tech fun of present - day digital cartooning.
No cheap tricks here as the animation for Paddington continues to be impressive at capturing his innocence and the playful mayhem that he gets finds himself in on any given day.
Disney's approach to restoration was witchcraft in those early days of the format: Regarding celluloid as a transitory delivery system for animation, Disney archivists (somehow) managed to leach the image of film grain without harming fine detail.
As you discover new varieties of Impa, including Frankenimpa, Wolfimpa and more, you'll use their scary skills to battle dangerous enemies, collect secret treasures and save the day, in a hilarious new adventure that continues the story of Sony Pictures Animation's Hotel Transylvania 3: Summer Vacation.
There may be a day when computer graphics completely supersede the need to have celebrities in the middle of films, but given the costs of production today for animation, as well as the lack of the movie star draw to fill in the seats, Final Fantasy is a reminder that the day of the human actor will be with us for a long time to come.
Tagged as: animation, Billy Crystal, Charlie Day, children, Comedy, Dave Foley, Joel Murray, John Goodman, Monsters University, Movie Review, Peter Sohn, pixar, Sean Hayes
The film's animation alternates between black - and - white flashbacks and present - day color sequences to recreate some of Van Gogh's most famous canvases, going so far as to emulate the Dutch painter's groundbreaking thick - brushstroke impasto style.
Although the irony is unmistakable that Green, who in recent years has done more as a voice actor than a live actor (on «Family Guy» and his own creation «Robot Chicken»), goes unheard here and receives top billing for what amounts to not that much more than what reference actors essentially did sans credit in the olden days of animation.
/ Film was invited to attend a special press day at Industrial Light & Magic in San Francisco this week, which included a quick interview with Alan Tudyk, as well as Hal Hickel, the animation supervisor for K - 2SO.
Wednesday morning, Walt Disney Studios kicked off the third day of CinemaCon with a presentation of the studio's upcoming slate, and an advance screening of Pixar Animation's «INSIDE OUT», about a little girl who is guided by her emotions, Joy (voice of Amy Poehler), Fear (voice of Bill Hader), Anger (voice of Lewis Black), Disgust (Mindy Kaling) and Sadness (voice of Phyllis Smith) that come to life as characters inside her mind.
Kids take center stage on the last day of Comic - Con International, as proven by the rich slate of panels dedicated to kids» comics, all - ages comics and animation on Sunday, July...
The subtle animations and visual effects help add additional flare and the onscreen information is clear as day.
GoKnow provides applications that students use every day, such as Sketchy, an animation / drawing tool, and MyProjects, which enables students to access a project home page and organize multiple resources.
We'll be bringing you one a day all week, starting with this vintage R.O. Blechman animation that CBS aired in 1966 as a Christmas message to viewers.
Lighted tennis courts, mini golf, archery, pedal boats, windsurfing and much more are available with extra charge, while archery, petanque, table tennis and a full programme of sport activities are available all day long, as well as non-stop animation.
If travelling as a family, the hotel boasts a kid's pool, two funny waterslides and an animation team to keep the kids entertained throughout the day.
During the day you can find animation such as aerobic, volleyball, water gymnastics and diving lessons at the dive centre.
There's lots to do for the kids too, as the animation team is active all day making sure the kids are entertained.
The daytime animation team will make sure there's plenty to keep the whole family occupied throughout the day, with regular evening entertainment as well.
The black and white comic features some pretty good art - style and some cool animations as you scroll down the page that enhance the experience, if you are at all interested in ZombiU — you will want to check this out as it explains the first 14 days of the global infection leading to the events found in - game.
Still looks like an amazing game, but character animation deserves as much focus as other effects & features, and I feel like it is an area that goes under developed in most games these days.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
It's certainly not the prettiest game on the block either, the car models all look solid and pretty but off track things start to look a little off as crowd animation and detail is something from the original Xbox's days and other track side objects lacking detail.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
At The Animation Workshop I helped coordinate the Select / Start PLAY event, which combined a 1 - day game developers conference, a 5 - day games expo open to the public and a 1 - day learning games conference as part of the Viborg Animation Festival.
Events include the Yorkshire Games Festival, Bradford Animation Festival for the National Media Museum, Bradford (photo below), Eurogamer Expo in Leeds, the GameHorizon Investment Summit 2013 / 2014/2015 / 2016 at EGX in London and Birmingham, the Robots Weekend for the Royal Armouries Museum in Leeds, the Alien: Isolation «From Film to Game» event with The Creative Assembly for Leeds International Film Festival 2014 and a Creative England Games Day as part of Birmingham Digital Week in March 2015 (video below).
Successful events include the Bradford Animation Festival and Yorkshire Games Festival for the National Science & Media Museum, Bradford (photo below), Eurogamer Expo in Leeds, the GamesIndustry.biz Investment Summit at EGX (photo above), the Robots Weekend 2012 for the Royal Armouries Museum in Leeds, the Alien: Isolation «From Film to Game» event with The Creative Assembly for Leeds International Film Festival 2014 and a Creative England Games Day as part of Birmingham Digital Week in March 2015 (video below).
This modern day treasure hunters animations are beautifully fluid, everthing from his running, his brutal hand - to - hand moves, and his deadly leaping about makes for a fantastically organic experience, it all transitions very smoothly as well, making the game such a delight to play.
The team consists of a healthy blend of talented veterans from Atari, Blizzard, Disney, Double Fine, Electronic Arts, LucasArts, SEGA and Pixar, as well as new blood from the animation and comic book industries, all of whom enjoy challenging their creative talents and seeing the world with amazement every day.
that there remain more animations in Sonic the maximum speed is giving the impression that you took the stage of Sonic Unleashed on the side in day as a basis and is not a good idea
What Puyo Puyo offers that makes it a puzzle game on its own against titles like Tetris is (back in the day, of course, we're reviewing this title setting it on its historical context), as we said before, is its VS feature, it's fun to challenge another, but also its appealing visuals and animations (featuring Madaou Monogatari characters, now pretty popular among Puyo fans).
«Animating women should take «days,» says Assassin's Creed 3 animation director» — Polygon «Far Cry 4 devs were «inches away» from women as playable characters» — Polygon
The less said about long hair animation in general the better also, which looks nearly as bad as it did in the PlayStation and PlayStation 2 days of the Smackdown series.
Created by indie designer Wolve as part of the Indies vs. PewDiePie game jam, Video Game: The Game is a quick Flash explosion of noise and eye - bleeding animation that seeks to capture the essence of what makes games these days popular.
The modern day art style has been pulled off near flawlessly as the game has tons upon tons of beautiful artwork, fluid animations, solid character designs and various other amazing visual elements.
Mothersbaugh has been making art for decades, including work from his Devo days as well as prints, drawings, sculptures, rugs, paintings, and video animations.
Next day, at the Museum of Contemporary Art (Le Mac LYON), which is secreted within a hideous and massive commercial complex designed by Renzo Piano, only an intriguing digital animation by Takao Minami stood out as truly new narrative amid the otherwise opaque commissions and previously exhibited works by, among others, Bjarne Melgaard, Matthew Barney, Ryan Trecartin, and Robert Gober, who contributed the dollhouses that comprise his first - ever artworks.
Flynn said: «I want our relationship to be as epic and timeless as the animations we grew up with, so I decided to have us painted into some famous Disney scenes and surprise her for Valentines Day.
In other pieces, artists evoke the history of the shadow theater, as in a video animation by South African artist William Kentridge, and in the shape - shifting shadow cast by French artist Christian Boltanski's revolving doll, recalling imagery from the carnival as well as figurines used to celebrate the Mexican Day of the Dead.
Moving between musical, documentary and animation with conviction and ease, Tomorrow Is Always Too Long paints a day in the life of the city as an intoxicating psychedelic symphony and captures ordinary moments when they take on cinematic proportions.
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