Not exact matches
Totori isn't really usable as a melee character and is set up more as supportive attacker — she can use her craft and
items to heal, buff,
debuff and deal damage.
Other
items buff abilities as you uncover the skill vulnerabilities of NPCs — use too much of an
item and it penalizes you with a
debuff.
Collected by winning story battles, player skills are slotted
items that either buff the player's team or
debuff their enemies.
Characters suffer
debuffs the longer they have it without drinking «the blood,» a new random
item drop.
The premise being that the
items are somewhat more powerful than equivlinate level
items, with the drawback of having a «curse» attached to them that gives you a negative
debuff.
Light death penalties include temporary
debuffs, minor
item repairs, and corpse runs.