Yes, Darkest Dungeon works on the basis of the permanent
death mechanic where you are free to recruit heroes for taking them along into dungeons, however if they die, that's it for them.
Not exact matches
When starting Fire Emblem Warriors, you have a choice between «Classic» mode, which says it features the telltale permanent
death mechanic from the mainline games, or the more forgiving «Casual» mode,
where characters don't leave the game forever after dying in battle, just like the option from the more recent 3DS Fire Emblem games.
It's during these moments
where characters like Gunnulf face their untimely
deaths and
where becoming well versed in the game's
mechanics really counts.
When starting Fire Emblem Warriors, you have a choice between «Classic» mode, which says it features the telltale permanent
death mechanic from the mainline games, or the more forgiving «Casual» mode,
where characters don't leave the game forever after dying in battle, just like the option from the more recent 3DS Fire Emblem games.
The developer has been criticized routinely for making their games unnecessarily complex, whereas MeiQ: Labyrinth of
Death goes for much more simpler and traditional
mechanics, especially in areas like stats
where games like Mugen Souls blew the complexity sky high.
This will usually be followed by a broad - brush outline of the
mechanics of implementing the arrangement after the first
death, ie by using a debt or charge to satisfy the nil rate band legacy in situations
where the family home is the most significant asset.