Not exact matches
Under the title «Electro - chemical Mechanisms of
Animation,» Frankenstein explained how he wanted to «reverse the processes of
death» by collecting «a large variety of human anatomical specimens» and putting them together to try and «restore life
where it has been lost.»
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of
death, but in reality both characters have just a few simple moves at their disposal and have a rather peculiar tendency to attack absolutely nothing, leaving the locked in an attack
animation where you can happily batter them black and blue.
The only thing that was a bit borderline spoiler for me was the compilation of
death animations,
where it showed them off in the video thumbnail already.
Small touches like different
death animations depending on
where your character is hit (and even the forced removal of headgear if someone just misses you) add a huge bundle of personality, which is without even mentioning the game's best visual feature: The colour of your controller's lightbar matches that of your character, meaning if a spectator walks in to the room there is no need for the annoying «Which one is you?»
• Fixed issue
where Xeno
death animation was not properly calculating momentum of the killing blow.