Sentences with phrase «dead eyes while»

Not exact matches

In Rauschenbusch's report, the Spirits of the dead centuries sit in silence for a while, «with troubled eyes
Sometimes, they let their tired eyelids fall to half mast while their eyes roll back, doing an impression of a zombie that the Walking Dead would be proud of.
I have a black thumb and refuse to accept that reality, so I'm constantly surrounded by half - dead plants and my husband is rolling his eyes while he figures out how to save them for me.
While Z Nation (or as I prefer to think of it, The Running Dead) doesn't exactly play the gory low - budget mayhem for campy laughter, it's hard not to roll, or possibly cover, one's eyes at something this familiar and deeply shallow, with casting mostly so generic — with the exception of Lost's Harold Perrineau as a Delta Force soldier barking orders — that they're all so much chum in this kill - or - be-eaten apocalypse.
Duels Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Redemption while also forming the conceptual basis on the dead eye mechadead eye mechanic.
Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Redemption while also forming the conceptual basis on the dead eye mechadead eye mechanic.
While the film contains some jokes, it's not much for comedy; the casting of the likes of Chris O'Dowd (Cuban Fury) and Dylan Moran (Good Vibrations) reads as more of a distraction than an attraction, particularly given O'Dowd's dead eyed approach to the material and Moran trying to engage with a register that doesn't suit him in the slightest.
Perhaps all would be forgiven if M: i: III were competently - directed (while M: I - 2 is one of the stupidest films ever made, as John Woo is one of the best action directors of the past twenty - five years, damn if it's not beautiful, coherent, auteurist stupidity), but it's a glassy - eyed, dead thing complete with superfluous flashbacks to events we don't care about involving characters we don't recognize, an interminable party sequence in which Cruise trots out his smile like it was a weathered, beaten - down trophy wife, and a smug, self - congratulatory conclusion full of high - fives, victory arms, and shit - eating grins.
While testing the Nook Simple Touch With GlowLight, I found that the GlowLight transformed spots I formerly considered e-reader dead zones into bona fide reading spaces, whether I was in bed reading in the dark, or sitting on a red - eye flight looking to unwind with a book without disturbing my seatmates with the too - bright overhead light.
Duels were an integral boss - fight mechanic in Red Dead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Revolver, and were used sparingly to great dramatic effect in Red Dead Redemption while also forming the conceptual basis on the dead eye mechaDead Redemption while also forming the conceptual basis on the dead eye mechadead eye mechanic.
The worst part, however, is the way that actual players and coaches can't speak at all (because they haven't been voice captured)-- so while you chat to team mates, they stand staring at you like a dead - eyed serial killer while their portion of the conversation appears as a subtitle on the bottom of the screen.
The problem here, I think, is that players, such as myself, have not really been trained to play games in this way; it's never been done to this level before, and we're all so used to seeing those dead, lifeless eyes of video game characters that it's not only disconcerting to see something done this realistically, but it can also take a while for this process of gameplay to really sink in.
Rumoured for ages, Red Dead 2 is now confirmed - and while the trailer is lacking in detail, it's a sumptuous feast for the eyes.
While Canadian - based Blue Castle is developing Dead Rising 2, Inafune is the executive producer and keeps a close eye on the game's development.
2010 3 minute wonder series, Broadcast commission, Channel 4 (27,28,29,30 Sept; 18, 19, 20, 21 Oct) 06.2010 Persistence of Vision, FACT, Liverpool, UK 05.2010 Steps into the arcane, Kunstmuseum Thurgau, Switzerland 05.2010 It has to be this way ², National Gallery of Denmark, Copenhagen [commissioned solo show] 03.2010 Hands on, (curated by John Hilliard) Galerie Raum Mit Licht, Vienna, Austria 02.2010 Depatterrn, Galleri Erik Steen, Oslo, Norway 10.2009 Performance, Film Weekend: The Jarman Award at KunstHalle, Zurich, Switzerland 09.2009 Performance, Whitechapel Gallery, London, UK06.2009 Mostravideo, Itau Cultural Institute, Sao Paulo, Brazil 02.2009 Altermodern, Fourth Tate Triennial, Tate Britain, UK 01.2009 It has to be this way, Matt's Gallery, London [commissiond solo show] 12.2008 Performance, Event Horizon, Royal Academy of Art [commissioned solo show] 06.2008 Performance, Happy Hand, British Film Institute, London, UK 10.2007 Cinemart, The Auditorium, Rome, Italy 09.2007 Foreign Bodies, White Box, New York, USA 07.2007 Swallowing Black Maria, Smart Project Space, Amsterdam [commissioned solo show] 02.2007 The Believers, Touring show to five cities in Norway, with performances in Stavanger, Forde and Bergen 09.2006 The truth was always there, The Collection, Lincoln [commissioned solo show] 07.2006 UBS Opening, Tate Modern (with Laurie Simmons, Guerilla Girls etc), UK 05.2006 Performance, Human Camera, Mali Salon, Rijeka, Croatia (solo show) 05.2006 I can't tell you, Grundy Gallery, Blackpool [commissioned solo show] 04.2006 Metropolis Rise, CQL Design Centre, Shanghai; DIAF 2006 @ 798 Space, Beijing, China 04.2006 Performance, Inside, Great Eastern Hotel, Masonic Temple, London, UK 03.2006 Performance, Don't Look Through Me, Y Theatre, Leicester, UK 03.2006 Don't look through me, City Gallery Leicester [commissioned solo show] 03.2006 Performance, Screening at Witte de With / Tent, Rotterdam, Holland 03.2006 John Skies or Sally Swims, UKS Gallery, Oslo, Norway 02.2006 Wandering Rocks, Gimpel Fils Gallery, London 11.2005 Image in Me, Market Gallery, Glasgow (solo show) 10.2005 Eyes of Others, Gallery of Photography, Dublin [commissioned solo show] 10.2005 Wunderkammer, The Collection (curated by Edward Allington), Lincoln, UK 09.2005 I saw the light, Gasworks Gallery, London [commissioned solo show] 09.2004 Adam, Smart Projects, Amsterdam, Holland 11.2004 Mind the Gap, La Friche, Triangle, Marseille, France 08.2004 Shattered Love, Keith Talent Gallery, London 04.2004 Eating at Another's Table, Metropole Galleries, Folkestone (performance / exhibition) 04.2004 Tonight, Studio Voltaire, London (curated by Paul O'Neill) 03.2004 Performance, A Variety Night of Ventriloquism, FACT, Liverpool (with Ken Campbell, Aura Satz, Andrew Hubbard) 03.2004 Mesmer, Temporarycontemporary, London 02.2004 Haunted Media, Site Gallery, Sheffield (with Susan Hiller, Susan Collins, Scanner, Thompson / Craighead, S Mark Gubb) 09.2003 The Physical World, APT, London, (with Ian Dawson, Katie Pratt) 09.2003 Sphere, Presentation House Gallery, Vancouver, Canada (with Paul McCarthy, Bruce Nauman, Laurie Simmons and Allan McCollum) 09.2003 You said that without moving your lips, Limerick City Gallery, Ireland (solo show) 08.2003 Calidoscopio, Museo del Barro, Asuncion, Paraguay (solo show) 04.2003 A Taste for Sham, Studio 1.1, London (with Jo Bruton, Kirsten Glass) 01.2003 The Lost Collection of an Invisible Man, The Laing Art Gallery, Newcastle (curated by Brian Griffiths) 09.2002 History Revision, Plymouth Arts Centre (including Terry Atkinson) 06.2002 Nausea: encounters with ugliness, London Print Studio 04.2002 Dramatic Events, Kent Institute of Art and Design 03.2002 Photoscoptocus, Camden Lock / Henley - on - Thames (Public commission) 03.2002 Nausea, Djangoly Art Centre (with Dave Burrows, Beagles and Ramsay, Margarita Gluzberg, Mark Hutchinson) 08.2001 Trinity College, Zwemmer Gallery, London 05.2001 Black Bag, Old Operating Theatre Museum (+ monograph BBC programme, «Lindsay Seers, Artist's Eye», Rory Logsdail) 03.2001 For the dead travel fast, Worcester City Museum and Art Gallery [commissioned solo show] 02.2001 Molotov, Dilston Grove Gallery, London (with Kirsten Glass, Diann Bauer, Annie Whiles, Helen Paterson, Lisa Fielding Smith) 09.2000 Tow, Camden Lock, Millennium Commission Project (with Tim Head, Diana Edmunds, Janice Howard, Zoe Brown) 10.2000 Assembly, Stepney City, London 07.2000 A Shot In The Head, Lisson Gallery, London 07.2000 Unfound, Chisenhale Gallery, London 06.2000 City Projects, Artomatic, London (with Jemima Brown, Marcel Price) 05.2000 The Double, The Lowry Centre, Salford (with Thomas Ruff, James Reilly and Alice Maher) 05.2000 On the rock, APT Gallery, London (with Annie Whiles, Diann Bauer, Kirsten Glass, Helen Paterson) 09.1999 Nerve, ICA, London (with Jeremy Deller, Martin Creed, Dave Beech, John Isaacs, John Beagles, Dave Burrows, Clive Sall) 07.1999 Quotidian, Paper Bag Factory (curated by Julia Lancaster) 06.1999 Autocannibal, Laure Genillard Gallery, London (solo show) 04.1999 Cabin Fever, Gallery Herold Bremen, Germany, (with Caroline Macarthy and Mairead Maclean) 10.1998 Multiples, Temple Bar Gallery, Dublin 09.1998 Cannibal, Old Museum Art Centre, Belfast (solo show) 08.1997 Knock, Knock, Artists Work Programme, Irish Museum of Modern Art, Dublin 11.1996 Stick Your Hands Up, Acorn Storage, Hammersmith, London 10.1996 Ghost, ACAVA Open Studios, Denmark St, London 09.1996 Ad Hoc, London Artforms.
Her closest peer is Frank Stella, but while Stella elaborately diagramed the dead end of hardcore formalism — the idea that art is a sort of Nautilus machine for the eye muscle — Murray heralded painting's desire to get wet again, roll around in pigment, humor, narrative and sex.
TOUCHE» Ralph Ely, while those of us who can simply SEE what is being done in our skies & to our planet, the mass's of BRAIN DEAD ZOMBIES see nothing, care about nothing, if they do see it they say NOTHING while the entire planet & eco system is being destroyed right in front of our eyes.
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