Sentences with phrase «dead space feel»

There are also some new camera angles tossed in at certain parts of the game which bring the camera down for more of a «Dead Space feel», though this only occurs a few time.

Not exact matches

I love a largely white space but I hate stark, dead - feeling spaces.
While many people will argue that games don't need to pretend that they aren't games, Dead Space 2 is able to hide its seams so well that the total package feels wholly unique.
«The Thing» in this movie felt more like a necromorph from the fantastic survival horror Dead Space and is not as appealing.
Like Night of the Living Dead, Buried and 127 Hours, the lack of cast and lack of open spaces give the film part of its feel.
Far less limiting than GTA's urban metropolises, which — because so much of those cities» interior spaces were inaccessible — always felt constructed out of paper houses, Red Dead Redemption's settings are fully, thrillingly alive, their functioning ecosystems, sudden dramatic occurrences, and operative economy all helping to create a sense of participating in a universe that operates independent of (rather than revolves around) you.
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The controls do feel a little sluggish compared to other new third - person survival horror - type games like Dead Space, but RE enthusiasts will get used to it.
Yet, I didn't feel as though this game achieved the level of horror that was Dead Space, in which I agree with James in his Observations piece he did last week on Dead Space 3.
The Dead Space 3 soundtrack contains the most mood appropriate compositions in gaming, relating to what many feel as a real cinematic experience.
While I can agree the visuals have aged and there's kind of harsh aliasing, I feel the precision is excellent like with Dead Space 1 the basic gun can be very deadly.
My gaming spark got extinguished dis gen, ps2 era of gaming was weyyy more fun 4 me everything jus felt same old to me dis gen wit d exception of titles like MGS4, demon / dark souls, dead space 1 & 2 & RDR... games i had high hopes 4 were ruined like ff, RE, socom, recent R&C titles SC5 & NGS3 as well, i can't judge gms like halos, gears, forza & fable since im nt a 360 owner bt i loved d 1st halo bac on original xbox.
Now I've come away worrying the game may feel more like (a well made) Iron man game than Dead space.
Yet, even given that, they feel that Dead Space 3 needs to be more «broadly appealing» without alienating current fans of the series.
I appreciate Isaac's vocality in Dead Space 2 for the same reason I appreciated his silence in the first game: it contributes to the game's intended atmospheric feel.
It's been said that the game feels like Dead Space in these areas — which could be fun, but I hope we'll still be grappling about and shooting up big Akrid on foot on a regular basis.
Details are currently scant on the DLC, though Awakened, as its know is said to feature the darkest chapters of the series, with the most horrible and scary battles in Dead Space history and Visceral Games feel that fans are going to love it.
We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes,» the lack of which is being addressed by Visceral in the upcoming, January - bound sequel Dead Space 2.
When I sign on for a Dead Space experience, it's with the hope that it will freak me out, that I'll feel my heart pounding in my chest, that I'll be startled out of my seat and compelled to play with my living room lamps at maximum illumination.
Feeling like a mix between Resident Evil 4, Metroid Prime, and BioShock, Dead Space caught me off guard with its quality.
This is a big title for EA, and considering that the multiplayer was ditched from Dead Space 2, the team probably felt pressured to include some sort of mode other than single - player.
Former Epic Design Director Cliff Blezinski has taken to his personal blog to express his feelings on Dead Space 3 and the survival / horror genre.
Horror games are nowhere near as successful as they used to be (there's many reasons for this, I won't bore you to death here), and publishers feel inclined to make «horror» games like Dead Space 3 appeal to a wide audience.
In 2008, Dead Space defied convention by offering a responsive input method while maintaining a nerve - racking feeling of escalating dread.
Though Dead Space may not inspire the same visceral sensations of horror that I felt while playing Silent Hill: Homecoming, it's still a great choice for a Halloween romp.
But by enforcing something different with every objective, a great linear game like Dead Space 2 can feel a lot more exciting than solving a metal cube puzzle for the 85th time.
Dead Space does feature a boss fight that feels more more in line with its focus on tense action and quick - thinking in its encounter with the Hunter.
Now available free on PC, Dead Space came closer than any other game to replicating the look, feel and atmosphere of Ridley Scott's sci - fi thriller
This adds to the whole experience and feeling of knowing you're traveling about a ship that's lying dead in space (pun intended).
But little things like that bother me and I feel Dead Space just doesn't belong on the Wii.
Let's get that first niggling thought out of the way: this Mass Effect iOS game isn't going to feel like that Dead Space iOS game.
The controls, menus, aesthetics, and overall feel of the demo invoke the original Dead Space — but I don't view this as a bad thing at all.
That said, I feel that EA understands they need to keep the atmosphere of Dead Space intact.
Few games approach Dead Space 2's ability to express the feeling that the proverbial shit has hit the fan.
With games like Dead Space, Dead Space Extraction and Dante's Inferno, we feel Visceral Games is a return to an older identity and a realization of our future.
When I play Dead Space, I don't want to feel like I can take on anything; I want to feel like surefire death is around every corner.
The limited ammunition and supposed focus on stealth make this more of a traditional survival horror game than recent Resident Evil titles or even Dead Space, but the game's heavy focus on combat turned my feelings of dread into frustration quickly.
The game's feel is important too: Dead Space makes you feel like a tank without giving you the horrible tank controls traditionally associated with horror games.
The game's spaces feel rushed, lacking the sense of detail and design that made Dead Space 2 so good.
I'd like to see a new entry to the series set in a living, breathing environment, like a space station — something that feels like a real place, rather than using the spoked wheel design of Dead Spaspace station — something that feels like a real place, rather than using the spoked wheel design of Dead SpaceSpace 3.
The first thing to note about Morpheus is the unit itself, which is all smooth edges, brushed matte plastic and makes me feel a bit like Isaac Clarke of Dead Space fame when I put it on.
I spent my first hour with Dead Space 3 trying to get over the controls; they felt heavy, lumbering.
The Swapper gives off an ambience of isolation, and to me it felt like Dead Space without the survival horror element.
It definitely resembles God of War more than Dead Space, mostly because its hard to get an idea of the atmosphere and what that will feel like, something that Dead Space did very well.
About a week ago, PSM was reporting that they had seen the game and it felt like a combination of God of War and Dead Space, all wrapped into one.
Dead Space (EA Redwood Shores): This vaguely System Shock 2-esque action game feels more at home on the consoles, but is a tight, engaging experience nonetheless.
I loved the first Dead Space, and liked the second, but I played the demo and couldn't help but just feel bored.
Seconding Cameron's vote, The Evil Within seems like a really good one to watch, with a game that could bring back that great survival horror feel like the original Dead Space did early in the current gen. I am also eagerly awaiting details on Destiny and its features that reach beyond the game to keep you interacting on smartphones and in browsers.
I also don't think the original Metroid is an example of bad game design; they were clearly going for the paranoid horror feeling (just look at that intro and the music), and just didn't have the technical capacity to make it as compelling and flashy as games of today a la Dead Space.
While many feel Visceral Games went the wrong route on this third venture, Dead Space 3 still offers a fun experience that is more action oriented than its last entries.
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