It sounds like the art of
deadly consequence done really well.
Not exact matches
To
do so would be to draw attention to an unknown force with
deadly consequences.
What
do child advocates Marian Wright Edelman of the Children's Defense Fund, Dr. Alvin Poussaint of Harvard Medical School, Dr. Edward Hallowell Author of Driven to Distraction, Dr. Deborah Prothrow - Stith Author of
Deadly Consequences & Dr. James Fox of Northeastern University all have in common?
The
consequences of not
doing so may be
deadly.
The game's equation of obedience = failure could be seen as a roundabout way of simply saying don't obey, but setting it up as a choice changes the player's perception makes it a meaningful and purposeful decision whose inevitably
deadly consequences carry more weight.
Doing so leads to
consequences however, and the player must think on their feet to survive suspicious citizens, ever vigilant police,
deadly traps, and more.