Sentences with phrase «dead end areas»

Try not to put the food in dead end areas like inside a closet, cats may feel trapped.
This is precisely why hooded litter boxes, automatic litter boxes, and boxes placed in dark, dank, dead end areas are found to be unappealing and even frightening to a cat.

Not exact matches

In managing its own restaurant brands and consulting others on key ways to grow in non-traditional areas, Pool's Restaurant Group has made it its business to discern which business trends lead to lasting growth and which lead to a dead end.
The district is also proposing automobile access from Reber Street, along with a possible drop - off area near a proposed plaza, where Naperville Road dead - ends into the property, Sperl said.
Izu Joseph, a regular with Shooting Stars Sports Club in the just — ended Nigeria Professional Football League season, and who helped the Oluyole Warriors retain Premiership status, was shot dead in his home — town, Okaki in Ahoada West Local Government Area of Rivers State on Sunday.
The patch is in an area of ocean between California and Hawaii called the North Pacific Subtropical Gyre — a kind of swirling dead end for Pacific currents, which have been depositing floating plastic trash there for decades.
The next area is an enclosed garden that ends with a dead end.
The group find a dead body represented by a life - like mannequin and start to break down the clues as to the hows and whys, only to find that the area has been booby - trapped and one of them ends up dead.
However, things become dangerous for Harry when he ends up investigating some celebrity deaths in the area, discovering that some of the suspects are involved in an insidious game called «The Dead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain length of time, the winner being the one with the most dead celebrities on his lDead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain length of time, the winner being the one with the most dead celebrities on his ldead celebrities on his list.
Yes, there were the twenty minutes we spent trapped in the back streets of medieval Pisa, sent down a procession of dead - ends and blocked alleyways and then into a complicated pedestrian - only area by an insistent dashboard robot whose deep confusion attracted the strong disapproval of the local population.
Head farther up the valley and you come to a dead end at the Hintertux glacier, one of Europe's most varied glacier ski areas, somewhere that's open every day of the year.
If you've never come here you'll be quite surprised because there aren't many bars in this area and you feel like you reached the dead end.
Further noted that a good study of the flow of the area streets, where people walk, dead ends, possible one way streets — this can create opportunity for creative uses of space.
Several exits for different areas will be available along I - 95, and you can also take the Pineda Causeway or SR 192 into Melbourne Beach, SR 520 which dead ends you in Cocoa Beach, or SR 528 which will run you past Port Canaveral and eventually will turn into A1A and run parallel with the beach all the way through the county.
Brand new apartments (some with sea view), in the first & second story of our family villa, situated in the noble residence area, in the quiet dead end street, 800m from the Old City (one bus stop) and 100m from sea shore
Two excellent scuba diving and snorkeling areas called Seal Rock and Dead Man's Reef are both located offshore from Crescent Bay Beach, and tide pools are exposed at both ends of the cove during low tides.
Because this means I'm about to go into an area, usually without any helpful map, that may or may not have loads of secrets but most definitely has multiple forking pathways that lead me to dead ends left and right, or even worse, loop back around on each other, making it very tough to look through and explore it without getting utterly lost.
Through a door that seems to lead to a dead end or to jump the the area below which is where I just came from.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
When finding my way around, however, I wished they chose the more traditional sacrifice of visuals rather than level design, as each time I went back over an area I had cleared it felt longer than the last, building to a frustrating eternity of dead ends, without any sight of the right path.
You start out in the wild west, and will end in an area with the living dead.
In the final game many of the routes that are now dead ends will be connected to new areas.
Most have multiple branching paths that can lead to a dead end forcing you to backtrack or access to more hidden areas which may have new weapons to pick up or mysterious artifacts to collect.
In The Legend of Zelda, the dungeons retained the same format as the rest of the game: the player, as Link, maneuvers each area from a top - down perspective, facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and maze - like passages.
The GPS in the World Map may send the player to dead ends or through areas outside the Beta map area
Most doors lead to dungeons that are dead ends, and may only be useful as quick power - up spots, but one door contains the lair to the area's boss, and is regularly hidden in the area's most out of the way location.
Seventeen whales have surfaced dead in the northern end of their migratory area.
Warmer water holds less oxygen, and the researchers found that 94 percent of the world's dead zones are in areas expected to see a temperature rise of 2 degrees Celsius or more by the end of the century.
The thing is that for the World Ocean to rise any significant amount then it would need all the frozen fresh water to melt, and even though the fear mongers keep saying this is happening, its not, JP Lovecraft was the flag bearer of the CAGW movement, he coined the word Gaia, he said that mankind would only be able to breed in those areas of the warm arctic and Antarctic, the rest of us would be dead, he said that and many other scaremongering things but close to the end of his life then he recanted it all, he said that «enough time had passed had passed for the models to be proved correct, and that all that the passing of time had proved was that all the models were not correct» me I think that he did not want to die with his horses still hitched to this faulty wagon.
Most of us acknowledge the existence of the internal variables, but an attempt to substitute them for known effects of greenhouse gases rather than to try to see how natural and anthropogenic factors balance out at different timescales will be seen as a dead end by individuals familiar with the abundant data in these areas.
A diagram helps you identify dead ends and problem areas.
Half of the time, we were making sure guests felt like they were having an authentic, meaningful interaction; while the other half, we were directing them to areas like the Mariposa or the town's new photography studio, so they wouldn't feel like they'd hit a dead end.
Once we finally convinced Trico to swim over and boost us up, we discovered this was a dead end, only housing one of those little food barrels Trico liked to eat (which seemingly don't matter except at certain points, when Trico refuses to move until the area is combed for Scooby snacks).
If you were looking for directions to someone's home, wouldn't you want them to tell you where the potholes, dead ends, closed street, and heavily trafficked areas where?
Vacant land on dead end street in a very desirable area of Pleasant Plains.
We live in a wooded area at the end of a dead end street so I like to know who is approaching the house.
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