While the context helps keep your average team
death match exciting, a few missions in and you realise that it is just background dressing.
Not exact matches
This level of freedom in a competitive multiplayer game means you worry less about your kill - to -
death ratio and focus on the
exciting moments of the
match - like getting revengeance on the guy that made a fool out of you last round.
Its sequel, the far superior «The Hunger Games: Catching Fire,» rewrites the rules, which not only makes for a more
exciting death match, but also yields a rich sociopolitical critique in the process, in keeping with the incendiary subtext of Suzanne Collins» dystopian novel.
This... doesn't really
excite me all that much, as i don't think Overwatch is particularly well suited for
death matches, but in the end, i'm more or less okay more game types.
It's just an
exciting game and I think a lot of people are going to enjoy this, especially if you like perpetually being in a sudden
death style intensity
matches.