My boss fights tend to turn into repetition of the same pattern of moves over and over — A attacks, B buffs then attacks, C
debuffs then attacks, D heals.
Not exact matches
The game
then builds upon this foundation and continues by introducing a Hyper mechanic that boosts a character's attack every few turns, a Style percentage that impacts stats as battles progress, and a huge emphasis on exploiting weaknesses as well as buff and
debuff skills.
I
then crafted a
debuff spell, and tested the theory.