Reactivating the ability will throw the flare at target distance,
dealing magic damage and briefly providing vision of that area before going out.
Not exact matches
Then, SEGA showed the Song
Magic video for Moldimolt, which can put to sleep all nearby enemies (which is really useful to
deal lots of
damage):
There are defensive moves to
deal with each one: «
Magic Guard» absorbs spell
damage while Counter reflects Strike
damage back at the attacker.
The Cleric offers a combination of healing and support spells along with some decent melee
damage, while the mage is actually capable of
dealing melee
damage as well alongside the standard ranged
magic attacks.
Of the four classes are the Apprentice,
magic user employing high
damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or
damage over a wide area.
It boosts
damage dealt based on how close the unit's Strength and
Magic stats are, and... Wait a minute...
In the newest entry of introduction videos for Atlus» Etrian Odyssey IV: Legends of the Titan, we get to take a look at the Runemaster, a
magic user that can
deal loads of
damage.
So for example with fire
magic: choose to have a long range fire spell, or maybe a broad short range fire cone or even a very directed fire burst that
deals a lot of
damage which is harder to land in return.
Projectile weapons and Nimpo (Ryu's
magic ability) can also be used to
deal extra
damage or help you out when you find yourself seriously outnumbered, however Nimpo can only be used once your Nimpo Bar is full so
magic can be very limited.
Her ranged attack, Whirlwind, sends out a
magic carpet twister that snaps up bad guys and knocks them around,
dealing decent
damage.
You can go straight
damage, power up your
magic, or
deal damage over time effects such as bleeding.
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Warlocks carry special abilities that allow them to cast
magic bombs, Hunters can sneak around stealthily and turn temporarily invisible, and use light to shoot powerful shots or use a blade to get in close and finish the job, and Titans are the tanks,
dealing heavy
damage up close with special attacks like a ground pound, or protecting themselves with an energy shield.
Commandos strictly
deal damage, Ravagers cast
magic and boost chains, and Medics heal the party.
Projectiles are unlimited but not very powerful so you need to get in close to
deal damage with melee attacks, which also fill your mana gauge that powers some of your
magic spells.
Lothric, Younger Prince is a frustrating boss not just because he
deals heavy fire
damage, but also because he uses
magic to teleport locations.
I don't even bother to use
magic or summons for the final boss as everybody
deals 9999
damage with every attack.
There are no shops in Ray Gigant, so using Breed crystals is the best way to discover new gear to help you in specific situations, such as shields that work well against
magic, or weapons that
deal extra
damage to undead enemies.
Casting
magic took too long in time sensitive battles, and it
dealt very little
damage, forcing players to use the quicker (and stronger) physical attacks.
The red mage can use mystic armor, maces and shields in addition to
dealing high
damage to white and black
magic.