In fact most of the times when I died I was actually a little excited because Isaac's
death sequences at the hands of necromorphs were so insanely over the top.
Not exact matches
Bingwei Lu, a neuroscientist
at Stanford University in California, has shown that a microRNA
sequence which suppresses certain genes is linked to the
death of brain cells in fruit flies.
Previous studies identified three sub-events
at intervals of 20 seconds in the seismic signals recorded during the 1980 Irpinia earthquake
sequence, whose shared ground motion caused more than 3000
deaths and significant damage to structures.
With that observation, an entire consistent
sequence of events — the particle jettisoned from the uranium, the release of the poison gas, the cat's
death —
at once becomes real, giving the appearance of something that has taken weeks to transpire.
If anyone who hadn't read the books, but only come to the Harry Potter saga through the movies, had looked my way
at a certain moment — for a certain
death — they would have probably been surprised to see tears [but that wouldn't be the only time], but the next
sequence would set them straight.
That the
sequence is reckless
at best and criminally irresponsible
at worst (shades of Vic Morrow hover ominously throughout) doesn't diminish from the stunning, unforgettable reality of it — a reality that not only rescues
Death Proof from disaster, but is also certain to ensconce Bell among the immortals of her profession.
Her strange, forced gaiety and victimised demeanour are brilliantly sketched out in the initial present - day
sequences — and then, via a stunning closeup on her face as she narrates — we go back to Nazi - occupied Poland, and then, finally, further back, to the horrendous «choice» she was forced to make when she first arrived
at the
death camp.
The explosion of violence
at the end of the film recalls the iconic final
sequence from Bonnie and Clyde: violence and
death suddenly become much more than a plot point in the narrative of their lives.
It's an ingenious structure - though certainly will be labeled «exploitive» by many - as we're on edge during the entire final
sequence at the Charlottesville protest, knowing that Heather's tragic
death is literally right around the corner.
Interrogation scenes are intercut with elaborate dream
sequences and vivid flashbacks as it becomes clear that Teddy's conflated his presence
at the liberation of Dachau with the
death of his wife and his mission on the island.
Destined to be a possible career resurrection not so much for the slightly overmatched Carradine as for the revelatory Hannah (who reprises
at the end of one stunning
sequence the
death rattle of her replicant Pris), Kill Bill, Vol.
Take the recent Risen 3;
at the very start of the game there's a
sequence where two ships are side by side, cannons blazing and men fighting with swords to the
death.
In the video we kick off with an action
sequences before doing some honest - to - god tomb raiding, along side climbing ruins and avoid
death at every turn.
«Tragically» may be an exaggeration, as are the numerous cutscenes that hamper on the subject of Marian's
death; while the original game was innovative with its controversial murder of the main hero's girlfriend
at a time when fictional character
deaths were uncommon in videogames (even the NES version did not skimp on this detail), Wander of the Dragons force - feeds you with endless
sequences that make the subtle character
death feel cheap and exploitative.
It's a much more user - friendly game this time around — you can skip & rewind story
sequences, creating new personas is much less of a hassle (you can pick inherited abilities & you can also see a list of all personas that you can currently create),
death is less of a penalty (it starts you back
at the beginning of that floor instead of
at your last save), and you can easily see what you can do each day via the online feature.
As I mentioned earlier the dialogue is also atrocious
at times; when enemies die they sound like a five - year old overacting a
death sequence for far too long.
You can continually buy them, but they break every time... You can get a good one that doesn't break from Biggoron
at the top of
Death Mountain through the following trading
sequence...
The game is built around this humor, and while some may find it a bit much, it's clear the team
at Arkedo doesn't really give a f ***, packing the game with constant chuckles from the dialog to the
death sequences, leveraging running jokes, amazing animation and mini-game driven finishing moves that will threaten to unhinge your eyeballs
at every monster mashing in the vein of a cracked - out Ren and Stimpy episoode.
While the games doesn't get noticeably easier (enemies still seem to die in the same amount of hits) it does now have automatic checkpoints for the different escape
sequences that happen in the game (and if you'll check my stats above,
at least 20 % of my 337
deaths could be blamed to those).
A fan of * MORE * discourse: Meanwhile, China's summer of wet - bulb climate - change catastrophe almost certainly killed thousands, perhaps tens of thousands of Chinese citizens... the world will learn about excess heat -
deaths in Chinese cities right after TEPCO discloses the full
sequence of events
at Fukushima
Meanwhile, China's summer of wet - bulb climate - change catastrophe almost certainly killed thousands, perhaps tens of thousands of Chinese citizens... the world will learn about excess heat -
deaths in Chinese cities right after TEPCO discloses the full
sequence of events
at Fukushima