Sentences with phrase «death ratio»

The researchers of this study wanted to know if maternal and fetal death ratios were higher on weekends versus weekdays or during different months of the year.
One of best space - geek games ever imagined with death matches and kill to death ratios everywhere!
Keep track of your lifetime kill to deaths ratio in Battlegrounds under PvP stats.
The collateral damage, a.k.a., civilian death ratio since the mid 20th century was 10:1 according to the International Red Cross.
The researchers» interpretation for the pervasive trend in war death ratios is not that larger populations are less prone to violence than smaller ones, but rather that larger communities are less vulnerable to having large portions of their populations killed by (or entirely wiped out from) external enemies compared with smaller ones — i.e., that there is safety in numbers.
If you're paired with randoms, it can take just one or two players who are chasing an invisible kill - to - death ratio metric, rather than playing the damned objective, to completely side - track a round.
Whilst most members of GameOnDaily can not attest to being proverbially «tea - bagged» for days on end on Halo (except for Dan) or afflicted with a Kill / Death ratio of 0.01 (Dan, we're looking at you again), maybe Lizard Squad are exactly the kind of struggling «gamers» that we hope to have the pleasure of decimating online for our own enjoyment.
Divide the number of times the first thing happens by the number of times the second thing happens and there's your kill / death ratio on the web site and on the app that replaces Call of Duty Elite.
It is similar to achievements because in order to unlock something from the accolades section, you will have to meet certain criteria such as; Kill / death ratio over 10, or the most airstrikes.
In this map the snipers seemed to dominate, and being an assault rifle kind of guy I found my kill to death ratio suffered a tad here.
These sticks might not seem like much, but the FPS Phantom will take your Kill / Death ratio up a notch.
Getting tired of checking your kill - death ratio in Advanced Warfare or fruitlessly searching for the best sniper rifle in Destiny?
Further to the unemployment figures, the birth / death ratio should have been 113,000 job losses higher or about 350,000.
This is referred to as the Life - death ratio or Vitality ratio because it is so critical.
While putting in more time with the game will of course lead to better play, in a group of friends the fun speaks louder than the Kill / Death ratio.
This level of freedom in a competitive multiplayer game means you worry less about your kill - to - death ratio and focus on the exciting moments of the match - like getting revengeance on the guy that made a fool out of you last round.
And of course there are the obligatory Death Match options where those interested in their Kill / Death ratio can hang out.
Currently, there's official support for CS: GO, Minecraft and DOTA2 which lets the display do things like track your headshot count or display your kill - death ratio.
I do reasonably well there, and end most matches at the top of the heap while maintaining a solid kill - death ratio.
Yeah it's imperfect to add any metric at all that gives you a bonus for kill: death ratio or whatever rather than just win / loss, but maybe it helps more than it hurts.
For a character like Reaper, kill: death ratio is a relevant metric.
Hero stats are contextual to the game you're playing, showing you relevant stats like kill / death ratio, rank, or score.
It's a competitive FPS that makes you feel proud of your kill / death ratio, knowing that it all had to do with raw skill.
Person with the most killing blows, best kills to death ratio, person with most damage done, and person with most healing done.
I'm not a good shot, my kill / death ratio is always embarrassingly skewed towards the «death» side, and I've been called an «easy target» (and worse) on XBLA on more than on occasion.
Basically, even though I'm pretty good at most other online shooters, when it comes to Destiny, I'm pretty much there just to help boost everyone else's Kill / Death Ratio.
My lifetime KDR (kill / death ratio, naturally) across all Call of Duty games is somewhere in the neighborhood of 1.1.
Your accuracy with every weapon, your fastest times in Beast mode, your kill to death ratios, and everything in between are recorded and displayed for the world to see.
Within the multiplayer mode, all stats are accounted for between five different stat columns: experience, race skill, dogfight skill, average final position, and kill - to - death ratio.
It's uber - slick and will probably cost us many lives in the pursuit of enjoyment over a decent kill / death ratio, as it does leave you vulnerable to being swatting off the wall in a hail of gunfire.
Failing that, maybe we can make that kill / death ratio a little less pitiful.
This really goes a long way to keeping players coming back again and again; I never once felt like I was wasting my time even if I wasn't racking up a remarkable kill / death ratio.
The idea is to foster teamwork, ensuring that each player works toward a single goal rather than focusing solely on their kills - to - deaths ratio.
Given how team - focused the game is, there's nothing more infuriating than idle squaddies or those who care more about their own kill: death ratio than actually completing objectives and winning the match.
They aren't about kill / death ratios (KDR).
A new creation for Battlefield 1 that sees you reenact several key battles from the conflict across a series of maps, it really helps with the idea that you're fighting for something other than your kill / death ratio.
We'd spend our lunch periods talking about our kill - to - death ratios and creating new strategies.
In multiplayer, the most famous modes are known for teamwork with victory dependent not on high kill / death ratios but on team survival.
She struggles to juggle a fair - to - middling Destiny / Halo addiction and her kill / death ratio is terrible.
Whether this results in a better kill / death ratio or not is entirely subjective, but I personally like the more flush feel with the surface of the controller face.
Two well - placed shots later and my enemy flew across the map, flying through the air like a rag doll — add another point to my already surprisingly positive kill to death ratio.
Using a touchpad to aim instead of a second stick took some getting used to, but with the help of what I believe was auto - aim assistance, I pulled through the fight with a slightly positive kill - to - death ratio.
Most FPS fans will have fond memories of killstreaks, assiduously maintaining kill / death ratios, and blasting away noob campers in seminal shooter, Call of Duty: Modern Warfare 2.
There's no kill / death ratio to pad (yay!)
Introverts beware - as well as worrying about your kill / death ratio, you'll now want to keep an eye on your Call Of Duty WW2 social score too.
Even the great multiplayer FPS games like Battlefield: Bad Company and Call of Duty: Modern Warfare 2 sucked me in for about a year of leveling up, fine - tuning my load outs, and upping my kill / death ratios.
The game also rewards and values working together over pure enemy team kills, with the status screen of a Crucible match declining to show a traditional kill / death ratio in favor of «efficiency,» which combines your kills, assists, and objective contributions.
Using a touchpad to aim instead of a second stick took some getting used to, but with the help of what I believe was auto - aim assistance, I pulled through the fight with a slightly positive kill - to - death ratio.
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